Browse > Article
http://dx.doi.org/10.7236/IJIBC.2022.14.2.10

In-camera VFX implementation study using short-throw projector (focused on low-cost solution)  

Li, Penghui (Department of Visual Contents, Dongseo University)
Kim, Ki-Hong (Department of Visual Animation, Dongseo University)
Lee, David-Junesok (Department of Visual Contents, Dongseo University)
Publication Information
International Journal of Internet, Broadcasting and Communication / v.14, no.2, 2022 , pp. 10-16 More about this Journal
Abstract
As an important part of virtual production, In-camera VFX is the process of shooting actual objects and virtual three-dimensional backgrounds in real-time through computer graphics technology and display technology, and obtaining the final film. In the In-camera VFX process, there are currently only two types of medium used to undertake background imaging, LED wall and chroma key screen. Among them, the In-camera VFX based on LED wall realizes background imaging through LED display technology. Although the imaging quality is guaranteed, the high cost of LED wall increases the cost of virtual production. The In-camera VFX based on chroma key screen, the background imaging is realized by real-time keying technology. Although the price is low, due to the limitation of real-time keying technology and lighting conditions, the usability of the final picture is not high. The short-throw projection technology can compress the projection distance to within 1 meter and get a relatively large picture, which solves the problem of traditional projection technology that must leaving a certain space between screen and the projector, and its price is relatively cheap compared to the LED wall. Therefore, in the In-camera VFX process, short-throw projection technology can be tried to project backgrounds. This paper will analyze the principle of short-throw projection technology and the existing In-camera VFX solutions, and through the comparison experiments, propose a low-cost solution that uses short-throw projectors to project virtual backgrounds and realize the In-camera VFX process.
Keywords
Virtual Production; In-camera VFX; Short-throw Projector; Low-cost solution;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 H.M. Kwon, V. Kumaran, and S. Gupta, "A New Broadcast Scheduling Scheme," The Journal of the Institute of Internet, Broadcasting and Communication(JIIBC), Vol. 11, No. 2, pp. 63-72, June 2011.   DOI
2 B. Sklar, Digital Communications, Prentice Hall, pp. 187, 1998.
3 Jiun-Woei Huang, "Design and Fabrication of Ultra-Short Throw Ratio Projector Based on Liquid Crystal on Silicon," in Liquid Crystals: Recent Advancements in Fundamental and Device Technologies, pp. 223-241.
4 Han, K., A Study of Acetic Acid Formation in Escherichia coli Fermentation, Ph.D. Thesis. University of California, Irvine, CA, USA., 2010.
5 Prudden, J. F., Method and agent for treating inflammatory disorders of the gastrointestinal tract. US Patent 4,006,224, 2007
6 The Institute of Internet, Broadcasting and Communication, Submission of manuscript. http://www.iibc.kr.