• Title/Summary/Keyword: Platform characteristics

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An empirical study on the influencing factors of learning through knowledge sharing live streaming - Based on live streaming platform in China (지식 공유 라방 학습 영향요인에 대한 실증 연구 - 중국 라이브 방송 플랫폼을 기반으로 하여)

  • Liu, Yi;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.197-211
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    • 2021
  • The emergence of knowledge-sharing live streamers provides more diversified content to the live streaming platform. Analysis of the factors affecting the intention to use knowledge sharing live streaming users can allow the live streaming platform to understand better the adoption characteristics of users who follow this type of content. Help platform operators provide better services and help live streaming platforms innovate. Based on the TAM model, this research uses questionnaire surveys and structural equation models to construct a conceptual model of the influencing factors of users' intentions in the knowledge sharing live streaming and conduct an empirical analysis on the influencing factor models. The results of data analysis show that a significant influence of users' attitudes of knowledge sharing live streaming is perceived usefulness, followed by flow experience; perceived value has a positive impact on users' attitudes and intention to use, and the positive influence of users attitude significantly affect the user's intention.

Modified Canny Edge Detection Algorithm for Detecting Subway Platform Screen Door Invasion (지하철 플랫폼 스크린 도어 침범 인식을 위한 변형된 캐니에지 검출 알고리듬)

  • Lee, Ha-Woon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.663-670
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    • 2019
  • The modified Canny edge detection algorithm that can detect the boundary between screen door and platform in the subway is proposed in this paper. Generally, in the subway, the boundary line between the platform and the screen door is darker than the surrounding area. Therefore, an edge image is using the modified bottom-hat transform by considering its characteristics. Double thresholded images with strong edge and weak edge through double thresholding are obtained. An algorithm that detects the boundary invasion between the platform and the screen door is proposed by calculating the length by applying the Hough transform to the double thresholded image and comparing the boundary line length between when there is an object such as a person and when there is no object. In this paper, the results of the proposed modified Canny edge detection algorithm using two different input images according to camera height position are shown by computer simulation.

A Study on the Global Companies Trend of Industrial Internet of Things (산업용 사물인터넷의 글로벌 기업 동향 연구)

  • Kim, Hong-han;Song, Sung-il
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.4
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    • pp.387-394
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    • 2019
  • The purpose of this study is to analyze and identify the strengths of companies selected in each field based on data released by the IOTONE to see if the most influential companies in the industrial Internet of Things are gaining high competitiveness by exercising their capabilities in each field. The industrial Internet of Things is emerging as an essential element in the overall realm of business activity, as well as to make manufacturing factories competitive smart factories. Appropriate platforms should be applied to apply the industrial Internet of Things throughout the enterprise. Globally, many companies are proposing a platform for the industrial Internet of Things. We analyzed the strengths of the most influential companies in each field of connected machines, cybersecurity, analysis platforms, embedded computing, platform connectivity and hardware connectivity in the industrial Internet of Things, and looked at trends such as the current state of operations and the characteristics of the platform.

Validation of a 750 kW semi-submersible floating offshore wind turbine numerical model with model test data, part II: Model-II

  • Kim, Junbae;Shin, Hyunkyoung
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.213-225
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    • 2020
  • Floating Offshore Wind Turbines (FOWT) installed in the deep sea regions where stable and strong wind flows are abundant would have significantly improved energy production capacity. When designing FOWT, it is essential to understand the stability and motion performance of the floater. Water tank model tests are required to evaluate these aspects of performance. This paper describes a model test and numerical simulation for a 750-kW semi-submersible platform wind turbine model-II. In the previous model test, the 750-kW FOWT model-I suffered slamming phenomena from extreme wave conditions. Because of that, the platform freeboard of model-II was increased to mitigate the slamming load on the platform deck structure in extreme conditions. Also, the model-I pitch Response Amplitude Operators (RAO) of simulation had strong responses to the natural frequency region. Thus, the hub height of model-II was decreased to reduce the pitch resonance responses from the low-frequency response of the system. Like the model-I, 750-kW FOWT model-II was built with a 1/40 scale ratio. Furthermore, the experiments to evaluate the performance characteristics of the model-II wind turbine were executed at the same location and in the same environment conditions as were those of model-I. These tests included a free decay test, and tests of regular and irregular wave conditions. Both the experimental and simulation conditions considered the blade rotating effect due to the wind. The results of the model tests were compared with the numerical simulations of the FOWT using FAST (Fatigue, Aerodynamics, Structures, and Turbulence) code from the National Renewable Energy Laboratory (NREL).

Comparative analysis of metaverse platform according to function: focusing on industrial applicability (기능에 따른 메타버스 플랫폼 비교분석: 산업적용 가능성을 중심으로)

  • Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.617-625
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    • 2022
  • This study attempted to compare and analyze metaverse platforms according to their functions. The five metaverse platform was selected and comparatively analyzed through in-depth interviews with experts. As a result of the research, first, Roblox allows you to create and customize your own avatar, provides studio functions for free, and allows you to enjoy private games with friends. Second, Zepeto can create an avatar with one selfie and provides a creative studio function. Third, in Fortnite, it is possible to create in-game characters, purchase and wear items provided in the game, and play games with friends in Creative Mode. Fourth, in Gather Town, networking with users in virtual space is possible, and your own avatar customization and desired virtual space template are provided. Finally, Facebook Horizon participates in the virtual world Horizon with its own avatar that you decorate yourself, and it can function as a world builder, and you can set up a billboard in virtual reality or a virtual store. The value of this study provided a theoretical basis that can be applied to the future industry through the characteristics of the metaverse platform.

A study on Social Media Platform for Improving Sociality through Stress Relief

  • Kim, Seok-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.145-151
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    • 2022
  • In the study, the author aims to investigate the social media platform that helps promotion of stress relieve and social abilities that exist in lifestyle of persons living in the modern times and perform literature studies of characteristics of stress in each life cycle and social media thereof. In results, it is concluded that persons living in the modern times are under various stress during adolescence, middle age and elderly periods of the entire life cycle and especially, in Korea, stress index is increasing rapidly. To resolve stress, as an alternative, internet based social medial platform can be used to achieve various information supply and access. It is suggested that the development and accessibility of platforms for each inclination should be made easy in line with each inclination and desire for complex and diverse personal inclinations and individualistic activities, and related research should be continued.

Analysis of Factors Influencing Personal Media Creators' Platform Selection : Focusing on YouTube, Twitch and AfreecaTV (1인 미디어 창작자의 플랫폼 선택에 영향을 미치는 요인 연구 : 유튜브, 트위치, 아프리카TV를 중심으로)

  • Bang, Eun-Hye;Kim, Ye-Lim;Na, Hwaseong;Lee, Sang-Woo
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.562-582
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    • 2022
  • Although personal media have become a giant industry, there is a lack of understanding of personal media creators. Therefore, this study aims to clarify factors influencing personal media creators' choice of platform. According to the analysis, there is a significant difference between the factors considered by YouTube, AfreecaTV, and Twitch creators. Moreover, the moderating effect of creators' main genre and broadcasting type were also found to be partially significant. It was found that both creators who share the motive of vividness and communication as their main genre and creators who focus on recording and broadcasting with career development motivation prefer YouTube.

Introducing Smart Learning Framework in the Digital World: Towards the Enhancement of Technology-Driven Innovation of Arabic Smart Learning

  • Alkhammash, Eman H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.331-337
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    • 2022
  • Smart learning is augmented with digital, context-aware, and adaptable technologies to encourage students to learn better and faster. To ensure that digital learning is successful and that implementation is efficient, it is critical that the dimensions of digital learning are arranged correctly and that interactions between the various elements are merged in an efficient and optimal manner. This paper builds and discusses a basic framework for smart learning in the digital age, aimed to improve students' abilities and performance in learning. The proposed framework consists of five dimensions: Teacher, Technology, Learner, Digital content, and Evaluation. The Teacher and Learner dimensions operate on two levels: (a) an abstract level to fit in knowledge and skills or interpersonal characteristics and (b) a concrete level in the form of digital devices used by teachers and learners. Moreover, this paper proposes asynchronous online course delivery model. An Arabic smart learning platform has been developed, based on these smart learning core dimensions and the asynchronous online course delivery model, because despite the official status of this language in many countries, there is a lack of Arabic platforms to teach Arabic. Moreover, many non-native Arabic speakers around the world have expressed an interest in learning it. The Arabic digital platform consists of over 70 lessons classified into three competence levels: beginner, intermediate, and advanced, delivered by Arabic experts and Arabic linguists from various Arab countries. The five dimensions are described for the Arabic platform in this paper. Learner dimension is the Arabic and non-Arabic speakers, Teacher dimension is Arabic experts and Arabic linguistics, Technology dimension consists of technology for Arabic platform that includes web design, cloud computing, big data, etc. The digital contents dimension consists of web-based video, records, etc. The evaluation dimension consists of Teachers rating, comments, and surveys.

Case Study on the Implementation of Facility AI Platform for Small and Medium Enterprises of Korean Root Industry (뿌리업종 중견중소기업의 설비 AI 플랫폼 구축에 관한 사례연구)

  • Lee, Byong Koo;Moon, Tae Soo
    • The Journal of Information Systems
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    • v.32 no.3
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    • pp.205-224
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    • 2023
  • Purpose This study investigates the impact of organizational characteristics on organizational performance through case studies of smart factory implementation in the context of Korean small and medium Enterprises (SMEs). To achieve this goal, this study adopts the smart factory index of KOSMO (Korea Smart Manufacturing Office) established by Korean Ministry of SMEs and Startups. We visited 3 firms implemented smart factory projects. This study presents the results of field study in detail with evaluation criteria on how organizational competences like AI technology adoption and facility automation can be exploited to positively influence organizational performance through smart factory implementation. Design/methodology/approach There are not so many results of empirical studies related to smart factories in Korea. This is because organizational support and user involvement are required for facility AI platform service beyond factory automation after the start of the 4th Industrial Revolution. Korean government's KOSMO (Korean Smart Manufacturing Office) has developed and proposed a level measurement index for smart factory implementation. This study conducts case studies based on the level measurement method proposed by KOSMO in the process of conducting case studies of three companies belonging to the root and mechanic industries in Korea. Findings The findings indicate that organizational competences, such as facility AI platform adoption and user involvement, are antecedents to influence smart factory implementation, while smart factory implementation has significant relationship with organizational performance. This study provides a better understanding of the connection between organizational competences and organizational performance through smart factory case studies. This study suggests that SMEs should focus on enhancing their organizational competences for improving organizational performance through implementing smart factory projects.

A Case Study of Line Friends Character TransMedia Branding ('라인 프렌즈' 캐릭터의 트랜스미디어 브랜딩 사례연구)

  • Chang, Hyo Jin;Kim, Young Jae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.153-166
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    • 2015
  • This paper proposes a trans-media branding for the trans-media-based cultural content marketing strategy. Trans-media brand analytical framework is proposed with previous studies. And mobile messenger Character 'Line Friends' is analyzed for the text. Trans-media branding is accessible through a multi-platform in the technological environment. Consumer culture, as well as participate include business models to generate revenue also as brand equity. While the character elements that make up the story from the perspective of cultural content storytelling act as an independent cultural goods. Character is segmented elements. Therefore, trans- media branding of the characters are more meaningful. 'Line Friends' trans-media branding can be summarized as follows: First, it takes advantage of the characteristics of the existing Information-Technology-based mobile. Second, it puts consistently found the content of the attributes of Mobile Messenger 'communication' and 'friendship'. And third, while the content of each platform is constantly linked with other platforms, the brand is positioned inside the window effect.