• 제목/요약/키워드: Participation design

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주민참여 공공디자인을 위한 커뮤니케이션 미디어 활용에 관한 연구 (Study on the Usage of Communication Media for the Participation of Residents in Public Design)

  • 우성호;박석수
    • 한국실내디자인학회논문집
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    • 제21권1호
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    • pp.127-135
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    • 2012
  • Recently, the public design plays a role in improving the residents' quality of life and activating the local economy as an axis of the regional development. However, during the development process led by the local government, the public space has been changed to a place where only the function is emphasized without considering the local history, culture, and life. Since the opinions of the regional residents are not reflected, the public place lacks public benefits and has difficulties in continuous improvement and development. Here, we studied on the participation of residents in public design. Firstly, we discussed public design that residents can participate voluntarily and actively as users, managers, and beneficiaries. Secondly, it is necessary for the residents, who are not experts in the public design, to have easily understandable and well tractable communication media which facilitate communications with a group of the design experts and the public service personnel. We explained the types and specialities of the communication media. Thirdly, it is necessary for the residents to contribute much to the local development by active participation in the sustainable and consistent public design through using the easily accessible communication media.

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학교시설의 사용자참여설계프로세스 비교분석에 관한 연구 - 연구 및 사업백서를 중심으로 - (A Comparative Analysis of the User Participation Design Process in School Facilities - Focused on the Research Reports and White Papers -)

  • 이광수;류수훈
    • 교육시설 논문지
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    • 제26권6호
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    • pp.39-49
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    • 2019
  • School is where students spend a lot of time. However, it is made up spaces which have got no consideration for students. Public buildings, such as schools, were designed by experts, not by users, while the opinions of users were reflected in a small part. As a result, school has become an uncomfortable place for students. User participation design has been proposed as a way to improve it. Recently, in designing schools, user participation design called "School Space Innovation Project" has been carried out actively and many kinds of guidelines have been suggested in project. But because it is unsystematic, In fact, it is hard to apply on site. Comparing and analyzing various User Participation Processes to figure out the similarities and differences is the purpose of this research and we want to suggest the result as a data that can be used as guidelines for project related to User Participation Design.

2007 성남 리빙디자인 페스티벌 계획안 (2007 Exhibition plan for Seongnam Living Design Festival)

  • 박영태
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 추계학술발표대회 논문집
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    • pp.179-182
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    • 2007
  • 2007 Design Festival on Seongnam Living Design has been held with the theme of "You and I, We" on the basis of harmony through design. This kind of theme has the main concepts as follows: Harmony- the exhibition program that can capture our mind, Communication-the experience program not through personal work but through group work, Design Seongnam-joyful Sungnam which we have made together by regional participation design project. Especially, it also has encouraged active and voluntary participation based on the promotion of the event and design exhibition that are hosted by the universities, elementary and secondary schools that represent the downtown Seongnam. In understanding Seongnam City, it has applied the plan introducing emotional process. These are the programs, which are reading, thinking, listening, watching, touching, making, and dreaming. Through the processes of being with Seongnam by participants, it has helped people know more about Seongnam, and focused on being the exhibition understanding the members of the community Seongnam.

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바이커 재개발 : R. Earskine의 설계개념과 주민참여 (Byker Redevelopment : Ralph Earskine' Design Concept and Residence′ Participation on the Design Process)

  • 손승광
    • 한국주거학회논문집
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    • 제14권6호
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    • pp.173-184
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    • 2003
  • To be a good architecture, resident' needs should be defined as possible as definitely. A Multi-family housing is not easy to define of resident' needs, because the user is ambiguous and the needs is multi aspects. Byker housing project have a good approach to define ambiguous and many aspects of residence' need. In this view points, Byker redvelopment project show the process of resident' participation as a new customers, and design process architect with people, in spite of the early 1970s' project in terms of the user participations. This approach of residence participation is a good lesson how to communicate with recidence, how to identify the need, and its design is satisfied in the residence. And its project are discussed with residence how to manage of rehabilitation.

거주자들의 참여 디자인 방법에 관한 연구 - 공동주택 입주시점의 개조행위를 통한 - (A Study on the Residents' Participation Design according to the Remodeling right before Moving in Apartments)

  • 오인욱;조명은
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.62-71
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    • 2003
  • This research alms to understand the residents' actual conditions and reasons for remodeling in order to search for the desirable participation design methods, under the assumption that the remodeling of apartments by their current residents is a problem. The subjects of this research are residents of mixed-used apartments supplied via the fitting form housing supply methods recently. The results are shown below. First, the reasons for remodeling by the current residents we expansion of Interior space and change in interior atmosphere. Positive participation of the residents in the design decision is high and this remodeling problem is easily solved. Second, based on the Habraken's SAR theory, supports units and variable units were separated and in each process rational and systematic design methodologies according to the role and responsibility of the residents were observed. Third, considering the great level of remodeling right before moving in, there is a need for the variable housing supply methods of residents to easily participate in the design, construction, and supply of the apartments. Through the participation of the residents In the apartment design process will not only solve the problem of repeated apartment remodeling, but also accommodate the various needs of the residents.

A Study on the Characteristics of Interactive Fashion Through User Participation

  • Noh, Youna;Kan, Hosup
    • 패션비즈니스
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    • 제19권6호
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    • pp.42-57
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    • 2015
  • The purpose of this study is to examine a user-centered and interactivity-based user-participatory design that could be completed by users by helping them to better understand a diverse experience and be involved in a design process. The aspects of expression that were marked by direct user participation and subsequent interactivity in the areas of design, the arts and fashion were investigated to determine their characteristics. The kind of fashion that is characterized by interactivity is of significance in that it is variable according to the purpose of the users, it's possible to have sustained communication with them through their direct participation, and that the designer is consequently able to build a new, communicative relationship with the users as co-creators. This study found that the characteristics of interactivity through direct user participation are classified into four characteristics; One is playfulness. which offers a new experience and way to create fun and vale. Another is variability, which is changeability of form; the third is the convergence of technology and function. Lastly, the fourth is virtuality. This is to embody images in virtual space.

사용자 참여 설계에 의한 학교 공간디자인 개발에 대한 연구 (A study on the Development of School Space Design by User Participation Design)

  • 최진식
    • 융합정보논문지
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    • 제11권10호
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    • pp.27-35
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    • 2021
  • 본 연구의 목적은 최근 다양성이 접목된 융합적이고 창의적인 교육이 가능한 공간의 필요성이 강조됨에 따라, 학교공간혁신사업의 하나로 사용자 참여설계에 의한 공간의 재구조화 수행을 목적으로 한다. 연구 내용은 부산 Y초등학교를 대상으로 사용자가 함께 참여하는 과정을 통해 소통하면서 다양한 요구사항과 구체적인 아이디어, 방안을 도출하고 적용해나가는 과정을 거쳐 최종 디자인에 이르는 과정을 거쳤다. 연구 결과 1~6학년의 획일화된 교육공간에서 벗어나 공간의 다양성을 추구하였으며, 혁신으로 만들어진 공간의 만족도를 위해 그 공간을 사용하는 다양한 사람들의 사용자 참여설계가 필수적임을 알 수 있다. 본 연구는 학년별 특성이 반영된 다양한 공간디자인 개발에 중점을 두고 있으며, 1인 1 캐비닛을 빌트인하여 개인적 공간을 확보했다는 것이 특징이다. 이와 같은 사용자 참여의 과정에서 다양한 의견을 수렴하여 조율하고 함축시킨 후 디자인으로 구체화시켜 공간에 적용함으로서 학교공간의 가장 바람직한 변화를 가져올 수 있을 것이다.

노년기 부부의 사회활동 참여수준이 부부관계 만족도에 미치는 영향에 대한 우울감의 매개효과: APIMeM 모형을 활용하여 (The Mediation Effects of Depressive Symptoms on the Association between Social Activity Participation and Marital Satisfaction among Couples in Later Life: Using APIMeM Modeling)

  • 김율리;주수산나;이예슬;김현경
    • Human Ecology Research
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    • 제60권3호
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    • pp.471-481
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    • 2022
  • This study aimed at examining the mediation effects of depressive symptoms on the association between social activity participation and marital satisfaction among couples in later life. The study included 1,196 married couples aged 65 or above who participated in the 7th Korean Longitudinal Study of Aging in 2018. The study variables were husbands' and wives' social activity participation, marital satisfaction, and depressive symptoms. Covariates were individual age, education level, subjective health, couples' household income, and number of children. The Actor-Partner Interdependence Mediation Model (APIMeM) and bootstrapping techniques were used to test the significance of the mediating impacts of depressive symptoms based on the dyadic data structure. The results showed that for both husbands and wives, active participation in social activities had significant effects on increasing marital satisfaction through lowering depressive symptoms. However, only the participation of husbands in social activities was positively associated with their own marital satisfaction by reducing their own and their partner's depressive symptoms. These findings suggest that the active social participation of individuals salient for promoting the quality of marital relationships in later life, particularly for preventing their own and their spouse's depressive symptoms.

사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계 (Gamified Contents Management System design for continuous and voluntary participation of Users)

  • 최원겸;윤찬;우탁
    • 한국게임학회 논문지
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    • 제18권6호
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    • pp.5-16
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    • 2018
  • 콘텐츠에서 자발적인 사용자 참여를 유도하고 유지하는 것은 매우 어렵지만 중요한 일이다. 그 예로 많은 인터넷 콘텐츠 등에서 사용자들의 참여와 그 유지를 위해 금전적 보상을 제공하고 있다. 그러나 금전적 보상처럼 외재적 동기만을 자극하는 등의 방식으로는 한계가 있으며, 콘텐츠의 대한 지속적이고 자발적인 사용자 참여를 얻기 위해서는 정교한 설계와 관리가 필요하다. 이를 위해, Gamified Learning Management System의 예를 참고하여, 기존의 Contents Management System(CMS)을 확장한 게임화 기반의 CMS(Gamified CMS)를 제안하고자 한다. 이를 통해 궁극적으로 사용자의 콘텐츠에 대한 참여와 몰입을 증대시키고자 한다.