• Title/Summary/Keyword: Projector

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Fast Implementations of Projector-Backprojector Pairs for Iterative Tomographic Reconstruction (반복법을 사용한 단층영상 재구성을 위한 투사기 및 역투사기의 고속 구현)

  • 김수미;이수진;김용호
    • Journal of Biomedical Engineering Research
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    • v.24 no.5
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    • pp.473-480
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    • 2003
  • Iterative reconstruction methods have played a prominent role in emission computed tomography due to their remarkable advantages over the conventional filtered backprojection method. However, since iterative reconstructions typically are comprised of repeatedly projecting and backprojecting the data, the computational load required for reconstructing an image depends highly on the performance of the projector-backprojector pair used in the algorithm. In this work we compare quantitative performance of representative methods for implementing projector-backprojector pairs. To reduce the overall cost for the projection-backprojection operations for each method, we investigate how previously computed results can be reused so that the number of redundant calculations can be minimized. Our experimental results demonstrate that the ray tracing method not only outperforms other methods in computation time, but also provides improved reconstructions with good accuracy.

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)

  • Li, Penghui;Kim, Ki-Hong;Lee, David-Junesok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.10-16
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    • 2022
  • As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.

Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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Omnidirectional Environmental Projection Mapping with Single Projector and Single Spherical Mirror (단일 프로젝터와 구형 거울을 활용한 전 방향프로젝션 시스템)

  • Kim, Bumki;Lee, Jungjin;Kim, Younghui;Jeong, Seunghwa;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.1
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    • pp.1-11
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    • 2015
  • Researchers have developed virtual reality environments to provide audience with more visually immersive experiences than previously possible. One of the most popular solutions to build the immersive VR space is a multi-projection technique. However, utilization of multiple projectors requires large spaces, expensive cost, and accurate geometry calibration among projectors. This paper presents a novel omnidirectional projection system with a single projector and a single spherical mirror.We newly designed the simple and intuitive calibration system to define the shape of environment and the relative position of mirror/projector. For successful image projection, our optimized omnidirectional image generation step solves image distortion produced by the spherical mirror and a calibration problem produced by unknown parameters such as the shape of environment and the relative position between the mirror and the projector. Additionally, the focus correction is performed to improve the quality of the projection. The experiment results show that our method can generate the optimized image given a normal panoramic image for omnidirectional projection in a rectangular space.

LaserPen: a new pointing device for a beam projector (프로젝터를 위한 지시 및 입력 장치인 레이저펜 시스템)

  • 최규완;이기혁
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.573-575
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    • 2003
  • 본 논문에서는 광학 시스템의 대칭성을 이용하여 프리젠테이션시 마우스와 같이 사용할 수 있는 레이저펜 시스템을 제안한다. 성능 평가를 위해 비슷한 상황에서 사용될 수 있는 자이로스코프 타입 포인팅 디바이스, 트랙볼 타입 포인팅 디바이스와 비교 실험한 결과 절대 좌표계를 이용하는 레이저펜 시스템이 가장 우수한 결과를 보였다.

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CHARACTERIZATIONS AND THE MOORE-PENROSE INVERSE OF HYPERGENERALIZED K-PROJECTORS

  • Tosic, Marina
    • Bulletin of the Korean Mathematical Society
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    • v.51 no.2
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    • pp.501-510
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    • 2014
  • We characterize hypergeneralized k-projectors (i.e., $A^k=A^{\dag}$). Also, some representation for the Moore-Penrose inverse of a linear combination of hypergeneralized k-projectors is found and the invertibility for some linear combinations of commuting hypergeneralized k-projectors is considered.

High-Contrast Projection Screen

  • Kuo, Huei Pei
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1430-1432
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    • 2008
  • We have developed a high-contrast ambient-light rejection projection screen with surface micro-structures for front and rear projection displays with an oblique-angle projector. We have fabricated prototype screens that show a better than $10{\times}$ improvement in contrast compared to a matte-white screen under various ambient lighting conditions and screen luminance.

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Finger Tip Recognition Algorithm in Digital Micromirror System (디지털 마이크로 미러 시스템에서의 손끝 인식 알고리즘)

  • Choi, Jong-ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.2
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    • pp.223-228
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    • 2016
  • A digital micromirror system was proposed for future smart learning. This system is the compact micro-projector with a built-in CMOS sensor modules. It can provide the various interfaces. The basis of interface is to recognize the finger tip on projected image. But the recognition rate of finger tip is very low due to various image degradations. In this paper, we propose the finger tip recognition algorithm that minimize the image degradation factors by using the Retinex transform and IR structuring light. By verifying the availability of the algorithm through experiment, the performance of finger tip recognition was confirmed. Therefore, the user interface can be able to be enhanced significantly in DMS.

Projector-based Control Unit for Home Appliance (가전제품을 위한 프로젝터 기반의 컨트롤 장치)

  • Lee, Jung-Bae;Park, Han-Hoon;Park, Jong-Il
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1025-1030
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    • 2006
  • 과거에는 시스템이 돌아가기만 하면 되지 편리함이나 사용자의 취향을 고려하는 것은 모두 사치라는 생각이 있었다. 그러나 현재는 단순히 사용성에 근거한 시스템만으로는 그 시스템이 좋은 시스템이라고 평가 받기에는 부족한 면이 있다. 이제는 시스템이 HCI 관점에서 평가되며, 이때 시스템개발의 최종목적은 단순히 동작하는 시스템을 만드는 것이 아니라 사용자들에게 최적의 경험을 제공할 수 있는 시스템을 개발하는 것이다. 이러한 최적의 경험은 시스템과의 상호작용이 유용하고, 편리하며, 직관적이어야 얻을 수 있다. 일반적으로 TV 리모컨은 화면에 미리 지정된 부분들을 순차적으로 이동하는 간접 이동 방식으로 매우 간단한 인터랙션만을 제공해 준다. 본 논문에서는 사용자에게 보다 직관적인 인터페이스를 제공해주기 위해 리모컨의 기능을 확장한 프로젝터 기반의 가상 리모컨을 제안한다. 가상리모컨은 사용자가 원하는 위치에 생성될 수 있으며, 기존의 TV 리모컨과 같이 미리 지정된 메뉴 사이를 이동해서 제한된 선택을 하는 것이 아니라, 보다 직관적인 인터페이스를 통해 직접 기기를 동작시키는 가상 체험을 느끼면서 조작할 수 있도록 해 준다. 실험을 통해, 기존의 TV 리모컨이 일정한 학습을 필요로 했던 것과는 달리, 체험자들은 사전 학습없이 TV의 주요 기능을 가상리모컨을 사용함으로써 쉽고 빠르게 컨트롤할 수 있음을 확인하였다.

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