• Title/Summary/Keyword: Projection mapping

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Projection mapping onto multiple objects using a projector robot

  • Yamazoe, Hirotake;Kasetani, Misaki;Noguchi, Tomonobu;Lee, Joo-Ho
    • Advances in robotics research
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    • v.2 no.1
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    • pp.45-57
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    • 2018
  • Even though the popularity of projection mapping continues to increase and it is being implemented in more and more settings, most current projection mapping systems are limited to special purposes, such as outdoor events, live theater and musical performances. This lack of versatility arises from the large number of projectors needed and their proper calibration. Furthermore, we cannot change the positions and poses of projectors, or their projection targets, after the projectors have been calibrated. To overcome these problems, we propose a projection mapping method using a projector robot that can perform projection mapping in more general or ubiquitous situations, such as shopping malls. We can estimate a projector's position and pose with the robot's self-localization sensors, but the accuracy of this approach remains inadequate for projection mapping. Consequently, the proposed method solves this problem by combining self-localization by robot sensors with position and pose estimation of projection targets based on a 3D model. We first obtain the projection target's 3D model and then use it to accurately estimate the target's position and pose and thus achieve accurate projection mapping with a projector robot. In addition, our proposed method performs accurate projection mapping even after a projection target has been moved, which often occur in shopping malls. In this paper, we employ Ubiquitous Display (UD), which we are researching as a projector robot, to experimentally evaluate the effectiveness of the proposed method.

Implementation of Real-time VJing System for Live Projection Mapping Performance (라이브 프로젝션 매핑 공연을 위한 실시간 VJing 시스템 구현)

  • Noh, Seon;Lee, Jaejoong;Park, Jin Wan
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.55-66
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    • 2013
  • In these days, small devices like smartphones, TV, and projectors are popular, and they are being developed rapidly. The projector is being used in cinema and exhibition because it makes a big screen. This feature makes new expression named projection-mapping in art world. Projection-mapping is being utilized extensively in stages of performances, and it use variety of shape's screens. But projection-mapping has limitation in space. So in this paper, we propose new performance system for projection-mapping and it make possible to overcome many difficulties. Also, we discuss the result of using the system in actual performance. We hope to develop the utilization of projection-mapping in performance.

Analysis of Manual 3D Projection Mapping Processes Using 3D Mesh Models (3D 메쉬 모델을 이용한 수동 3D 프로젝션 맵핑 과정 분석)

  • Mina Kim;Jungjin Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.1-12
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    • 2023
  • Software tools for manual 3D projection mapping have been widely used in theme parks and exhibitions. However, no research has been conducted on detailed utilization methods and usability of those tools yet. This study organizes the entire process of manual 3D projection mapping step by step and analyzes the problems that occurred at each step to identify potential improvements of 3D projection mapping tools. First, we introduce the process, which includes: two methods for creating virtual-physical object pairs to construct a virtual environment that is identical to the real-world target of the 3D projection mapping, the production of video textures for special effects, and mapping methods that use semi-automatic projector calibration. In addition, through experiments comparing and analyzing two widely used tools under various conditions for 3D mapping, we identified the technical limitations, performance differences between tools, and issues that impede usability. Finally, we suggest improvements and future research directions to enhance the usability of the 3D projection mapping technology.

A CHARACTERIZATION OF THE GENERALIZED PROJECTION WITH THE GENERALIZED DUALITY MAPPING AND ITS APPLICATIONS

  • Han, Sang-Hyeon;Park, Sung-Ho
    • Communications of the Korean Mathematical Society
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    • v.27 no.2
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    • pp.279-296
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    • 2012
  • In this paper, we define a generalized duality mapping, which is a generalization of the normalized duality mapping and using this, we extend the notion of a generalized projection and study their properties. Also we construct an approximating fixed point sequence using the generalized projection with the generalized duality mapping and prove its strong convergence.

A Study on the Types of Camera Working of Projection Mapping Contents (프로젝션 매핑 콘텐츠의 카메라 움직임 유형에 관한 연구)

  • Song, Min Ji;Park, Jin Wan
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.1-12
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    • 2014
  • The projection mapping technique is used in various ways in almost every genre of performance arts at the moment. Thus, artist from various areas are participated in contents productions using it. The diversification of projection mapping contents gave producers a clue to try fresher visual effects and it was connected to the change of point of time using the camera working which was never used in old projection mapping contents productions. It is analyzed that the use of camera workings in the projection mapping image maximizes the visual Tactility and helps audiences concentrate on the contents. This study performed the theoretical research on the 'camera working' which is a new visual expression of the projection mapping and analyzed cases of projection mapping works applying them. It is to reconstruct the camera working which has been applied only by images of movies and suggest a guideline to create the optimized visual effect.

A Study on the Convergence Contents of Projection Mapping in China (중국에서 프로젝션 맵핑을 활용한 융합콘텐츠 사례 연구)

  • Shi, Yu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.311-316
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    • 2018
  • Projection mapping is one of the convergence contents combined with digital technology. After entering the Chinese market, with its fantastic shock of visual impact, it becomes China's most shocking, most popular, and most commercial value of marketing means, to be widely used in advertising, construction, tourism and other fields. But in China, the lack of projection mapping professionals and professional will affect the development of the entire industry. The study analysed the case of projection mapping in China, and discovered the future direction development of projection mapping. Projection mapping will keep going based on local cultural environment, and combined with other intelligent technologies, and spreading to daily life, also expanding the using area, creating the manifestation pattern then contributing greatly to the entertainment content industry.

An Empirical Study on Evaluation Criteria of Projection Mapping Videos in Terms of Public Design (공공디자인에 있어 프로젝션 매핑영상의 평가요소에 관한 실증적 연구)

  • Lee, Young Woo
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.950-959
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    • 2015
  • The necessity of an empirical study on how projection mapping videos are evaluated from consumers' point of view has arisen, as they can lead to visual pollution if factors including spatial characteristics around the structure and details of the contents are not taken into consideration. This study aims to evaluate projection mapping videos and elucidate the question on whether evaluation criteria positively influence the satisfaction level or not. Above all, five evaluation criteria including artistry, creativity, identity, immersion and usefulness were deducted and a hypothesis from preceding research "each evaluation criteria will positively(+) influence the satisfaction level of projection mapping video" has been established. In order to test the hypothesis, big domestic department stores which screened projection mapping videos were selected and a verification experiment has been conducted with ordinary citizens as subjects. In the result of the experiment, among the five evaluation criteria, artistry, creativity, and usefulness were chosen, while identity and immersion were dismissed. The result verifies that if useful information is provided in forms of interesting contents produced with distinctive ideas and creative methods, it will satisfy the consumers as attractive public design.

GENERALIZED PROJECTION AND APPROXIMATION FOR GENERALIZED VARIATIONAL INEQUALITIES SYSTEM IN BANACH SPACES

  • He, Xin-Feng;Xu, Yong-Chun;He, Zhen
    • East Asian mathematical journal
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    • v.24 no.1
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    • pp.57-65
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    • 2008
  • The approximate solvability of a generalized system for non-linear variational inequality in Hilbert spaces was studied, based on the convergence of projection methods. But little research was done in Banach space. The primary reason was that projection mapping lacked preferably property in Banach space. In this paper, we introduced the generalized projection methods. By using these methods, the results presented in this paper extended the main results of S. S. Chang [3] from Hilbert spaces to Banach space.

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A Study on the Utilization of Projection Mapping in Personal Media (Personal Media에서 Projection Mapping 활용성 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.377-383
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    • 2020
  • This paper studies the current development of personal media and the development of project mapping technology. The speed of social life is speeding up, and information dissemination tends to be fragmented. With the rapid development of mobile technology in recent years, personal media has gradually attracted the attention of people. And now image production and video editing become more and more simple in mobile devices, which provide a basis for the active personal media. The emergence of video content with high creative which is producing by projection mapping. And also providing an attractive new content for the general public. With the popularity of home projector, and the development of mobile terminal projection mapping production application. In the future, it will be possible to use projection mapping to produce personal media contents on the basis of mobile media platform.

Interactive Projection Mapping as a mean maintaining brand identity of corporation - Based on KIA Tigers (기업 브랜드 아이덴티티 유지 도구로서 Interactive Projection Mapping - 기아 타이거즈를 중심으로)

  • Shin, Chang-Woo;Han, Ji-Ae;Kim, Byung-Wook
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.85-86
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    • 2014
  • 본 연구의 목적은 브랜드 홍보 잠재력이 낮아지고 있는 기업 브랜드의 아이덴터티 유지를 위한 도구로서 Projection Mapping의 활용 방안을 고찰하는 것이다. 브랜드 홍보 잠재력이 낮아지고 있는 지역 대표 기업인 기아 타이거즈를 연구 대상으로 선정하고, Brand Identity측면에서 Durability, Differentiation, Coherence, Flexibility 특성 중심으로 Interactive Projection Mapping을 구현하였다. 제작과정은 크게 C4d 를 활용한 홍보 영상 제작, VVVV와 Touch Sensor을 활용한 행동에 반응하는 영상 제어 과정으로 이루어졌다.

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