• Title/Summary/Keyword: Mobile augmented reality

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5G Radio Access Network Architecture for Mobile Augmented Reality Service (모바일 증강현실 서비스 구현을 위한 5G 무선 액세스 네트워크 구조)

  • Cho, Hyoungjun;Chung, Jong-Moon
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.27-34
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    • 2017
  • In this paper, the analysis of mobile augmented reality service using 5G network are provided. First of all, the introduction and required performance of mobile augmented reality(MAr) service are provided. After that, 5G network key features, target performance, and network architecture are analyzed. At the end, the additional network entity and functions for the realization of mobile augmented reality service are proposed. The mobile augmented reality service time. At the end, the service delay in existing LTE system and proposed 5G MAr system by using real device and network parameters.

Real-time Object Recognition with Pose Initialization for Large-scale Standalone Mobile Augmented Reality

  • Lee, Suwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4098-4116
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    • 2020
  • Mobile devices such as smartphones are very attractive targets for augmented reality (AR) services, but their limited resources make it difficult to increase the number of objects to be recognized. When the recognition process is scaled to a large number of objects, it typically requires significant computation time and memory. Therefore, most large-scale mobile AR systems rely on a server to outsource recognition process to a high-performance PC, but this limits the scenarios available in the AR services. As a part of realizing large-scale standalone mobile AR, this paper presents a solution to the problem of accuracy, memory, and speed for large-scale object recognition. To this end, we design our own basic feature and realize spatial locality, selective feature extraction, rough pose estimation, and selective feature matching. Experiments are performed to verify the appropriateness of the proposed method for realizing large-scale standalone mobile AR in terms of efficiency and accuracy.

A Context-aware Mobile Augmented Reality Platform (상황인지 기반 모바일 증강현실 플랫폼)

  • Kim, Byung-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.205-211
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    • 2012
  • In this paper, we proposed a context-aware augmented reality platform for mobile augmented reality to support user-oriented virtual world information for smartphone user. We designed the platform architecture and 6 subsystems which are derived from the analysis of existing augmented reality applications and platforms. The proposed architecture includes a context reasoning service subsystem for the context-aware information filtering, and separates the inner platform from the outer virtual world network containing virtual information to resolve interoperability issue of POI(Points of Interest) data.

Study on the Content Development of Mobile AR_HMD through a Real Time 360 Image Processing. (360° 실시간 영상처리를 통한 모바일 AR_HMD 콘텐츠 개발을 위한 연구)

  • Lee, Changhyun;Kim, Youngseop;Kim, Yeonmin;Park, Inho;Choi, JaeHak;Lee, Yonghwan;Han, Woori
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.66-69
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    • 2016
  • Recently, augmented reality and virtual reality in the ICT sector have been highlighted. So also interested in related HMD areas to facilitate contact with the VR content is being attend. This paper proposes a method for implementing to the virtual reality through the mobile HMD device with the real time 360 image. This system is required the real time 360 image streaming server configuration and image processing for augmented reality and virtual reality. The configuration of the streaming server is configured the DB server to store images and the relay server that can relay images to other devices. Augmented image processing module is composed based on markerless tracking, and there are four modules that are recognition, tracking, detecting and learning module. Also, the purpose of this paper is shown the augmented 360 image processing through the Mobile HMD.

3D Fish Encyclopedia System based on Mobile Augmented Reality (모바일 증강현실 기반의 3D 어류백과 시스템)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1005-1010
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    • 2012
  • The Augmented Reality, as a technology caught the spotlight as a next generation's technology of inserting 3D virtual objects in the space of reality seen through the camera, can maximize the learning effects by inducing user's absorption and interest using interaction between user and objects. Recently, as the movile devices having excellent mobility and portability are generalized, the diversified augmented reality are introduced using mobile devices. In this article, a 3D fish encyclopedia system augmented from the mobile environment was designed to provide the user with learning contents focusing on the sense of absorption and an interest. This system is intened to provide helps to learn about the fishes by recognizing the pictures of fishes in the encyclopedia as marker, bringing out the 3D model stored in server and displaying in the mobile environment.

Design and Implementation of Bridge Information System using Smart Phone (스마트폰을 이용한 교량 정보 시스템 설계 및 구현)

  • Lee, Hwa-Min;Choi, Sung-Jai
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.155-161
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    • 2013
  • This paper presented an augmented reality based mobile application of maintenance and management for concrete bridges. For the development of augmented reality system, it was necessary to establish the concrete bridges detail information and history of maintenance that build the database of those. Also, the augmented reality based system required that concrete bridge information presented by the mobile smart phone. Therefore, this study developed an augmented reality based concrete bridge information mobile application-All about Bridge based on android smart phone and smart pad. The proposed All about Bridge application supports a various bridge informations simultaneously using smart phone and augmented reality technology.

A Study on Implementation of the Mobile Application of Aid to Navigation Using Location-based Augmented Reality

  • Jeon, Joong-Sung
    • Journal of Navigation and Port Research
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    • v.43 no.5
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    • pp.281-288
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    • 2019
  • In this paper, we implemented a mobile application of location-based augmented reality that combines self-sensing technology and various safety information using technological advancements of the smartphone. Vessel navigation is a suitable area for augmented reality because it requires accurate knowledge of the distance and location of destinations, danger zones, AtoN, and adjacent vessels. Current smartphone applications only provide 2D images and location information. Such applications do not include information about the surrounding environment, and as a result, they can only function using their own sensing information and surrounding information into a location-based augmented reality. If you provide a variety of sensor information embedded in the smartphone to 'BadaGO', the implemented application through this study, 'BadaGO' can provide safe navigation information to the user device in real time with a variety of its own formed information. The user has a high practicality and applicability of a small ship that is supplied with safe navigation information in a changing marine environment only by providing information through the application on the smartphone.

A Case Study on Augmented Reality Advertisement using Visual Interface Effect and Spatial Expression (시각인터페이스적용효과 및 공간표현을 활용한 증강현실광고 사례연구)

  • Jin, Zhuo;Jang, Chunggun
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.626-637
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    • 2019
  • Due to the rapid development of computer and digital technologies, those technologies were used in advertising. In order to meet the needs of marketing, a virtual space or character using 3D graphic augmented reality technology was developed and applied to advertisement. This study analyzed the characteristics of augmented reality in terms of interface design and spatial expression of augmented reality through case study. Firstly, we wanted to find the relationship between the types of the augmented reality advertisement and interface effects. Secondly, we wanted to find the spatial expression methods. The sample survey case studies based on 42 articles from 2012 to 2018 using Chinese and Korean site sharing augmented reality advertisement. The results of the case studies were divided into two parts. Firstly, the relationship between augmented reality types and interface effects were found basing on the augmented reality index. It means that the augmented reality index can be illustrated by using the augmented reality type. Simultaneously, the augmented reality type can be illustrated using the interface effect. The second part was that the types of display were used as a spatial representation. And the results showed that mobile display and public place display were the most frequently used.

Interaction-based mobile UI design utilizing Smart Media Augmented Reality (스마트 미디어 증강현실을 활용하는 인터랙션 기반의 모바일 UI 디자인)

  • Jung, Suk-Ho;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.311-316
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    • 2019
  • The mobile game environment is rapidly expanding with AR (augmented reality) technology along with artificial intelligence. In particular, AR (Augmented Reality) technology is a field of VR (Virtual Reality), which is a technology that shows a mixture of virtual information and images in a real environment. Recently, research on mobile UI design based on the interaction based on the augmented reality technology has become important at the point when various utilization methods are suggested based on understanding of contents. There are still some issues in terms of whether the consumer can utilize it in various ways, unlike the developed supply system. In this paper, we present an example of mobile UI design based on interaction based on smart media augmented reality through previous study and literature study of smart augmented reality to solve problem UI issues based on background theory.

A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.4
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    • pp.195-205
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    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.