• Title/Summary/Keyword: Participation Satisfaction

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The Effect of Logistics Education Using Metaverse on Learning Participation and Learning Satisfaction (메타버스 활용 물류 교육이 학습 참여와 학습 만족에 미치는 영향)

  • Cho, Sang-Lee;Shin, Hak-Sung
    • Journal of Korea Port Economic Association
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    • v.39 no.3
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    • pp.61-73
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    • 2023
  • When conducting metaverse-based logistics education, educational, entertainment, and sense of reality were presented as preceding factors as factors that content should have, and the effect on learner satisfaction by mediating learner participation was verified. The results and implications are as follows. First, educational, entertainment, and presence were found to be important factors that can improve learners' participation. Since it is a content provided as part of university education, it can be expected that the educational value will be the highest, but entertainment has been identified as the most influential variable. Therefore, in order for metaverse-based logistics education to induce learners' participation, it is necessary to plan contents that students can enjoy and enjoy. Second, it was found that learner participation has a positive effect on learning satisfaction. Although it is a virtual world, if it is real and you can interact with other learners, you will be satisfied with your learning. Therefore, it is necessary to develop contents that can induce learners' participation in order to continuously provide learning satisfaction when providing metaverse-based logistics education.

The Effect of Presence for Virtual Reality Sports Use Activation on Participation Satisfaction (가상현실 스포츠 이용 활성화를 위한 프레즌스이 참여만족에 미치는 영향)

  • Lee, Seung-Do;Lim, Kwan-Sun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.79-94
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    • 2020
  • The purpose of this study is to analyze the difference in the effect of presence for the activation of virtual reality sports on participation satisfaction, to suggest continuous screen golf exercise participation, and to provide empirical and academic data for the development of the entire virtual reality sports market. To achieve this purpose, the survey period was from March 13 to May 13, 2020, with five researchers and assistants. The purpose of this study and the questionnaire were fully explained to consumers who experienced screen golf directly, and 247 questionnaires were used as the final valid sample by making a questionnaire with self-administration method. The data processing method was the statistical program Windows SPSS 18.0. First, factor analysis and reliability analysis, second, frequency analysis mean(M) and standard deviation(SD), third, Scheffe analysis among t-test and One-way ANOVA analysis, fourth, correlation analysis between variables and multiple regression analysis were conducted. The results of this study through these methods and procedures are as follows. First, there was a significant difference in participation satisfaction of presence in gender, and participation period of general characteristics. Second, there was a high difference in social presence, social self-reliance, and Ego, which are sub-factors of Presence, in social satisfaction, psychological satisfaction, and physical satisfaction. Third, the sub-factors of Presence, Social Presence, Social Self-Reliance, and Ego, were found to have a high effect on the sub-factors of Participation Satisfaction, Social Satisfaction, and Psychological Satisfaction.

Differences in the coach's leadership, exercise participation motivation and exercise satisfaction perceived by participants in living sports (생활체육 참여자들이 지각한 지도자의 리더십, 운동참여 동기 및 운동만족의 차이)

  • Kim, Jae-Deung
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.182-193
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    • 2021
  • The purpose of this study was to investigate the differences in coach's leadership, exercise participation motive, and exercise satisfaction according to the demographic characteristics of participants in living sports. In order to achieve the purpose of this study, 194 members(men and women) who have participated regularly in living sports at sports centers in Seoul and Gyeonggi Province were selected as a population, and data were collected by using the scales of leadership, exercise participation motivation, and exercise satisfaction, and then the statistical analysis was performed accordingly. The results of analysis were as follows; first, there were significant differences in leadership, exercise participation motive, and exercise satisfaction according to the gender of the participants in living sports(Willks' Lambda=.864, F=.886, p<.05). Second, there were significant differences in leadership, exercise participation motive, and exercise satisfaction according to the age of the participants in living sports(Willks' Lambda=.706, F=.453, p<.01). Third, there were differences in leadership, exercise participation motive, and exercise satisfaction according to the number of exercise participation of living sports participants(Willks' Lambda=.915, F=.704, p<.01). In conclusion, if differentiated instruction is done in the field of living sports according to the demographic characteristics of participants, it will have positive effects on the practice and exercise satisfaction.

A Study on the Level of Family Leisure Participation and the Level of Life Satisfaction of Housewives (주부의 가족여가활동 참여도와 생활만족도에 관한 연구)

  • 홍성희
    • Journal of the Korean Home Economics Association
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    • v.34 no.2
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    • pp.71-84
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    • 1996
  • The purpose of this study was to examine the factors that influenced level of housewives family leisure participation and their life satisfaction. So, this study analysed the effects of motivations, resources, and perceived adquacy of resources on family leisure activities and life satisfaction of housewives. Data for 389 housewives residing in Daegu were selected from using questionnaire. The major findings were : 1. Motivations for family leisure activities were classified in change-oriented, family-oriented, relaxational, and imitational types. 2. The participation level of family leisure activity showed significant differences by motivation for family leisure, resources for family leisure, and perceived adequacy of resources. 3. The level of life satisfaction showed significant differences by motivation for leisure, resources for leisure, and perceived adequacy of resources. And the variables which affected the level of life satisfaction independently were family-oriented motivation for leisure, space for leisure, perceived adequacy of burgets and space for leisure.

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Customers' Voluntary Participation in Fashion Stores (패션매장에서의 고객참여에 관한 연구)

  • Lee, Soo-Jin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.9
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    • pp.1438-1449
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    • 2008
  • The current research investigates customers' voluntary participation, using a sample of 446 consumers who visit fashion retail stores. The main focus of this study is to test a social exchange CVP model, including three antecedents of customers' perceived justice through mediators of service satisfaction and brand commitment. In support of the proposed model, I identify fully mediated relationships from interactional justice to the three CVP via service satisfaction and brand commitment and partially mediated relationship from distributive justice to the three CVP through brand commitment. No mediated relationship found for procedural justice neither through service satisfaction nor brand commitment to the CVP behaviors. The results generally support that the significantly indirect effects of perceived justice to the three CVP and satisfaction and commitment are the important mediators in between. The concept of justice can be interpreted in light of the normative value of social exchange relationship.

A Study on the Participants' Motivation of Fishing Village Tourism: Focused on the Jang-Ho village (어촌체험마을을 방문동기에 관한 연구 : 삼척 장호마을을 중심으로)

  • Kim, Eun-Jung;Son, Jae-Young;Chang, Gak-Hyun
    • Korean Business Review
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    • v.22 no.1
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    • pp.157-176
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    • 2009
  • This research is designed to comprehend the 'participation' motivation of fishing village, and analyze the effect of such participation' motivation of the overall satisfaction on fishing village, in aspect of 'demand'. And, this thesis is intended to present the detailed factors of such participation motivation, and raise and address the pertained problems, in an effort to strengthen the effective marketing activities in fishing village and rejuvenate the fishing village tourism. The signifiant difference has made, with regard to demographical traits, and available traits and participation motivation of fishing village tourism. Concerning significant relations and effects of participation motivation and satisfaction, the five factors, such as "somatic and self-realization", "recreation", and "educational or cultural" reveals to have had effects on the satisfaction of fishing village tourism, in turn. But, "status or fame" have had less direct effects on the satisfaction.

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Leisure Programs Participation motivation and Leisure Life Satisfaction of the Institutional Elderly in Seoul (무료양로시설 거주 노인의 여가프로그램 참여동기 및 여가생활만족도 - 서울특별시를 중심 으로 -)

  • Lee Yu Ri;Park Mee Sok
    • Journal of Families and Better Life
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    • v.22 no.6 s.72
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    • pp.99-109
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    • 2004
  • This study investigated the motivation of the institutional elderly to participate in the leisure programs the participation motivation and their leisure life satisfaction. A survey questionnaire was administered to 265 elderly in an institution for the elderly. The data was analyzed using frequency analysis, factor analysis, and regression analysis. Major findings are as follows: First, the motivation to participate in leisure programs on the part of the institutionalized elderly tended to be more external than internal. Second, regression analysis indicated that the main internal factors that affected participation were health condition, interaction with roommate, gender. education level, and interaction with institution's staff. The major external factors that affected the participation were health condition, interaction with colleagues, gender, and education level. Finally, the results of the regression analysis indicated that the main internal factors that affected the leisure life satisfaction were, intrinsic motivation to participate in leisure programs, interaction with their roommate, gender, and education level.

Influence of MTB Members' Amusement Factor on Leisure Commitment

  • LEE, Hwan Yeol;SONG, Youn Sang;HWANG, Woon Moon
    • Journal of Sport and Applied Science
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    • v.4 no.2
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    • pp.19-29
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    • 2020
  • Purpose: This study sought to explore the effects of sport enjoyment on leisure commitment. Research design, data, and methodology: Subjects of this study are members of MTB participation in Seoul and Gyeonggi area and were selected by purposive sampling out of non-probability sampling. 295 questionnaires were collected and 288 questionnaires were used for the study. To analyze data, frequency analysis, factorial analysis, t-test, ANOVA, correlation and regression analysis were employed. Results: First, as for leisure satisfaction and leisure commitment pursuant, there was significant difference in gender, age, the number of participation in weekly leisure, and hours of participation in weekly leisure. Second, regarding MTB participants' amusement and leisure satisfaction competence had significant influence on all the sub-factors of leisure satisfaction and that both achievement and competence had impacts on social leisure satisfaction. Third, regarding effects on leisure commitment, competence of amusement had impacts on cognitive and behavioral leisure commitment. Fourth, regarding relationships between leisure satisfaction and leisure commitment, satisfaction of mental leisure, social leisure, relaxation leisure, physiological leisure and leisure satisfaction had significant influence on cognitive commitment. Conclusions: Summary of above results showed that MTB participants' amusement factor had significant influence on leisure satisfaction and leisure commitment. Implications were discussed. Keywords: MTB, amusement factor, leisure commitment.

Effects that the Type of Participation Motivation of Lifelong Education for the Elderly Influences in the Satisfaction of Education and Life-changing (노인 평생교육 참여 동기 유형이 교육만족도와 삶의 변화에 미치는 영향)

  • Jeon, Myeong-Soo;Song, Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.438-448
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    • 2012
  • The purpose of this study was to analyze whether the type of participation motivation of lifelong education for the elderly influenced in the satisfaction of education and the life-changing. The research objects were 340 the elderly who participated in this program of lifelong education and over 65 years old. The results of this study are as below. Firstly, there was significant difference in the satisfaction of education and life-changing only in the sexuality, education, monthly pocket money and spouse. Secondly, in the satisfaction of education and life-changing, it was shown that the satisfaction of education of the type of education-oriented was higher than that of the type of activity-oriented and felt the life-changing much. Thirdly, the result of regression analysis dependent valuable was the satisfaction of education and independent valuables were the sub-factors of the type of participation valuables was shown that only education-oriented and goal-oriented influenced the positive effects. Fourthly, the result being proved whether there were the effects of life-changing according to the type of participation motivation of education was indicated that only the type of education-oriented and goal-oriented influenced the positive effects.

Impact of Socio-economic Factors on the Elderly's Satisfaction with Life -Mediating Effect of the Elderly's Leisure Participation- (사회경제적 변인이 노인의 삶에 대한 만족도에 미치는 영향 -노인의 여가참여의 매개효과-)

  • Jeon, Myeung-Sook;Tae, Myeung-Ok
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.323-333
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    • 2016
  • This study aimed at specifically validating the mediating effect of the elderly's leisure participation with regards to the impact of socio-economic factors on the elderly's satisfaction with life. This paper analyzed the data of 7,486 people who participated in the 4th research of the 2012 Korean Longitudinal Study of Ageing (KLoSa) by Korea Labor Institute. The outcome is as follows. First, among socio-economic factors, educational background, total household income and net asset were found to have positive impact on the elderly's satisfaction with life. When the level of the three factors was higher, the satisfaction with life was also greater. Second, the three socio-economic factors (educational background, total household income and net asset) affected the elderly's satisfaction with life through mediating effect of leisure participation. Those with higher educational background, total household income and net asset showed more leisure participation, leading to greater satisfaction with life.