1 |
C. W. Lee. (2012). The Study on Expandability of Augmented Reality Application Based on Smart Media. Journal of the Korean Society Design Culture, 18(4), 485-495.
|
2 |
Y. J. Woo. (2013). The coming of smart media era and development direction. Broadcasting and Media Magazine, 18(1), 10-22.
|
3 |
,J. H. Kim, W. S. Cha & J. H. Yoo. (2011). The Development of the Augmented Reality Techniques in a Mobile Environment and the Active Utilization Plan of the Digital Design. Journal of Digital Design, 11(2), 343-357. DOI : 10.17280/jdd.2011.11.2.033
DOI
|
4 |
G. D. Kim. (2010). A Study on the Efficient Ways of Representing Information Design using Augmented Reality. Bulletin of Korean Society of Basic Design & Art, 11(6), 27-36.
|
5 |
J. H. Park & H. Kim. (2017). Research on GUI(Graphic User Interface) Design Styles in Mixed Reality Service - Focusing on the Way to Distinguish between Reality and Virtual Object -. Journal of the Korean Society Design Culture, 23(2), 271-282.
DOI
|
6 |
Y. S. Lee (2015). Problem of Definition on Mixed Reality and Its Alternative, and Relationship of Virtual/Augmented Reality. Journal of Korea Design Knowledge, 34, 193-202. DOI : 10.17246/jkdk.2015..34.018
DOI
|
7 |
Y. J. Kim, (2012). Technology Trends and Market Prospect of Mobile UI. Electronics and Telecommunications Trends, 27(4), 11-20.
|
8 |
Y. S. Cho. (2016). A Study on the Correlation between Mobile UI Animation and User Flow. Journal of the Korean Society Design Culture, 22(2), 651-661. DOI : 10.18208/ksdc.2016.22.2.651
|
9 |
Y. W. Jeong & S. J. Park. (2012). Legal Protection related to Mobile UI Design as an Intellectual Property. Journal of Integrated Design Research, 11(3), 23-34. DOI : 10.21195/jidr.2012.11.3.002
|
10 |
J. Y. Kang. (2015). Study on Mobile Augmented Reality Cinema Contents - Mainly with Analysis on the mobile AR Cinema 'You were here'. Journal of Korea Design Knowledge, 33, 391-400. DOI : 10.17246/jkdk.2015..33.037
DOI
|
11 |
H. N. Moon, H. I. Cho & Y. M. Han. (2017). Mixed Reality(MR) Technology Trends and Development Prospect. The Journal of the Convergence on Culture Technology (JCCT), 3(3), 21-25. DOI : 10.7236/JCCT.2017.3.3.21
DOI
|
12 |
S. H. Yoon. (2016). Study on environmental serious game design from the game UI/UX. Korea Computer Game Society, 29(4), 7-17.
|
13 |
H. K. Cho & S. H. Kim(2018). A Study on Affordance Design Characteristics in Augmented Reality(AR) Digital Signage Advertisement. Journal of the Korean Society Design Culture, 24(3), 611-623. DOI : 10.14400/JDC.2016.14.12.1
DOI
|
14 |
J. H. Kim, W. S. Cha & J. H. Yoo. (2011). The Development of the Augmented Reality Techniques in a Mobile Environment and the Active Utilization Plan of the Digital Design. Journal of Digital Design, 11(2), 343-357. DOI : 10.17280/jdd.2011.11.2.033
DOI
|
15 |
Y. B. Oh & W. K. Kim(2017). A Study on Mobile Game UI Design Element Considering User Experience - Focused on Management Simulation Game -. Journal of the Korean Society Design Culture, 23(2), 413-428.
DOI
|