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http://dx.doi.org/10.3745/KIPSTA.2005.12A.5.441

A Survey of Game Mechanics Simulation Methods  

Chang, Hee-Dong (호서대학교 컴퓨터공학부 게임공학과)
Abstract
As game markets are rapidly growing, the cost and period of game development are both increasing. These imply that the game development projects require more professional management of the project. Game mechanics is an algorithm of the gameplay on a specific game-platform. Game mechanics is concentrated on engineering elements of the game and its quality should be continuously managed from the design phase to the implementation phase. In the design phase, useful methods that can analyze the quality of game mechanics are the simulations. There are several simulation methods of the game mechanics but each method has limited use range because of its characteristics. In this Paper, we survey the game mechanics simulation methods and analyze the characteristics of each method. By the analyzed results, the Petri net model simulation method is good for analyzing total quality of no-error, optimization, and play-balance of the game mechanics but others are not.
Keywords
Computer Game; Game Mechanics; Simulation; Prototypes;
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