• Title/Summary/Keyword: Real-Time Computational Cost

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Real-time simulation on B-spline deformable volume-part III (B-spline volume 변형체의 실시간 시뮬레이션 II)

  • 전성기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.70-77
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    • 2002
  • Since our physical world cannot be modeled as rigid body, deformable object models are important. For real-time simulation of elastic object, it must be guaranteed by its exact solution and low-latency computational cost. In this paper, we describe the boundary integral equation formulation of linear elastic body and related boundary element method(BEM). The deformation of elastic body can be effectively solved with 1ow run-time computational costs, using precomputed Green Function and fast low-rank updates based on Capacitance Matrix Algorithm.

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Computational Cost Reduction Method for HQP-based Hierarchical Controller for Articulated Robot (다관절 로봇의 계층적 제어를 위한 HQP의 연산 비용 감소 방법)

  • Park, Mingyu;Kim, Dongwhan;Oh, Yonghwan;Lee, Yisoo
    • The Journal of Korea Robotics Society
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    • v.17 no.1
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    • pp.16-24
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    • 2022
  • This paper presents a method that can reduce the computational cost of the hierarchical quadratic programming (HQP)-based robot controller. Hierarchical controllers can effectively manage articulated robots with many degrees of freedom (DoFs) to perform multiple tasks. The HQP-based controller is one of the generic hierarchical controllers that can provide a control solution guaranteeing strict task priority while handling numerous equality and inequality constraints. However, according to a large amount of computation, it can be a burden to use it for real-time control. Therefore, for practical use of the HQP, we propose a method to reduce the computational cost by decreasing the size of the decision variable. The computation time and control performance of the proposed method are evaluated by real robot experiments with a 15 DoFs dual-arm manipulator.

A Comparison Study of Real-Time Solution to All- Attitude Angles of an Aircraft

  • Shin Sung-Sik;Lee Jung-Hoon;Yoon Sug-Joon
    • Journal of Mechanical Science and Technology
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    • v.20 no.3
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    • pp.376-381
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    • 2006
  • In this paper, the quaternion, the dual Euler, and the direction cosine methods are numerically compared using a non-aerodynamic 6 degree-of-freedom rigid model at all-attitude angles of an aircraft. The dual Euler method turns out to be superior to the others in the applications because it shows better numerical accuracy, stability, and robustness in integration step sizes. The dual Euler method is affordably less efficient than the quaternion method in terms of computational cost. Numerical accuracy and stability, which allow larger integration step sizes, are more critical in modern real-time applications than computational efficiency because of today's increased computational power. If the quaternion method is required because of constraints in computation time, then a suppression mechanism should be provided for algebraic constraint errors which will eventually add computational burden.

Improving Real-Time Efficiency of Case Retrieving Process for Case-Based Reasoning

  • Park, Yoon-Joo
    • Asia pacific journal of information systems
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    • v.25 no.4
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    • pp.626-641
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    • 2015
  • Conventional case-based reasoning (CBR) does not perform efficiently for high-volume datasets because of case retrieval time. To overcome this problem, previous research suggested clustering a case base into several small groups and retrieving neighbors within a corresponding group to a target case. However, this approach generally produces less accurate predictive performance than the conventional CBR. This paper proposes a new case-based reasoning method called the clustering-merging CBR (CM-CBR). The CM-CBR method dynamically indexes a search pool to retrieve neighbors considering the distance between a target case and the centroid of a corresponding cluster. This method is applied to three real-life medical datasets. Results show that the proposed CM-CBR method produces similar or better predictive performance than the conventional CBR and clustering-CBR methods in numerous cases with significantly less computational cost.

A Genetic Algorithm for Real-Time Multicast Routing (실시간 멀티캐스트 라우팅을 위한 유전자 알고리즘)

  • 서용만;한치근
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.3
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    • pp.81-89
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    • 2000
  • The real-time multicast problem is to construct a multicast tree starting from a source node and including multiple destination nodes and that has minimum network cost with delay constraints. It is known that to find a tree of the minimum network cost is the Steiner Tree problem which is NP-complete. In this paper, we propose a genetic algorithm to solve the multicast tree with minimum network cost and the delay constraints. The computational results obtained by comparing an existing algorithm. Kompella algorithm, and the proposed algorithm show that our algorithm tends to find lower network cost on the average than Kompella algorithm does.

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Physics-based Real-time Simulation of Deformable Body for Haptic Interface (햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션)

  • Jun, Seong-Ki;Choi, Jin-Bok;Cho, Maeng-Hyo
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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Real Time Face Detection Using Integer DCT and SVM (Integer DCT와 SVM을 이용한 실시간 얼굴 검출)

  • 박현선;김경수;김희정;정병희;하명환;김회율
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2112-2115
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    • 2003
  • The system for the real time face detection is described in this paper. For face verification, support vector machine (SVM) was utilized. Although SVM performs quit well, SVM has a drawback that the computational cost is high because all pixels in a mask are used as an input feature vector of SVM. To resolve this drawback, a method to reduce the dimension of feature vectors using the integer DCT was proposed. Also for the real time face detection applications, low-complexity methods for face candidate detection in a gray image were used. As a result, the accurate face detection was performed in real time.

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A Real-time Video Watermarking Technique Using Spatial and Frequency Domain Feedback (공간 영역과 주파수 영역을 이용한 실시간 비디오 워터마킹 기술)

  • 이한호;채종진;최종욱
    • Journal of Broadcast Engineering
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    • v.6 no.2
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    • pp.169-176
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    • 2001
  • Most of the previous video watermarking algorithms cannot be supported by real-time video processing. The maul reason is that in order to develop a robust algorithm the watermarking technique requires a very high computational cost when embedding and extracting the watermark in various frequency domains. Previous embedding methods simultaneously try to compress a video by MPEG and embed a watermark supporting real-time processing. However, In this paper, our proposed algorithm can support real-time processing in both spatial and frequency domains. First. the watermark is created on the courier transform domain, and next is inverse-Fourier-transformed ; then, we directly embed it into the video frame In the spatial domain. This procedure does not require a lot of the computational cost during embedding because of the spatial domain processing. Also, it is possible to support a video stream service and a very robust algorithm from MPEG compression and various geometric attacks.

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A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li;Kim, Hyungyu;Jang, Euee S.
    • Journal of Computing Science and Engineering
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    • v.10 no.2
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    • pp.68-73
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    • 2016
  • An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

Towards a reduced order model of battery systems: Approximation of the cooling plate

  • Szardenings, Anna;Hoefer, Nathalie;Fassbender, Heike
    • Coupled systems mechanics
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    • v.11 no.1
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    • pp.43-54
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    • 2022
  • In order to analyse the thermal performance of battery systems in electric vehicles complex simulation models with high computational cost are necessary. Using reduced order methods, real-time applicable model can be developed and used for on-board monitoring. In this work a data driven model of the cooling plate as part of the battery system is built and derived from a computational fluid dynamics (CFD) model. The aim of this paper is to create a meta model of the cooling plate that estimates the temperature at the boundary for different heat flow rates, mass flows and inlet temperatures of the cooling fluid. In order to do so, the cooling plate is simulated in a CFD software (ANSYS Fluent ®). A data driven model is built using the design of experiment (DOE) and various approximation methods in Optimus ®. The model can later be combined with a reduced model of the thermal battery system. The assumption and simplification introduced in this paper enable an accurate representation of the cooling plate with a real-time applicable model.