• Title/Summary/Keyword: Public art

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하천관리와 국가배상책임 (Conservation of Rivers and National Reimbursement Responsibility)

  • 김동복
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 춘계 종합학술대회 논문집
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    • pp.322-326
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    • 2006
  • 국가배상법 제5조 영조물책임법리에 적용되는 대표적인 영조물에는 인공공물인 도로와 자연공물인 하천이 있다. 최근 하천범람과 수재로 인한 국민들의 피해가 빈번하게 발생하고 있고, 국민들도 더 이상 천재로 보지 않고 인재로 보고 국가배상을 청구하는 경향이 있다. 특히 하천의 범람, 하천제방의 붕괴로 인한 수해가 빈번히 발생하였고, 개수중인 하천에서 다시 수해가 발생하는 경우도 일어나고 있다. 그리하여 국가는 하천관리상의 하자로 인한 손해발생에 대한 책임을 떠맡아야 하며, 하천관리시설의 확충과 내실화를 기울여야 함과 아울러 책임범위를 확대해야 하는 시점에 왔다고 본다. 따라서 본 연구의 범위는 국가배상법 제5조 영조물의 설치 관리상의 하자로 인한 손해배상 중 하천관리상의 국가배상에 한정하기로 한다. 이러한 범위내에서 자연공물에 해당하는 하천관리상의 하자로 인한 손해배상에 관한 제반 법리와 판례를 분석 검토함에 따라 하천관리를 둘러싼 국가배상책임에 관한 문제점과 대처방안을 모색하는데 연구의 목적이 있다.

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애니메이션 캐릭터의 귀여움 표현 요소 연구 : 이등신 캐릭터를 중심으로 (A Study on the Performance Factors of Cute Characters Center Around a Two-Headed Character)

  • 하산;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권4호
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    • pp.85-91
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    • 2020
  • Animation is a field of popular visual art that is established in human life, and the form of characters appearing is an important factor that is highly anticipated by the public. Designing animation characters according to aesthetic characteristics not only satisfies people's aesthetic needs but can also increase their artistic immersion in animation works. In addition, animation storytelling is delivered around characters and enhances the value of the work by encouraging more public to focus on it. In this paper, we tried to analyze the design elements of Minions characters to derive the reason why they are loved by the public. Among the morphological characteristics of bicepsin characters, a study was conducted on the fact that bicepsin characters visually express 'cute' through the study of infantile eating and color. The visual cuteness elements of a bisung character will soon be linked to the psychological satisfaction of the audience's work and will be a factor in the appreciation of the value of the work. By studying the elements of expression that represent isosin characters, I would like to discuss the factors that help the audience to immerse and get satisfaction with the characters. This will be used as an important factor for an animation character to have for the audience and will reveal its value. Second-class animation images belong to the art of small pieces, suitable for all the audience to enjoy. The two-size animated image has a strong appeal and entertainment, is a confusing visual attribute, can stimulate the audience's five senses. Compared with the actors in the movie, the visual form of the animation is more important.

K-Pop의 정체성 창출을 위한 연구 - 사물놀이 리듬의 세계화를 중심으로 - (A Study for Creation of Identity of K-Pop: Focusing on Westernization of Korean Traditional Rhythms, Samulnori)

  • 이봉재
    • 공연문화연구
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    • 제32호
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    • pp.269-305
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    • 2016
  • 한국 전통음악의 리듬은 K-Pop의 정체성 창출을 위한 음악 콘텐츠로 활용가치가 높은 음악 재료이다. 그러나 한국 전통리듬은 세계인의 정서를 자극할 보편적 특징이 부족하다. 한국 전통음악이 세계인에게 음악적으로, 문화적으로 낯설지 않게 접근하기 위해서는 현대적 정서와 결합하는 과정이 필요하다. K-Pop에서 정체성을 확립하고 세계인의 호응을 받는 음악을 창출하기 위해서는 실천적 작업이 병행되어야 한다. K-Pop에서 정체성 있는 음악콘텐츠의 생산은 기술적 요소의 개발과 함께 개발된 기술 자료를 최대한 활용하는 창의적 발상에 달려 있다. 따라서 본 연구는 전통 리듬의 세계화와 단일리듬으로의 전환 그리고 그 전환된 리듬들을 음악(K-Pop 월드뮤직)의 특성에 맞게 적용하는 방법을 제시해 본다.

비대면 상황에서 미술관의 공공성에 대한 논의 (The Publicity of the Museum under the Untact Situation)

  • 이수영
    • 예술경영연구
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    • 제56호
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    • pp.329-348
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    • 2020
  • 코로나 바이러스와 관련된 방역 정책에 따라 국내 미술관들은 운영을 전면 중단하거나 제한적인 운영에 시행중이다. 미술관들은 새로운 비대면 상황에 적응하기 위해 노력하는 한편, 온라인 플랫폼을 통해서 뮤지엄의 기능을 유지하고 관람객들과 소통하고 있다. 본 연구는 먼저 비대면 상황 아래 있는 국내외 미술관들의 현황과 쟁점을 살펴보아 공공성을 확보할 수 있는 방법을 제안하고자 하였다. 팬데믹에 대응하는 국내외 미술관 현황 자료들과 통계들을 기반으로 하여 미술관 운영 현황과 온라인 플랫폼 현황을 분석하였으며, 미술관의 공공성을 재고하기 위하여, 뮤지엄의 정의와 한나 아렌트의 공공성 개념을 분석했다. 이를 통하여 민주적 담론을 형성하고 공동체성을 일깨우는데 공공 미술관의 기능이 중요함을 확인하였다. 이를 토대로 비대면 상황 아래 박물관 미술관의 공공성을 위한 세 가지 논의와 시사점을 제시하였다. 먼저 박물관 미술관의 방역 정책에 대하여 논의할 수 있는 공론장과 재정 지원이 필요함을 논하고, 온라인 플랫폼의 적극적 활용 및 목표를 제안하였다. 본 연구는 현재 비대면 상황으로 인하여 미술관들이 겪고 있는 어려움들을 분석하고, 이를 극복하기 위한 방안을 제시하는데 그 의의가 있다.

Simple Online Multiple Human Tracking based on LK Feature Tracker and Detection for Embedded Surveillance

  • Vu, Quang Dao;Nguyen, Thanh Binh;Chung, Sun-Tae
    • 한국멀티미디어학회논문지
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    • 제20권6호
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    • pp.893-910
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    • 2017
  • In this paper, we propose a simple online multiple object (human) tracking method, LKDeep (Lucas-Kanade feature and Detection based Simple Online Multiple Object Tracker), which can run in fast online enough on CPU core only with acceptable tracking performance for embedded surveillance purpose. The proposed LKDeep is a pragmatic hybrid approach which tracks multiple objects (humans) mainly based on LK features but is compensated by detection on periodic times or on necessity times. Compared to other state-of-the-art multiple object tracking methods based on 'Tracking-By-Detection (TBD)' approach, the proposed LKDeep is faster since it does not have to detect object on every frame and it utilizes simple association rule, but it shows a good object tracking performance. Through experiments in comparison with other multiple object tracking (MOT) methods using the public DPM detector among online state-of-the-art MOT methods reported in MOT challenge [1], it is shown that the proposed simple online MOT method, LKDeep runs faster but with good tracking performance for surveillance purpose. It is further observed through single object tracking (SOT) visual tracker benchmark experiment [2] that LKDeep with an optimized deep learning detector can run in online fast with comparable tracking performance to other state-of-the-art SOT methods.

러시아 구성주의(Constructivism) 예술의상 연구 - Tatlin, Rodchenko, Stepanova와 Popova를 중심으로 - (A Study on the Costume of Arts in the Russian Constructivism - Focused on Tatlin, Rodchenko, Stepanova & Popova -)

  • 박윤정
    • 복식문화연구
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    • 제18권3호
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    • pp.550-558
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    • 2010
  • Russian Constructivism, which took the lead in the Russian trend of art until the late 1920's, was influenced by European Cubism and Futurism. Breaking away from the previous realistic tendency, Russian Constructivism, to meet the ideology of the revolution, insisted the "Art into Street" and the "Art in Industry" with its abstract and geometric design. Russian Constructivism effected paintings of mid 1920's, as well as Industrial design and costume design. This operated remarkable changes in Russian form of costume and textile area. An unusual situation like revolution had provided the social justification to develop a new costume design not for the special class of people, but for the general public. In this atmosphere, the plan of clothing mass production began to progress. Although the Russian Constructivism costume of arts shows the similarity in the trend of fashion and the physical forms of those days, its fundamental idea in manufacturing costumes was 'to create costumes to be possible to mass-produce and to be wearable to anyone regardless of the social class'. Therefore, Constructivism costume of arts pursued dynamism and geometric form through non-objective design that has broken away from the handcrafted and traditional standards of the past. These distinct characteristics served as a momentum to seek costume design based on productivity and functionality.

현대 의상에 나타난 유머성 (Humor Expressed in Modern Fashion)

  • 이윤진;박명희
    • 복식
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    • 제53권5호
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    • pp.33-48
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    • 2003
  • The purpose of this study was to define the moaning and features of humor in modern fashion. by examining how it's being grafted into fashion, based on artistic expression including collage, assemblage, photo montage, graffiti, transformation, distortion, exaggeration and optical illusion. Beside. humor of fashion is to examine not only laugh and fun but also formative expression and creativity. Furthermore, it is to enlarge the range of conception for future fashion. The findings of this study could be described as below: The features of humorous fashion by collage and assemblage boiled down to unexpectedness, disharmony and creativity. The photo montage was marked by popularity, reproduction and recreativity, and graffiti was characterized by attention, simpleness, and amusement. And there were unexpectedness, creativity and strangeness in transformation, distortion, magnification and optical illusion. The meaning of humorous fashion that carries such features could eventually be summarized into the followings : First, the fashion, from which collage, assemblage, photo montage. graffiti, transformation, distortion, magnification and optical illusion were detected. could be sorted out into several categories that used different things : introduction of objects of different nature, dramatic impression and wit based on photo montage technique, introduction of comic components and infant image, and destruction of aesthetic principles. Second, the substance of humor in art could be applied to fashion design as well as visual art. Humor is a property related to accidental, unexpected incident, behavior, situation or idea, and it puts laugh, disharmony or awkwardness in fashion. Third, spicing fashion with humor could serve to draw people's attention, break down the barrier among people exposed to dry sentiment, and connect the public with art.

ML-based Interactive Data Visualization System for Diversity and Fairness Issues

  • Min, Sey;Kim, Jusub
    • International Journal of Contents
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    • 제15권4호
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    • pp.1-7
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    • 2019
  • As the recent developments of artificial intelligence, particularly machine-learning, impact every aspect of society, they are also increasingly influencing creative fields manifested as new artistic tools and inspirational sources. However, as more artists integrate the technology into their creative works, the issues of diversity and fairness are also emerging in the AI-based creative practice. The data dependency of machine-learning algorithms can amplify the social injustice existing in the real world. In this paper, we present an interactive visualization system for raising the awareness of the diversity and fairness issues. Rather than resorting to education, campaign, or laws on those issues, we have developed a web & ML-based interactive data visualization system. By providing the interactive visual experience on the issues in interesting ways as the form of web content which anyone can access from anywhere, we strive to raise the public awareness of the issues and alleviate the important ethical problems. In this paper, we present the process of developing the ML-based interactive visualization system and discuss the results of this project. The proposed approach can be applied to other areas requiring attention to the issues.

현대 공간환경디자인의 공공성에 대한 연구(1) - 성찰적 근대화를 중심으로 - (A Study on the Publicness of Contemporary Built Environment Design(1) - Focus on the Reflexive Modernization -)

  • 박영태
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.63-74
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    • 2010
  • The purpose of this research aims to retrieve the communication which is the essential publicness in the built environment design and the self-management which is the original value in terms of sociology. To examine this, the way in which the characters of the design of the publicness have been changed will be concentrated on in the public area since 1980s, Particularly, this research has been focused on the Second modernity design which is against the aggressive utopia - oriented modernization and Reflexive Modernization which has been mentioned by Anthony Giddens, Ulich Beck, and especially Scott Lash. Also, to understand Reflexive Modernization, the realism art in the view point of the objective recognition of modernity and identity emphasized by Scott Lash will be examined. Through the analysis of the Nene Sachlichkeit which is a part of the realism art, how the reflection of the design can be the function of the design will be addressed and some examples will be analyzed in terms of communications and self-education in the design of the publicness. Thus, Contemporary Built Environment Design features are categorized into universality, objectivity, and rationality; it reaches that the past Neue Sachlichkeit meets the spirit of art; it concludes that the efforts of the reflection of the modernity, intensity and development in design are the challenges for the purpose of the design of the publicness.

티에르 뮈글러 (Thierry Mugler) 작품에 나타난 초현실주의 특징에 관한 연구 (A Study of Surrealistic Expression Described in Thierry Mugler's Design)

  • 김경희;김명숙
    • 한국가정과학회지
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    • 제9권4호
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    • pp.27-39
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    • 2006
  • Surrealism, appeared in the beginning of the 20th century and affected almost all art fields, is one of the most representative art trends. Surrealism, not restricted from any rules and traditions but tried to produce a new appreciations in the world of dream and unconsciousness, also has affected fashion. In this paper, I have tried to find out how the surrealism has been expressed in the modern fashion, especially in Thierry Mugller's design. Thierry Mugler is one of the most famous designers who have expressed surrealism in their fashion designs. I have classified his designs and researched them by the application into the human body and the nature, by the metaphor and transformation of things, and by the metamorphosis of location and an optical illusion. It was based on Depaysement which is one of the ways in surrealistic expressions. The result of the study is followings; First, surrealism made fashion design possible to creat unlimitedly and sublimated it anew modern beauty by attempting the varieties of the fashion, not restricted from any rules and traditions. Second, surrealism made the general public to complete anew recognition and valuation about fashion by expressing the external character and the internal meaning on the clothes. Third, surrealism made people to recognize, which clothes is not simply wearing thing but also one of the art expression forms.

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