• Title/Summary/Keyword: Multimedia Data Processing

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Design and Implemention of Multimedia Integrated Processing Unit for Computer-Nased Video Conference (컴퓨터 영상회의를 위한 멀티미디어 통합처리장치의 설계 및 구현)

  • 김현기;홍재근
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.3
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    • pp.59-68
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    • 1998
  • This paper propose a hardware architecure of multimediasysgem for integrated processing of the multimedia data such as audio and video, and describes on the design and implementation of multimedia integrated processing Unit. The unit comprises most commonly needed multimedia processing function for computer-based video conference: audio-visual datacapture, playback, compression, decompression as well as interleaving/disinterleaving of compressed audio-visual data. The proposed architecture minimizes the CPU overhead that might be caused by multimedia data processing and assures the fluent data flow among system components. Also, this unit is tested and analyzed under the computer-based video conference to confirm the multimedia unit of proposed architecture using communication protocol and application software through Ethernet and FDDI (Fiber Distributed Data Interface) networks.

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Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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A Multimedia Data Management Technique Using Variable Size Buffer (가변 크기 버퍼를 이용한 멀티미디어 데이타 버퍼 관리 기법)

  • Jo, Yeong-Seop;Kim, Jae-Hong;Bae, Hae-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1375-1385
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    • 1996
  • As there has been much demands for processing multimedia data, a storage manager for multimedia data makes much effects on system performance. Because the size of multimedia data is usually very large, disk I/O for the data consumes much time and causes the system performance to be decreased. Therefore, it makes a better effect on system performance that a multimedia data storage manager decreases its disk I/O by the buffer management of multimedia data. This paper proposes a buffer management technique which allocates the buffer to be equal to its corresponding segment which consists of physically continuous disk page set and is disk management unit for multimedia data in many multimedia data storage manager. As the size of buffer varies, it also proposes a buffer replacement policy which consider not only reference behavior of buffer but also buffer size The proposed multimedia data buffer management technique is implemented in KORED/STORM which is a storage manager for multimedia data.

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Design of Real-time Data Measurement Processing and Data Monitoring System (UTM의 고속화된 계측 처리 및 데이터 모니터링 시스템 설계)

  • Oh, Youngmo;Kim, Donghyun;Jung, Sungmo;Leem, Hyoyoung;Geun, Sogeol;Yang, Shuo;Lim, Jaehyun;Kim, Chiyoung;Kim, Seoksoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.218-220
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    • 2014
  • 시스템은 자발성, 자율성, 사회성, 반응성을 갖는 독립된 프로그램인 에이전트를 조합하여 구성되는 시스템으로 일반 사용자에게 편리하고 자연수러운 메타포를 제공한다. 그러나 개발자 측면에서는 에이전트 시스템에서 요구하는 각종 기능 및 제약규칙.

On the Efficient Data Transfer Method of Multimedia Data Processor (멀티미디어 데이타 처리기의 효율적인 데이타 전달 방법)

  • Chung, Ha-Jae
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.1921-1929
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    • 1997
  • This paper describes a direct transmission method of multimedia data stream between a multimedia data processor and a communication interface without using system memory. I propose the direct transfer method of multimedia data through the single data path, without additional data path between a multimedia data processor and a communication interface in multimedia platforms. The hardware architecture and functions for the direct transfer method is defined. Procedure to transfer multimedia data to and from the multimedia data processor is described by means of control flow chart. Comparing the proposed method with general methods, I show that the proposed method can decrease number of bus accesses and bus cycles.

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A Human Action Recognition Scheme in Temporal Spatial Data for Intelligent Web Browser

  • Cho, Kyung-Eun
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.844-855
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    • 2005
  • This paper proposes a human action recognition scheme for Intelligent Web Browser. Based on the principle that a human action can be defined as a combination of multiple articulation movements, the inference of stochastic grammars is applied to recognize each action. Human actions in 3 dimensional (3D) world coordinate are measured, quantized and made into two sets of 4-chain-code for xy and zy projection planes, consequently they are appropriate for applying the stochastic grammar inference method. We confirm this method by experiments, that various physical actions can be classified correctly against a set of real world 3D temporal data. The result revealed a comparatively successful achievement of $93.8\%$ recognition rate through the experiments of 8 movements of human head and $84.9\%$ recognition rate of 60 movements of human upper body. We expect that this scheme can be used for human-machine interaction commands in a web browser.

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An Object-Oriented, Client-Server Architecture for a Generalized Multimedia a Processing Model in a Distributed Multimedia System (분산 멀티미디어 시스템을 위한 범용 멀티미디어 처리 모델의 객체지향, 클라이언트 -서버 구조)

  • Kim, Doo-Hyun;Lim, Young-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.9-32
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    • 1996
  • In this paper, we describe a multimedia data processing model that supports wide variety of applications based on multimedia production model. This model supports network-transparent access to stored multimedia data, real-time mult media input devices, and multimedia processing. The model addresses real-time dato a switching and delivery, as well as acquisition, processing, and output. Most translation, compression, and synchronization services are integrated. This model consists of three layers: (1) stream, (2) multimedia presentation, (3) hyperpresentaion. This paper describes the data abstractions associated with each layer. These data abstractions provide a framework for defining the services provided by each layer, and describe the object-oriented mechanisms that provide those services. A sample scenario is presentated to illustrate the use of this model. A server-client architecture and implementation issues, and future directions are also discussed. sed.

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An Efficient Design and Implementation of an MdbULPS in a Cloud-Computing Environment

  • Kim, Myoungjin;Cui, Yun;Lee, Hanku
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.8
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    • pp.3182-3202
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    • 2015
  • Flexibly expanding the storage capacity required to process a large amount of rapidly increasing unstructured log data is difficult in a conventional computing environment. In addition, implementing a log processing system providing features that categorize and analyze unstructured log data is extremely difficult. To overcome such limitations, we propose and design a MongoDB-based unstructured log processing system (MdbULPS) for collecting, categorizing, and analyzing log data generated from banks. The proposed system includes a Hadoop-based analysis module for reliable parallel-distributed processing of massive log data. Furthermore, because the Hadoop distributed file system (HDFS) stores data by generating replicas of collected log data in block units, the proposed system offers automatic system recovery against system failures and data loss. Finally, by establishing a distributed database using the NoSQL-based MongoDB, the proposed system provides methods of effectively processing unstructured log data. To evaluate the proposed system, we conducted three different performance tests on a local test bed including twelve nodes: comparing our system with a MySQL-based approach, comparing it with an Hbase-based approach, and changing the chunk size option. From the experiments, we found that our system showed better performance in processing unstructured log data.

Low-Power Data Cache Architecture and Microarchitecture-level Management Policy for Multimedia Application (멀티미디어 응용을 위한 저전력 데이터 캐쉬 구조 및 마이크로 아키텍쳐 수준 관리기법)

  • Yang Hoon-Mo;Kim Cheong-Gil;Park Gi-Ho;Kim Shin-Dug
    • The KIPS Transactions:PartA
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    • v.13A no.3 s.100
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    • pp.191-198
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    • 2006
  • Today's portable electric consumer devices, which are operated by battery, tend to integrate more multimedia processing capabilities. In the multimedia processing devices, multimedia system-on-chips can handle specific algorithms which need intensive processing capabilities and significant power consumption. As a result, the power-efficiency of multimedia processing devices becomes important increasingly. In this paper, we propose a reconfigurable data caching architecture, in which data allocation is constrained by software support, and evaluate its performance and power efficiency. Comparing with conventional cache architectures, power consumption can be reduced significantly, while miss rate of the proposed architecture is very similar to that of the conventional caches. The reduction of power consumption for the reconfigurable data cache architecture shows 33.2%, 53.3%, and 70.4%, when compared with direct-mapped, 2-way, and 4-way caches respectively.

A Design of Discrete Wavelet Transform Encoder for Multimedia Image Signal Processing (멀티미디어 영상신호 처리를 위한 DWT 부호화기 설계)

  • 이강현
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1685-1688
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    • 2003
  • The modem multimedia applications which are video Processor, video conference or video phone and so forth require real time processing. Because of a large amount of image data, those require high compression performance. In this paper, the proposed image processing encoder was designed by using wavelet transform encoding. The proposed filter block can process image data on tile high speed because of composing individual function blocks by parallel and compute both highpass and lowpass coefficient in the same clock cycle. When image data is decomposed into multiresolution, the proposed scheme needs external memory and controller to save intermediate results and it can operate within 33㎒.

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