• Title/Summary/Keyword: NURBS modeling

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3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구 (A Study on the Application of 3D Digital Technology for Fashion Design)

  • 김지언
    • 복식
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    • 제57권2호
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

수퍼요트의 초기 선형 선정을 위한 유체성능해석 및 모델링기법 (Analysis of Hydrodynamic Performance and Establishment of Modeling Technique for Determination of Preliminary Hull Form of Superyachts)

  • 남종호;현범수;김태윤;김대현
    • 대한조선학회논문집
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    • 제44권4호
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    • pp.451-458
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    • 2007
  • A preliminary design approach for superyachts is introduced. The state-of-the-arts of superyachts is investigated and their characteristics are indirectly examined by analyzing the data collected from built vessels. The analysis of data provides a guideline for the establishment of an preliminary hull form of a superyacht. The rules and regulations governing the design and construction of superyachts are collected and considered. A modeling approach for prompt and efficient design is also introduced. A sample hull form of a selected superyacht is constructed using commercial design packages not only to produce a hull form but to analyze the hydrostatic and hydrodynamic performances of the constructed vessel. Various visualization techniques are considered as an efficient tool for design verification.

A Survey: application of geometric modeling techniques to ship modeling and design

  • Ko, Kwang-Hee
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제2권4호
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    • pp.177-184
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    • 2010
  • In this study, geometric modeling techniques and their application to ship modeling and design are presented. Traditionally the hull shape is defined by using curves called the lines and various necessary computations are performed based on the discrete points obtained from the lines. However, some applications find difficulty in using the lines such as seakeeping analysis, which requires the computation of wetted part that is changing dynamically over time. To overcome such a problem and increase accuracy and efficiency in computation, two essential geometric modeling techniques, surface modeling and surface-to-surface intersection, are introduced and their application to ship modeling and analysis including hydrostatic computation, slamming and seakeeping analyses is presented.

A Sweep Surface Based on Bivariate B-spline Motion

  • Yoon, Seung-Hyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권3호
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    • pp.1026-1039
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    • 2014
  • We present a new method for generating sweep surfaces using bivariate B-spline motion. The sweep surface is defined as the trace of a single point under bivariate B-spline motion. Direct manipulation of the sweep surface is achieved by controlling its motion components while producing various editing effects. We demonstrate the effectiveness of our technique by modeling and deforming various three-dimensional shapes.

자유형상 보요소 해석을 위한 NURBS기반의 전·후처리 모듈 개발 (A Development of NURBS-Based Pre and Post Processor for Structural Analysis of Free-Shaped Beam)

  • 정성진;박세희
    • 한국산학기술학회논문지
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    • 제16권10호
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    • pp.6673-6678
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    • 2015
  • 최근 빈번히 건설되고 있는 비정형 건축물들은, 개별부재의 수직/수평적 연결방식 에서 벗어나, 외관 및 내부 구성요소들의 단면이 자유롭게 변화되는 곡선의 형태를 띠고 있다. 이러한 구조물의 안정성 평가를 위해서 고전적 방식의 유한요소 해석기법이 적용된 상용프로그램이 사용되고 있으나, 과도한 절점분할 방식 또는 유한요소망(Finite Element Mesh)의 도입으로 인하여 해석시간이 길어지고 사용성 및 해석 정밀도가 낮은 문제점을 안고 있다. 따라서 본 연구에서는, 전술된 문제점을 개선하기 위하여, 임의의 곡률을 가진 단위 부재 및 단위요소에 대한 수학적 해석모형을 활용하여 비정형구조물에 대한 구조안정성 평가를 효과적으로 수행할 수 있는 전후처리 모듈을 개발하였다. 본 연구에서 개발된 전후처리 모듈은 곡선형 부재의 곡률을 NURBS 제어점을 이용하여 제어할 수 있도록 개발되었으며, 그로 인해 상용프로그램보다 빠른 형상 모델링이 가능하였다. 또한, 자유로운 형상에 대한 시각적 확인이 가능하여 비정형 건축물의 형상과 거동양상의 현실적인 묘사가 가능하였다.

CAD/CAE 통합 접근을 위한 T-스플라인 유한요소법 (T-spline Finite Element Method for CAD/CAE Integrated Approach)

  • 엄태경;김기승;서유덕;윤성기
    • 대한기계학회논문집A
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    • 제33권2호
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    • pp.127-134
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    • 2009
  • T-splines are recently proposed geometric modeling tools. A T-spline surface is a NURBS surface with T-junctions and is defined by a control grid called T-mesh. Local refinement can be performed very easily for T-splines while it is limited for B-splines or NURBS. Using T-splines, patches with unmatched boundaries can be combined easily without special technique. In this study, the analysis methodology using T-splines is proposed. In this methodology, T-splines are used both for description of geometries and for approximation of solution spaces. Two-dimensional linear elastic and dynamic problems will be solved by employing the proposed T-spline finite element method, and the effectiveness of the current analysis methodology will be verified.

대변형 유한요소해석을 위한 요소망 자동 생성기법 (Automatic Quadrilateral Mesh Generation for Large Deformation Finite Element Analysis)

  • 김동준;최호준;장동환;임중연;이호용;황병복
    • 소성∙가공
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    • 제12권3호
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    • pp.194-201
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    • 2003
  • An automatic quadrilateral mesh generator for large deformation finite element analysis such as metal forming simulation was developed. The NURBS interpolation method is used for modeling arbitrary 2-D free surface. This mesh generation technique is the modified paving algorithm, which is an advancing front technique with element-by-element resolving method for paving boundary intersection problem. The mesh density for higher analysis accuracy and less analysis time can be easily controlled with high-density points, maximum and minimum element size. A couple of application to large deformation finite element analysis is given as an example, which shows versatility and applicability of the proposed approach and the developed mesh generator for large deformation finite element analysis.

에너지 최소화에 근거한 B-spline curve fitting을 이용한 근사적 lofting 방법 (Approximate Lofting by B-spline Curve Fitting Based on Energy Minimization)

  • 박형준;김광수
    • 한국CDE학회논문집
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    • 제4권1호
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    • pp.32-42
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    • 1999
  • Approximate lofting or skinning is one of practical surface modeling techniques well used in CAD and reverse engineering applications. Presented in this paper is a method for approximately lofting a given set of curves wihin a specified tolereance. It is based on refitting input curves simultaneously on a common knot vector and interpolating them to get a resultant NURBS surface. A concept of reducing the number of interior knots of the common knot vector is well adopted to acquire more compact representation for the resultant surface. Energy minimization is newly introduced in curve refitting process to stabilize the solution of the fitting problem and get more fair curve. The proposed approximate lofting provides more smooth surface models and realizes more efficient data reduction expecially when the parameterization and compatibility of input curves are not good enough. The method has been successfully implemented in a new CAD/CAM product VX Vision? of Varimetrix Corporation.

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FlexDesigner:계층적으로 모듈화된 주초의 객체 지향 방식 비다양체 모델링 커널 (FlexDesigner:Object-Oriented Non-manifold Modeling Kernel with Hierarchically Modularized Structure)

  • 이강수;이건우
    • 한국CDE학회논문집
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    • 제2권4호
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    • pp.222-236
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    • 1997
  • Conventional solid or surface modeling systems cannot represent both the complete solid model and the abstract model in a unified framework. Recently, non-manifold modeling systems are proposed to solve this problem. This paper describes FlexDesigner, an open kernel system for modeling non-manifold models. It summarizes the data structure for non-manifold models, system design methodology, system modularization, and the typical characteristics of each module in the system. A data structure based on partial-topological elements is adopted to represent the relationship among topological elements. It is efficient in the usage of memory and has topological completeness compared with other published data structures. It can handle many non-manifold situations such as isolate vertices, dangling edges, dangling faces, a mixed dimensional model, and a cellular model. FlexDesigner is modularized hierarchically and designed by the object-oriented methodology for reusability. FlexDesigner is developed using the C++ and OpenGL on both SGI workstation and IBM PC.

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등기하 개념에 기초한 구조부재의 형상 최적화 (Shape Optimization of Structural Members Based on Isogeometry Concept)

  • 이주성
    • 한국전산구조공학회논문집
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    • 제24권1호
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    • pp.61-67
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    • 2011
  • 본 연구는 구조 시스템에서 중요 부위, 즉 응력이 집중되는 영역에서의 형상 최적화를 다룬 것이다. 등기하 해석은 기하학적 모델링(CAD)과 수치적 해석(CAE)을 통합하는 효율적인 방법으로 잘 알려져 있다. 이는 NURBS에 의한 기하학적 모델링을 직접 이용함으로써 이루어 질 수 있다. 본 연구에서는 등기하 개념을 도입한 효율적인 구조해석 컴퓨터 코드를 개발하였다. 여기에서는 CAD에 대한 정보를 유한요소 모델링에 직접 이용할 수 있다. 본 연구에서 개발한 코드의 타당성을 보이기 위해, 본 연구에서 개발한 코드에 의한 구조해석 결과를 유한요소해석 상용 패키지인 MSC/NASTRAN에 의한 결과와 비교하였다. 구조역학적인 문제에서 최적화를 다룰 수 있도록 본 연구의 등기하 해석 과정을 최적화 과정과 통합하였다. 본 시스템을 브라켓이 있는 외팔 구조의 형상 최적화에 성공적으로 적용하였다. 본 연구를 통해 개발한 시스템의 타당성을 검증하였다. 이 논문의 끝 부분에서는 본 연구방법의 실용적 적용성과 추후 연구에 대해 언급하였다.