• Title/Summary/Keyword: Programming Language Education

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Analysis of Difference in Computer Programming Understanding Ability focused on Statement Structures between Genders and Abstract Thinking Levels of High School Students (문장구조 중심의 컴퓨터 프로그래밍 이해력에 관한 고등학생들의 성별 및 추상적 사고수준별 차이 분석)

  • Park, Chan Jung;Hyun, Jung Suk;Jin, Heuilan
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.69-80
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    • 2016
  • As a 21C core skill, computational thinking has been focused recently, and computer programming education is popular in primary and secondary schools. This paper aims to analyze the computer programming learning results based on gender difference and verify the reasons causing the difference. In this research, we focused on students' abstract thinking level as a variable and used C programming language and the RUR-PLE. Also, in this research, we focused on the concept of abstraction, one of the main component of computational thinking. And then, we analyze 587 high school students' abstract thinking level and survey them in order to find a new method for enhancing programming skill. In addition, we analyzed the causes for the difference in how the abstract thinking level applies when the students understand various structures of computer programs. From the results, we can propose a computer programming education method that enhances students' merits and compensates their drawbacks in the near future.

Web-based programming education system for providing rapid grading result (신속한 평가결과를 제공하는 웹기반 프로그래밍 교육시스템)

  • Park, So-Young;Ryu, Hye-Jung;Shim, Dong-Uk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.511-514
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    • 2009
  • Recently web is used for more things than ever before in education. Previous web-based programming education systems help students to check compile errors and runtime errors after submitting programming assignments anytime and anywhere. However, these previous systems cannot quickly provide the detailed assessment results on the generated answer, the coding style, and the plagiarism detection. In this paper, we propose a web-based programming education system to provide the quick results of the detailed assessment as soon as to submit programming assignments. In this system, the plagiarism detection method compares a current file with only the already uploaded files so it can provide quick feedback. The proposed web-based programming education system is applied to a real C programming language class with approximately 40 students. The proposed system tends to improve the students' participation by quick feedback.

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Design and Implementation of Web Programming Learning System (웹프로그래밍 학습시스템 설계 및 구현)

  • Jean, Byeong-Ho
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.69-77
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    • 2002
  • It has been important of a web programming education with the rapid development of the internet. The learning system for the web programming education needs that develops web programming and can check the results on the web. In this paper. I suggested the learning system that can confirm the editable script result on the web client-side languages as well as server-side languages. The reference scripts that refer the web elements to study the web language make a database with an hierarchical structure. The reference script database enhances the utility of the script as managing the database system. The reference scripts can verify the results with the editable state that the structure of the web documents is altered and the elements, attributes, attributes's values of web languages is changed. The reference script tests can ascertain the adaption of it with the frame test and the window test.

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Development of Artificial Intelligence Instructional Program using Python and Robots (파이썬과 로봇을 활용한 인공지능(AI) 교육 프로그램 개발)

  • Yoo, Inhwan;Jeon, Jaecheon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.369-376
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    • 2021
  • With the development of artificial intelligence (AI) technology, discussions on the use of artificial intelligence are actively taking place in many fields, and various policies for nurturing artificial intelligence talents are being promoted in the field of education. In this study, we propose a robot programming framework using artificial intelligence technology, and based on this, we use Python, which is used frequently in the machine learning field, and an educational robot that is highly utilized in the field of education to provide artificial intelligence. (AI) education program was proposed. The level of autonomous driving (levels 0-5) suggested by the International Society of Automotive Engineers (SAE) is simplified to four levels, and based on this, the camera attached to the robot recognizes and detects lines (objects). The goal was to make a line detector that can move by itself. The developed program is not a standardized form of solving a given problem by simply using a specific programming language, but has the experience of defining complex and unstructured problems in life autonomously and solving them based on artificial intelligence (AI) technology. It is meaningful.

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The Effects Analysis of Programming Education to Freshmen's Major Choice (프로그래밍 교육이 대학 신입생들의 전공결정에 미치는 영향 분석)

  • Kim, Kyungmi;Kim, Heon Joo
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.51-60
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    • 2016
  • This study has two major purposes. One is to find out the impact of learning programming language on deciding major for freshmen who enter the university without specific major and decide their majors from sophomore. Another is to compare between 2015 group without specific major at freshmen and 2013 group who were not required to take program language courses. Our study has several important implications. First, this study is the first attempt to figure out the effects of the program language education on deciding major. Secondly, one can predict the effects and importance of software education which is going to imply to all highschool students starting from 2018. Thirdly, software education may help to alleviate science and engineering aversion.

Research on Development and Application of Learning Program about Algorithm by Using Scratch Programming (스크래치 프로그래밍을 통한 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Hyun, Dong-Lim;Yang, Young-Hoon;Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.387-397
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    • 2011
  • In order to analyze the change of student's logical thinking, in this study, we were develop the educational materials. This educational materials were used in algorithm class through educational programming language Scratch. Algorithms of education materials were selected by analysis of foreign ACM and domestic middle school curriculum. The developed educational materials were applied to 4th grade students of elementary school. In order to analyze the change of student's logical thinking, we were used GALT short version. Total logic and Combinational reasoning, in the experimental group students, were growing significantly.

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Research on Coding Education using Viscuit (Viscuit을 활용한 코딩 교육에 관한 연구)

  • Hwang, Seojin;Chae, Jiseon;Kim, Jihyun;Park, Seongbin
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.1-10
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    • 2018
  • In this research, we introduce advantages of Viscuit which is an educational programming language developed in Japan and propose a possibility of using Viscuit to introduce coding. Specifically, we conducted experiments against students using both the manual and the focused study guide and the results indicated that they became familiar with coding easily without the knowledge of Japanese. Even though Viscuit is less well-known than languages such as Scratch and LightBot, it is very easy to practice coding using Viscuit because all that users need to do is manipulating pictures simply and it is expected that Viscuit will serve as a useful vehicle by which students can learn how to code.

The Analysis of Resilience of Programming Class' Students for Basic Liberal Arts (기초교양필수 과목인 스크래치와 파이썬 프로그래밍 과목 수강생의 회복탄력성 분석)

  • Kim, Semin;You, Kangsoo;Hong, Kicheon;Cho, Youngbok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.801-806
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    • 2019
  • Recently, each university has been lecturing a lot on the liberal arts subject by emphasizing software education. However, students are often motivated by the difficulty of learning programming, the inability to recognize why they should learn programming, or even the fact that they do not try. The reason for the resilience is to guide programming learning to have the power to recover from the point of abandonment to proceed with the learning again. In this study, recovery elasticity pre-post-examination was conducted on the parts that learned scratches and those that learned Python. Studies have shown that while Scratch appears to be trying to accept and work harder, Python has been relatively more difficult than Scratch. It is expected that this study will help identify the factors that can sustain programming learning.

BomBart : Web-based Programming Environment Support to Graphic User Interface (그래픽 유저 인터페이스를 지원하는 웹 기반 프로그래밍 환경 '봄밭'의 설계 및 구현)

  • Cheon, Junseok;Song, Jiwon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.317-325
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    • 2017
  • There has been a growing interest in programming education recently. However, to use most programming languages the corresponding compiler and IDE have to be installed on computers. To tackle this issue, though there developed several web-based programming environment including Eclipse Che and JDOODLE, most of them does not support GUI nor Korean programming languages. This paper proposes a web-based programming environment called Bombart, which supports Saesark, a Korean programming language, with GUI output. It also supports a console-based input and output. To support both kinds of interfaces, two compiling subsystems are designed and implemented. To test the effectiveness of the GUI support of Bombart, all the Java tutorial codes on GUI are translated into Saesark and executed on top of Bombart. According to this test, 81.42% of codes can be successfully converted and executed.

The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.