• 제목/요약/키워드: Real-Time Computational Cost

검색결과 139건 처리시간 0.024초

B-spline volume 변형체의 실시간 시뮬레이션 II (Real-time simulation on B-spline deformable volume-part III)

  • 전성기;조맹효
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2002년도 가을 학술발표회 논문집
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    • pp.70-77
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    • 2002
  • Since our physical world cannot be modeled as rigid body, deformable object models are important. For real-time simulation of elastic object, it must be guaranteed by its exact solution and low-latency computational cost. In this paper, we describe the boundary integral equation formulation of linear elastic body and related boundary element method(BEM). The deformation of elastic body can be effectively solved with 1ow run-time computational costs, using precomputed Green Function and fast low-rank updates based on Capacitance Matrix Algorithm.

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다관절 로봇의 계층적 제어를 위한 HQP의 연산 비용 감소 방법 (Computational Cost Reduction Method for HQP-based Hierarchical Controller for Articulated Robot)

  • 박민규;김동환;오용환;이이수
    • 로봇학회논문지
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    • 제17권1호
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    • pp.16-24
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    • 2022
  • This paper presents a method that can reduce the computational cost of the hierarchical quadratic programming (HQP)-based robot controller. Hierarchical controllers can effectively manage articulated robots with many degrees of freedom (DoFs) to perform multiple tasks. The HQP-based controller is one of the generic hierarchical controllers that can provide a control solution guaranteeing strict task priority while handling numerous equality and inequality constraints. However, according to a large amount of computation, it can be a burden to use it for real-time control. Therefore, for practical use of the HQP, we propose a method to reduce the computational cost by decreasing the size of the decision variable. The computation time and control performance of the proposed method are evaluated by real robot experiments with a 15 DoFs dual-arm manipulator.

A Comparison Study of Real-Time Solution to All- Attitude Angles of an Aircraft

  • Shin Sung-Sik;Lee Jung-Hoon;Yoon Sug-Joon
    • Journal of Mechanical Science and Technology
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    • 제20권3호
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    • pp.376-381
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    • 2006
  • In this paper, the quaternion, the dual Euler, and the direction cosine methods are numerically compared using a non-aerodynamic 6 degree-of-freedom rigid model at all-attitude angles of an aircraft. The dual Euler method turns out to be superior to the others in the applications because it shows better numerical accuracy, stability, and robustness in integration step sizes. The dual Euler method is affordably less efficient than the quaternion method in terms of computational cost. Numerical accuracy and stability, which allow larger integration step sizes, are more critical in modern real-time applications than computational efficiency because of today's increased computational power. If the quaternion method is required because of constraints in computation time, then a suppression mechanism should be provided for algebraic constraint errors which will eventually add computational burden.

Improving Real-Time Efficiency of Case Retrieving Process for Case-Based Reasoning

  • Park, Yoon-Joo
    • Asia pacific journal of information systems
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    • 제25권4호
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    • pp.626-641
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    • 2015
  • Conventional case-based reasoning (CBR) does not perform efficiently for high-volume datasets because of case retrieval time. To overcome this problem, previous research suggested clustering a case base into several small groups and retrieving neighbors within a corresponding group to a target case. However, this approach generally produces less accurate predictive performance than the conventional CBR. This paper proposes a new case-based reasoning method called the clustering-merging CBR (CM-CBR). The CM-CBR method dynamically indexes a search pool to retrieve neighbors considering the distance between a target case and the centroid of a corresponding cluster. This method is applied to three real-life medical datasets. Results show that the proposed CM-CBR method produces similar or better predictive performance than the conventional CBR and clustering-CBR methods in numerous cases with significantly less computational cost.

실시간 멀티캐스트 라우팅을 위한 유전자 알고리즘 (A Genetic Algorithm for Real-Time Multicast Routing)

  • 서용만;한치근
    • 한국경영과학회지
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    • 제25권3호
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    • pp.81-89
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    • 2000
  • The real-time multicast problem is to construct a multicast tree starting from a source node and including multiple destination nodes and that has minimum network cost with delay constraints. It is known that to find a tree of the minimum network cost is the Steiner Tree problem which is NP-complete. In this paper, we propose a genetic algorithm to solve the multicast tree with minimum network cost and the delay constraints. The computational results obtained by comparing an existing algorithm. Kompella algorithm, and the proposed algorithm show that our algorithm tends to find lower network cost on the average than Kompella algorithm does.

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햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션 (Physics-based Real-time Simulation of Deformable Body for Haptic Interface)

  • 전성기;최진복;조맹효
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 춘계학술대회
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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Integer DCT와 SVM을 이용한 실시간 얼굴 검출 (Real Time Face Detection Using Integer DCT and SVM)

  • 박현선;김경수;김희정;정병희;하명환;김회율
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.2112-2115
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    • 2003
  • The system for the real time face detection is described in this paper. For face verification, support vector machine (SVM) was utilized. Although SVM performs quit well, SVM has a drawback that the computational cost is high because all pixels in a mask are used as an input feature vector of SVM. To resolve this drawback, a method to reduce the dimension of feature vectors using the integer DCT was proposed. Also for the real time face detection applications, low-complexity methods for face candidate detection in a gray image were used. As a result, the accurate face detection was performed in real time.

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공간 영역과 주파수 영역을 이용한 실시간 비디오 워터마킹 기술 (A Real-time Video Watermarking Technique Using Spatial and Frequency Domain Feedback)

  • 이한호;채종진;최종욱
    • 방송공학회논문지
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    • 제6권2호
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    • pp.169-176
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    • 2001
  • 기존의 비디오 워터마킹 알고리즘은 실시간 처리가 대부분 불가능하였는데, 가장 큰 이유는 압축에 강인한 알고리즘을 개발하 기 위해 삽입과 추출과정이 계산량이 많은 주파수 공간에서 이루어지기 때문이다 보통 기존의 방법들은 비디오 압축처리 중에 워터마크를 삽입하는 과정을 첨가하여 실시간 처리를 지원토록 해왔다. 그러나, 본 논문에서는 공간영역과 주파수영역에서 모두 처리하는 과정을 거치도록 하여 실시간 처리가 가능한 새로운 알고리즘을 제안하였다. 제안된 방법은 먼저 워터마크를 퓨리에 주파수 영역에서 변환하여 생성한 후, 이를 공간영역으로 역변환 한 후. 공간 영역에서 비디오에 직접 삽입한다. 이 과정은 계산량이 딴이 소비되는 주파수 영역에서의 작업을 따로 실행하지 않아 실시간 처리가 가능해진다. 또한 이 방법은 비디오 스트림에도 적용 가능하며 MPEG압축과 기하학적 변화등의 다양한 공격에도 매우 강인한 결과를 보여준다.

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A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li;Kim, Hyungyu;Jang, Euee S.
    • Journal of Computing Science and Engineering
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    • 제10권2호
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    • pp.68-73
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    • 2016
  • An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

Towards a reduced order model of battery systems: Approximation of the cooling plate

  • Szardenings, Anna;Hoefer, Nathalie;Fassbender, Heike
    • Coupled systems mechanics
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    • 제11권1호
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    • pp.43-54
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    • 2022
  • In order to analyse the thermal performance of battery systems in electric vehicles complex simulation models with high computational cost are necessary. Using reduced order methods, real-time applicable model can be developed and used for on-board monitoring. In this work a data driven model of the cooling plate as part of the battery system is built and derived from a computational fluid dynamics (CFD) model. The aim of this paper is to create a meta model of the cooling plate that estimates the temperature at the boundary for different heat flow rates, mass flows and inlet temperatures of the cooling fluid. In order to do so, the cooling plate is simulated in a CFD software (ANSYS Fluent ®). A data driven model is built using the design of experiment (DOE) and various approximation methods in Optimus ®. The model can later be combined with a reduced model of the thermal battery system. The assumption and simplification introduced in this paper enable an accurate representation of the cooling plate with a real-time applicable model.