• Title/Summary/Keyword: Platform management

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Hologram based Internet of Signage Design Using Raspberry Pi

  • Timur, Khudaybergenov;Han, Jungdo;Cha, Jae-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.35-41
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    • 2019
  • This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.

Comparison of the Characteristics of Three Premium Large-Format Platforms IMAX, Screen X and 360 Degrees Circular Screen (PLF 플랫폼 아이맥스, 스크린 X, 360도 서큘러 스크린의 특징 비교 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.375-381
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    • 2017
  • The America film, Beauty and Beast has grossed over 4,273,401 after being released for 21 days. The growth of movie profit in the video market is also developing rapidly. In this paper, we will focus on the PLF(Premium Large-Format) video technology, because PLF video technology can help audience to enhance the sense of 'immersion' and enjoy a different visual feast. In PLF video technology, IMAX, screen X, 360 degrees circular screen are the most important formats. By comparative analysis of these 3 formats, the biggest difference is their number of screens and appearance. Based on the result we can understand the 3 kinds of PLF platforms better and help us to make a choice between them. In addition, further research about the manufacture method of PLF technology will be discussed.

A Study on Primary Factors of Station Building Convenient Facilities for Railroad Station Area Development Using AHP (AHP를 이용한 철도역세권개발사업의 역사편의시설 중요요인에 관한 연구)

  • Ko, Young-Sun;Chung, Jae-Ho
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.730-738
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    • 2010
  • In the development of railroad station area, there are many factors about business management, but the interest of railroad users is an important factor as customer satisfaction. It is necessary to have the quality estimation of railroad service, and important factors of service as customer satisfaction aspects can be supply, reliability, convenience, and safety. In this study, primary factors are deduced in the efficiency aspects of railroad station facilities from analyzing relative importance index using AHP(Analytic Hierarchy Process) methods. The most high rank important factor is railroad station user facilities, and the AHP importance index of passenger facilities and elevator facilities for KORAIL personnel and facility users is index. The third of KORAIL personnel is movement facilities, but facility users index is sanitation. And the low important factors of KORAIL personnel and facility users are shown as the platform in passenger facilities, the rest facilities in waiting room, the escalator in going up and coming down facilities, the escalator in movement facilities, the raised letters block in guide facilities, and the parking lot in subsidiary facilities.

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A Mathematical Programming Approach for Cloud Service Brokerage (클라우드 서비스 중개를 위한 수리과학 모형연구)

  • Chang, Byeong-Yun;Abate, Yabibal Afework;Yoon, Seung Hyun;Seo, Dong-Won
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.143-150
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    • 2014
  • Cloud computing is fast becoming the wave of the future for both home and business computing. Because of this growing acceptance, we can expect an explosion of diverse cloud service providers in the coming years. However, the cloud is not a single entity, rather it is a set of many disconnected islands of application (SaaS), infrastructure (IaaS), and different platform (PaaS) services. Cloud brokering mechanisms are essential to transform the heterogeneous cloud market into a commodity-like service. Cloud service brokers (CSBs) are the new form of business entities to help to aggregate the scattered set of cloud services and make conveniently available to their diverse users. CSBs can reserve a certain percentage of their clients' (users') demand and satisfy the remaining portion in an on-demand basis. In doing so, they need to minimize cost of both reserved and on-demand instances as well as the distance of a link between the cloud service provider (CSP) and the user. The study proposes a reservation approach with a mixed integer model to optimizes the cloud service cost and quality.

Higher-order Factor Structure of Consumer Dissatisfaction with Clothing -Off-line Purchase and Usage- (의복 불만족의 고차요인구조 -오프라인 의복구매 및 사용-)

  • Ahn, Soo-Kyoung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.5
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    • pp.561-574
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    • 2011
  • This study investigates the ultimate factor structure of consumer dissatisfaction with the off-line purchase and usage of clothing. It identifies the determinant dimensions of consumer dissatisfaction on clothing purchase and usage and investigates the hierarchical structure of consumer dissatisfaction by assessing and comparing the effectiveness of five alternative factor structure models. A total of 300 women were online-surveyed to assess the level of dissatisfaction based on their dissatisfying experience with clothing purchases and usage in terms of product quality, price, salesperson's attitude, and store environment. The exploratory factor analysis identified the underlying dimensions of dissatisfaction: Handling, Aesthetics, Salesperson, Size, Price, Product Quality, Service, and Environment. By employing a first-order confirmatory factor analysis and higher-order confirmatory factor analysis, consumer dissatisfaction was confirmed to have a hierarchical structure with three second-order constructs Intrinsic instrument is manifested by handling, quality, and size, Intrinsic expression consists of service, salesperson, and environment, and Extrinsic circumstance contains aesthetics and price. On empirically demonstrating the multi-dimensional constructs of consumer dissatisfaction by identifying its hierarchical structure, the study provides the theoretical and practical insights to comprehend consumer purchase and post-purchase behavior. Specifically, it affords an empirical platform to extend the scope of research with condensed concepts of dissatisfaction to researchers. In addition, it also enables marketers to take a broader view of consumer dissatisfaction by providing cues about potential problems and identifying the source of those problems.

Development of the 3-D Fracture Network Analysis and Visualization Software Modules (삼차원 불연속면 연결구조 해석 및 가시화 소프트웨어 모듈 개발)

  • Noh, Young-Hwan;Choi, Yosoon;Um, Jeong-Gi;Hwang, Sukyeon
    • Tunnel and Underground Space
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    • v.23 no.4
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    • pp.261-270
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    • 2013
  • As part of the development of the 3-D geologic modeling software, this study addresses on new development of software modules that can perform the analysis and visualization of the fracture network system in 3-D. The developed software modules, such as BOUNDARY, DISK3D, FNTWK3D, CSECT and BDM, are coded on Microsoft Visual Studio platform using the MFC and OpenGL library supported by C++ program language. Each module plays a role in construction of analysis domain, visualization of fracture geometry in 3-D, calculation of equivalent pipes, production of cross-section map and management of borehole data, respectively. The developed software modules for analysis and visualization of the 3-D fracture network system can be used to tackle the geomechanical problems related to strength, deformability and hydraulic behaviors of the fractured rock masses. All these benefits will further enhance the economic competitiveness of the domestic software industry.

Customer Participation into Business Ecosystems and Psychological Ownership: DaumKakao and Facebook Ecosystems (비즈니스 생태계의 고객참여와 심리적 오너십: 다음카카오와 페이스북의 생태계)

  • Joo, Jae-hun;Shin, M. Minsuk
    • The Journal of Information Systems
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    • v.24 no.3
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    • pp.47-74
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    • 2015
  • Purpose By participating in the business ecosystems, customers make both positive and negative impacts in the ecosystem. In particular, users of platform businesses participate in the business ecosystem as partial employees who voluntarily create and manage content. According to the organizational behavior literature, employees' psychological ownership toward the organization has an influence on the organizational competitiveness. Thus, with an assumption that customers gain psychological ownership toward the business that they participate in, it is important to analyze the process and the factors that influence their psychological ownership. This study proposes a research model that describes the process: customers undertake customer socialization, which then lead them to participate in the business-level and the business ecosystem-level activities. Through the participation, customers gain psychological ownership toward the business. Design/methodology/approach Based on a structural equation model, this study analyzes the data regarding the factors in the research model. Data was collected by surveying college students who represent themselves as Facebook and DaumKakao users. By analyzing the collected data, the relationships are validated between customer socialization and customer participations (i.e., both business-level and business ecosystem-level participation), and between the participations and customers' psychological ownership. Findings Based on the validation, this study confirms the importance of managing customers' psychological ownership and offers customers' participation by their socialization as a solution for increasing customers' psychological ownership. Also, this study proposes the business ecosystem research model as the general research framework for future research and expands the scope of strategic management from the individual level strategy to the business ecosystem wide perspective.

A Survey of Game Mechanics Simulation Methods (게임 메카닉스 시뮬레이션 방법에 관한 조사연구)

  • Chang, Hee-Dong
    • The KIPS Transactions:PartA
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    • v.12A no.5 s.95
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    • pp.441-450
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    • 2005
  • As game markets are rapidly growing, the cost and period of game development are both increasing. These imply that the game development projects require more professional management of the project. Game mechanics is an algorithm of the gameplay on a specific game-platform. Game mechanics is concentrated on engineering elements of the game and its quality should be continuously managed from the design phase to the implementation phase. In the design phase, useful methods that can analyze the quality of game mechanics are the simulations. There are several simulation methods of the game mechanics but each method has limited use range because of its characteristics. In this Paper, we survey the game mechanics simulation methods and analyze the characteristics of each method. By the analyzed results, the Petri net model simulation method is good for analyzing total quality of no-error, optimization, and play-balance of the game mechanics but others are not.

A Design of Secure Mobile Agent Systems Employing ID based Digital Multi-Signature Scheme (ID기반 디지털 다중 서명 기술을 적용한 안전한 이동 에이전트 시스템의 설계)

  • Yoo, Seong-Jin;Kim, Seong-Yeol;Lee, Ok-Bin;Chung, Il-Yong
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.17-26
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    • 2003
  • Mobile agent system comes into the spotlight since it contributes largely to mobile computing on distributed network environment. However, this system has a number of significant security Problems. In this Paper, we analyze suity attacks to mobile agent system Presented by NIST[3]. In order to protect this system from them, we suggest a security protocol for mobile agent system by employing R based key distribution and digital multi-signature scheme. To solve these problems described in NIST, securities for mobile agent and agent platform shouid be accomplished. Comparing with other protocols, our protocol performs both of these securities, while other protocols mentioned only one of them. Proposed Protocol satisfies simplicity of key management, providing security service such as confidentiality, integrity, authentication and preventing reputation, liveness guarantee, protection of excution-result data and preventing replay attack. Furthermore, it is designed to detect message modification immediately by verifying each step of agent execution at a corresponding server.

Design and Implementation of personalized recommendation system using Case-based Reasoning Technique (사례기반추론 기법을 이용한 개인화된 추천시스템 설계 및 구현)

  • Kim, Young-Ji;Mun, Hyeon-Jeong;Ok, Soo-Ho;Woo, Yong-Tae
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1009-1016
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    • 2002
  • We design and implement a new case-based recommender system using implicit rating information for a digital content site. Our system consists of the User Profile Generation module, the Similarity Evaluation and Recommendation module, and the Personalized Mailing module. In the User Profile Generation Module, we define intra-attribute and inter-attribute weight deriver from own's past interests of a user stored in the access logs to extract individual preferences for a content. A new similarity function is presented in the Similarity Evaluation and Recommendation Module to estimate similarities between new items set and the user profile. The Personalized Mailing Module sends individual recommended mails that are transformed into platform-independent XML document format to users. To verify the efficiency of our system, we have performed experimental comparisons between the proposed model and the collaborative filtering technique by mean absolute error (MAE) and receiver operating characteristic (ROC) values. The results show that the proposed model is more efficient than the traditional collaborative filtering technique.