1 |
Hayakawa, Shota; Toyota, Norihito, 'Simulation of the weighted spatio-structured three comered game and its statistical properties,' ARXIV, July, 2003
|
2 |
Tom Cadwell, 'Techniques for Achieving Play Balance,' http://www.GameDev.net, 2002
|
3 |
Chris Crawford, 'My Definiton of Game,' http://www.erasmatazz.com/library/JCGD_Volume_4/JCGD_Volume_4_Index.html, 1990
|
4 |
Richard Rouse III, 'Game Design Theory & Practice,' Wordware, 2000
|
5 |
?, 'Addiction's Diablo II Statistics Guide,' http://addicted13.20m.com/index.html, 2001
|
6 |
Bernard P. Zeigler, Herbert Praehofer, Tag Gon Kim, 'Theory of Modeling and Simulation: Integrating Discrete Event and Continuous Complex Dynamics Systems,' Academic Press, 2000
|
7 |
Claude Girault, Rudiger Valk, 'Petri Nets for Systems Engineering: A Guide to Modeling, Verification and Applications,' Springer, 2003
|
8 |
문화관광부 한국게임산업개발원, '2004 대한민국 게임백서', (재)한국게임산업개발원, 2004
|
9 |
임성진, 'Game Balancing in Game Dising,' Proceedings of KGDC 2003, 2003
|
10 |
김상준, 장희동, 김경식, 'Petri Nets를 이용한 게임시스템 시뮬레이션', 게임산업저널, 2004년 봄호(통권 3호), 한국게임산업개발원, 2004
|
11 |
양병화, '다변량 자료분석의 이해와 활용', 학지사, 1998
|
12 |
한동근, '게임이론-전략적 의사결정의 이론과 응용', 경문사, 1997
|
13 |
Erik Bethke, 'Game Development and Production,' WORDWARE, 2002
|
14 |
Andrew Rollings and Dave Morris, 'Game Architecture and Design,' CORIOLIS, 2000
|