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A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li (Department of Computer & Software, Hanyang University and Department of Computer Science & Technology, College of Science & Engineering, Yanbian University) ;
  • Kim, Hyungyu (Department of Electronics & Computer Engineering, Hanyang University) ;
  • Jang, Euee S. (Division of Computer Science & Engineering, Hanyang University)
  • Received : 2015.10.15
  • Accepted : 2016.06.01
  • Published : 2016.06.30

Abstract

An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

Keywords

References

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