• Title/Summary/Keyword: Real-Time Image Transmission

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Implementation of Vehicle Location Identification and Image Verification System in Port (항만내 차량 위치인식 및 영상 확인 시스템 구현)

  • Lee, Ki-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.12
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    • pp.201-208
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    • 2009
  • As the ubiquitous environment is created, the latest ports introduce U-Port services in managing ports generally and embody container's location identification system, port terminal management system, and advanced information exchange system etc. In particular, the location identification system for freight cars and containers provide in real time the information on the location and condition for them, and enables them to cope with an efficient vehicle operation management and its related problems immediately. However, such a system is insufficient in effectively handling with the troubles in a large-scale port including freight car's disorderly driving, parking, stop, theft, damage, accident, trespassing and controlling. In order to solve these problems, this study structures the vehicle positioning system and the image verification system unsing high resolution image compression and AVE/H.264 store and transmission technology, able to mark and identify the vehicle location on the digital map while a freight car has stayed in a port since the entry of an automatic gate, or able to identify the place of accident through image remotely.

Establishment for Efficiency Air-To-Ground Air Operation Model in Link-16 (Link-16 기반의 효율적인 공대지 항공작전 모델 설계)

  • Lee, Hyeong-Heon;Jang, Hyeong-Jun;Kim, Yeong-Gu;Lim, Jae-Sung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.861-868
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    • 2010
  • As CAS, X-ATK, and INT models considered as the most typical Air-to-Ground operation models in ROKAF are mainly designed as the voice-centered system between aircraft and ground control facilities, it is critical to newly develop the Link-16 based model for the ROK-US combined operation between F-15K, AWACS, M-SAM, and KDX-III equipped with Link-16. Former studies had been limited to the CAS operation, and they had mainly focused on reducing the voice transmission time to exchange the information between each mission step with maintaining existing operation steps. Therefore, this paper makes up the weak point in former studies, thereby designing new Air-to-Ground operation model for CAS, X-ATK, INT mission using Enterprise Architecture OV6c, which enables both aircraft and ground control facilities or between aircraft to obtain the real-time information on the location, identification, armament and the real-time image data through the broadcasting function. Based on the analysis of new operation model, we come to a conclusion that by simultaneously exchanging the information on mission between nodes concerned through the broadcasting function of Link-16. It is possible to cut down superfluous steps among the mission steps, and to reduce the mission time. It is clear that it gives rise to improve the battle efficiency and the decision-making tempo as well as the battlefield situational awareness.

Design of Disaster Control System based on 4S Kernel Component (4S 핵심 컴포넌트 기반의 재난재해 시스템 설계)

  • Joo, In-Hak;Lee, Seung-Yong;Oh, Byoung-Woo;Kim, Min-Soo
    • Journal of Korea Spatial Information System Society
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    • v.3 no.1 s.5
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    • pp.27-36
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    • 2001
  • The 4S represents four systems that are commonly related to spatial information: GIS, GNSS, SIIS, ITS. The 4S technology that integrates the four systems gets more and more interests recently. In this paper, we adopt component paradigm to 4S system, apply it to the disaster control field, and design a system based on component architecture. There are many application areas to which the 4S technology can be applied. but the disaster control system is one of the most typical fields. We apply 4S technology to the disaster control fields, including fire, flood, and typhoon. Because of the characteristics of disaster control system that handles large-volume map data, component-based 4S system will take considerable effects on the improvement of disaster control works. The core functions that are common to all disaster control fields are included in 4S kernel component because of the consideration of time performance. Remaining non-common functions are implemented as separate components named as work-specific components. In our suggested system, a vehicle named as 4S-Van collects real-time information on the spot of disaster and sends image and location information to control center via wireless transmission. The control center analyzes the information together with its own spatial database or map, which was not possible in the conventional disaster control works. The control center can get desired information by sending a request of re-transmission to 4S-Van. Such method of real-time transmission supported by on-the-spot information makes the current situation judgment, decision making, and order issuance more exact, effective, and timely. The suggested system and method are expected to bring remarkable improvement on disaster control works.

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A Study on Data Recording and Play Method between Tactical Situations to Ensure Data Integrity with Data Link Processor Based on Multiple Data Links (다중데이터링크 기반에서 데이터링크 처리기와의 데이터 무결성 보장을 위한 전술상황전시기 간 데이터 기록 및 재생 방법 연구)

  • Lee, Hyunju;Jung, Eunmi;Lee, Sungwoo;Yeom, Jaegeol;Kim, Sangjun;Park, Jihyeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.13-25
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    • 2017
  • Recently, the high performance of tactical situation display console and tactical data links are used to integrate the operational situations in accordance with information age and NCW (Network Centric Warfare). The tendency to maximize the efficiency of task execution has been developed by sharing information and the state of the battle quickly through complex and diverse information exchange. Tactical data link is a communication system that shares the platform with core components of weapons systems and battlefield situation between the command and control systems to perform a Network Centric Warfare and provides a wide range of tactical data required for decision-making and implementation.It provides the tactical information such as tactical information such as operational information, the identification of the peer, and the target location in real time or near real time in the battlefield situation, and it is operated for the exchange of mass tactical information between the intellectuals by providing common situation recognition and cooperation with joint operations. In this study, still image management, audio file management, tactical screen recording and playback using the storage and playback, NITF (National Imagery Transmission Format) message received from the displayer integrates the tactical situation in three dimensions according to multiple data link operation to suggest ways to ensure data integrity between the data link processor during the entire operation time.

Development of vision system for the steel materials management in the slab line (철강 슬라브 소재 관리용 비전시스템 개발)

  • Park Sang-Gug;Lee Moon-Rak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.809-812
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    • 2006
  • This paper describes about the vision system, which was developed for the recognition of material management characters in the slab processing line. The material management characters, which are marked at the surface of a slab, are recognized by real time processing before slab moves to the next hot strip line. The vision system for the character recognition include that CCD camera system which acquire slab image, image transmission system which transmit captured image to the long distance, I/O devices for the interface with peripheral control system. We have installed vision system to the slab processing line and tested. Through the testing, we have checked durability, reliability and recognition rate of our system. In the results, we have confirmed that our system have good performance and higher recognition ability.

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Mobile Presentation using Transcoding Method of Region of Interest (관심 영역의 트랜스코딩 기법을 이용한 모바일 프리젠테이션)

  • Seo, Jung-Hee;Park, Hung-Bog
    • The KIPS Transactions:PartC
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    • v.17C no.2
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    • pp.197-204
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    • 2010
  • An effective integration of web-based learning environment and mobile device technology is considered as a new challenge to the developers. The screen size, however, of the mobile device is too small, and its performance is too inferior. Due to the foregoing limit of mobile technology, displaying bulk data on the mobile screen, such as a cyber lecture accompanied with real-time image transmission on the web, raises a lot of problems. Users have difficulty in recognizing learning contents exactly by means of a mobile device, and continuous transmission of video stream with bulky information to the mobile device arouses a lot of load for the mobile system. Thus, an application which is developed to be applied in PC is improper to be used for the mobile device as it is, a player which is fitting for the mobile device should be developed. Accordingly, this paper suggests mobile presentation using transcoding techniques of the field concerned. To display continuous video frames of learning image, such as a cyber lecture or remote lecture, by means of a mobile device, the performance difference between high-resolution digital image and mobile device should be surmounted. As the transcoding techniques to settle the performance difference causes damage of image quality, high-quality image may be guaranteed by application of trial and error between transcoding and selected learning resources.

Adaptive Strip Compression for Panorama Video Streaming (파노라마 동영상 스트리밍을 위한 적응적 스트립 압축 기법)

  • Kim Bo Youn;Jang Kyung Ho;Koo Sang Ok;Jung Soon Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.1_2
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    • pp.137-146
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    • 2006
  • Traditional live video streaming systems support the limited field of view (FOV) of image to the remote users. A server system based on the pan/tilt camera provides a user with wide view by changing the view direction of the camera mechanically. But, when many clients try to access to the server, this system can not offer their own view to every user simultaneously, and moreover it has the delay by camera motion. In order to offer wide views to several users, we propose new streaming system using the panorama image that has wide view. Our system is a kind of implementation of software pan/tilt camera. The server acquires panorama video and sends a part of the video to clients. Then, each client can control their own view. We need the effective way to reduce the average transmission data size and server burden to the compression because generally the full size of panorama video is too big to be served by the real-time streaming. To solve this problem, we propose an strip-based video compression and adaptive transmission of the compressed multiple strip videos. Experimental results show that our system can be adapted quickly to the change of view and the number of clients. Furthermore, proposed method effectively reduce the transmission data.

An Input/Output Technology for 3-Dimensional Moving Image Processing (3차원 동영상 정보처리용 영상 입출력 기술)

  • Son, Jung-Young;Chun, You-Seek
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.8
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    • pp.1-11
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    • 1998
  • One of the desired features for the realizations of high quality Information and Telecommunication services in future is "the Sensation of Reality". This will be achieved only with the visual communication based on the 3- dimensional (3-D) moving images. The main difficulties in realizing 3-D moving image communication are that there is no developed data transmission technology for the hugh amount of data involved in 3-D images and no established technologies for 3-D image recording and displaying in real time. The currently known stereoscopic imaging technologies can only present depth, no moving parallax, so they are not effective in creating the sensation of the reality without taking eye glasses. The more effective 3-D imaging technologies for achieving the sensation of reality are those based on the multiview 3-D images which provides the object image changes as the eyes move to different directions. In this paper, a multiview 3-D imaging system composed of 8 CCD cameras in a case, a RGB(Red, Green, Blue) beam projector, and a holographic screen is introduced. In this system, the 8 view images are recorded by the 8 CCD cameras and the images are transmitted to the beam projector in sequence by a signal converter. This signal converter converts each camera signal into 3 different color signals, i.e., RGB signals, combines each color signal from the 8 cameras into a serial signal train by multiplexing and drives the corresponding color channel of the beam projector to 480Hz frame rate. The beam projector projects images to the holographic screen through a LCD shutter. The LCD shutter consists of 8 LCD strips. The image of each LCD strip, created by the holographic screen, forms as sub-viewing zone. Since the ON period and sequence of the LCD strips are synchronized with those of the camera image sampling adn the beam projector image projection, the multiview 3-D moving images are viewed at the viewing zone.

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A Balanced Binary Search Tree for Huffman Decoding (허프만 복호화를 위한 균형이진 검색 트리)

  • Kim Hyeran;Jung Yeojin;Yim Changhun;Lim Hyesook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5C
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    • pp.382-390
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    • 2005
  • Huffman codes are widely used for image and video data transmission. As the increase of real-time data, a lot of studies on effective decoding algorithms and architectures have been done. In this paper, we proposed a balanced binary search tree for Huffman decoding and compared the performance of the proposed architecture with that of previous works. Based on definitions of the comparison of codewords with different lengths, the proposed architecture constructs a balanced binary tree which does not include empty internal nodes, and hence it is very efficient in the memory requirement. Performance evaluation results using actual image data show that the proposed architecture requires small number of table entries, and the decoding time is 1, 5, and 2.41 memory accesses in minimum, maximum, and average, respectively.

Performance analysis of legacy line communication using high current powerlines in midrange wind turbines (중형급 풍력 발전기내 전력선을 이용한 무배선 통신 성능분석)

  • Kim, Kyoung-Hwa;Jeong, Seong-Uk;Nam, Seung-Yun;Kim, Hyun-Sik;Sohn, Kyung-Rak
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.4
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    • pp.336-341
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    • 2016
  • This paper presents an implementation of a communication network in wind turbines, which exploits the power-line communication system (PLC). We used an inductive coupling unit and a multi-interface device to connect a data-communication terminal to the power line, to ensure that stable communication was possible at various electric current and voltage values of the generator. The results of the operation tests conducted on an operational wind turbine showed that the implemented PLC demonstrated a transmission rate of at least 43 Mbps with a 100% success rate. Moreover, a real-time image was transmitted. Thus, the system could be a useful alternative for implementing a communication network in wind turbines that does not require additional channels. Since the presented system is easy to implement, and can support various interfaces for data communication, it will be quite useful when a real-time monitoring system is launched in wind turbines.