• Title/Summary/Keyword: Mobile Software

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FAST : A Log Buffer Scheme with Fully Associative Sector Translation for Efficient FTL in Flash Memory (FAST :플래시 메모리 FTL을 위한 완전연관섹터변환에 기반한 로그 버퍼 기법)

  • Park Dong-Joo;Choi Won-Kyung;Lee Sang-Won
    • The KIPS Transactions:PartA
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    • v.12A no.3 s.93
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    • pp.205-214
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    • 2005
  • Flash memory is at high speed used as storage of personal information utilities, ubiquitous computing environments, mobile phones, electronic goods, etc. This is because flash memory has the characteristics of low electronic power, non-volatile storage, high performance, physical stability, portability, and so on. However, differently from hard disks, it has a weak point that overwrites on already written block of flash memory is impossible to be done. In order to make an overwrite possible, an erase operation on the written block should be performed before the overwrite, which lowers the performance of flash memory highly. In order to solve this problem the flash memory controller maintains a system software module called the flash translation layer(FTL). Of many proposed FTL schemes, the log block buffer scheme is best known so far. This scheme uses a small number of log blocks of flash memory as a write buffer, which reduces the number of erase operations by overwrites, leading to good performance. However, this scheme shows a weakness of low page usability of log blocks. In this paper, we propose an enhanced log block buffer scheme, FAST(Full Associative Sector Translation), which improves the page usability of each log block by fully associating sectors to be written by overwrites to the entire log blocks. We also show that our FAST scheme outperforms the log block buffer scheme.

Design of a MapReduce-Based Mobility Pattern Mining System for Next Place Prediction (다음 장소 예측을 위한 맵리듀스 기반의 이동 패턴 마이닝 시스템 설계)

  • Kim, Jongwhan;Lee, Seokjun;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.321-328
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    • 2014
  • In this paper, we present a MapReduce-based mobility pattern mining system which can predict efficiently the next place of mobile users. It learns the mobility pattern model of each user, represented by Hidden Markov Models(HMM), from a large-scale trajectory dataset, and then predicts the next place for the user to visit by applying the learned models to the current trajectory. Our system consists of two parts: the back-end part, in which the mobility pattern models are learned for individual users, and the front-end part, where the next place for a certain user to visit is predicted based on the mobility pattern models. While the back-end part comprises of three distinct MapReduce modules for POI extraction, trajectory transformation, and mobility pattern model learning, the front-end part has two different modules for candidate route generation and next place prediction. Map and reduce functions of each module in our system were designed to utilize the underlying Hadoop infrastructure enough to maximize the parallel processing. We performed experiments to evaluate the performance of the proposed system by using a large-scale open benchmark dataset, GeoLife, and then could make sure of high performance of our system as results of the experiments.

An SoC-based Context-Aware System Architecture (SoC 기반 상황인식 시스템 구조)

  • Sohn, Bong-Ki;Lee, Keon-Myong;Kim, Jong-Tae;Lee, Seung-Wook;Lee, Ji-Hyong;Jeon, Jae-Wook;Cho, Jun-Dong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.512-516
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    • 2004
  • Context-aware computing has been attracting the attention as an approach to alleviating the inconvenience in human-computer interaction. This paper proposes a context-aware system architecture to be implemented on an SoC(System-on-a-Chip). The proposed architecture supports sensor abstraction, notification mechanism for context changes, modular development, easy service composition using if-then rules, and flexible context-aware service implementation. It consists of the communication unit, the processing unit, the blackboard, and the rule-based system unit, where the first three components reside in the microprocessor part of the SoC and the rule-based system unit is implemented in hardware. For the proposed architecture, an SoC system has been designed and tested in an SoC development platform called SystemC and the feasibility of the behavoir modules for the microprocessor part has been evaluated by implementing software modules on the conventional computer platform. This SoC-based context-aware system architecture has been developed to apply to mobile intelligent robots which would assist old people at home in a context-aware manner.

Adaptive Mapping Information Management Scheme for High Performance Large Sale Flash Memory Storages (고성능 대용량 플래시 메모리 저장장치의 효과적인 매핑정보 캐싱을 위한 적응적 매핑정보 관리기법)

  • Lee, Yongju;Kim, Hyunwoo;Kim, Huijeong;Huh, Taeyeong;Jung, Sanghyuk;Song, Yong Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.78-87
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    • 2013
  • NAND flash memory has been widely used as a storage medium in mobile devices, PCs, and workstations due to its advantages such as low power consumption, high performance, and random accessability compared to a hard disk drive. However, NAND flash cannot support in-place update so that it is mandatory to erase the entire block before overwriting the corresponding page. In order to overcome this drawback, flash storages need a software support, named Flash Translation Layer. However, as the high performance mass NAND flash memory is getting widely used, the size of mapping tables is increasing more than the limited DRAM size. In this paper, we propose an adaptive mapping information caching algorithm based on page mapping to solve this DRAM space shortage problem. Our algorithm uses a mapping information caching scheme which minimize the flash memory access frequency based on the analysis of several workloads. The experimental results show that the proposed algorithm can increase the performance by up to 70% comparing with the previous mapping information caching algorithm.

Influences and Compensation of Phase Noise and IQ Imbalance in Multiband DFT-S OFDM System for the Spectrum Aggregation (스펙트럼 집성을 위한 멀티 밴드 DFT-S OFDM 시스템에서 직교 불균형과 위상 잡음의 영향 분석 및 보상)

  • Ryu, Sang-Burm;Ryu, Heung-Gyoon;Choi, Jin-Kyu;Kim, Jin-Up
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.11
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    • pp.1275-1284
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    • 2010
  • 100 MHz bandwidth and 1 Gbit/s data speed are needed in LTE-advanced for the next generation mobile communication system. Therefore, spectrum aggregation method has been studied recently to extend usable frequency bands. Also bandwidth utilization is increased since vacant frequencies are used to communicate. However, transceiver structure requires the digital RF and SDR. Therefore, frequency synthesizer and PA must operate over wide-bandwidth and RF impairments also increases in transceiver. Uplink of LTE advanced uses DFT-S OFDM using plural power amplifier. The effect of ICI increases in frequency domain of receiver due to phase noise and IQ imbalance. In this paper, we analyze influences of ICI in frequency domain of receiver considering phase noise and IQ imbalance in multiband system. Also, we separate phase noise and IQ imbalance effect from channel response in frequency domain of uplink system. And we propose a method to estimate the channel exactly and to compensate IQ imbalance and phase noise. Simulation result shows that the proposed method achieves the 2 dB performance gain of BER=$10^{-4}$.

Feasibility Study of Case-Finding for Breast Cancer by Community Health Workers in Rural Bangladesh

  • Chowdhury, Touhidul Imran;Love, Richard Reed;Chowdhury, Mohammad Touhidul Imran;Artif, Abu Saeem;Ahsan, Hasib;Mamun, Anwarul;Khanam, Tahmina;Woods, James;Salim, Reza
    • Asian Pacific Journal of Cancer Prevention
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    • v.16 no.17
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    • pp.7853-7857
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    • 2015
  • Background: Mortality from breast cancer is high in low- and middle-income countries, in part because most patients have advanced stage disease when first diagnosed. Case-finding may be one approach to changing this situation. Materials and Methods: We conducted a pilot study to explore the feasibility of population-based case finding for breast cancer by community health workers (CHWs) using different data collection methods and approaches to management of women found to have breast abnormalities. After training 8 CHWs in breast problem recognition, manual paper data collection and operation of a cell-phone software platform for reporting demographic, history and physical finding information, these CHWs visited 3150 women >age 18 and over they could find-- from 2356 households in 8 villages in rural Bangladesh. By 4 random assignments of villages, data were collected manually (Group 1), or with the cell-phone program alone (Group 2) or with management algorithms (Groups 3 and 4), and women adjudged to have a serious breast problem were shown a motivational video (Group 3), or navigated/accompanied to a breast problem center for evaluation (Group 4). Results: Only three visited women refused evaluation. The manual data acquisition group (1) had missing data in 80% of cases, and took an average of 5 minutes longer to acquire, versus no missing data in the cell phone-reporting groups (2,3 and 4). One woman was identified with stage III breast cancer, and was appropriately treated. Conclusions: Among very poor rural Bangladeshi women, there was very limited reluctance to undergo breast evaluation. The estimated rarity of clinical breast cancer is supported by these population-based findings. The feasibility and efficient use of mobile technology in this setting is supported. Successor studies may most appropriately be trials focusing on improving the suggested benefits of motivation and navigation, on increasing the numbers of cases found, and on stage of disease at diagnosis as the primary endpoint.

Design and Implementation of Location Information System and User Mapping System using DSDV Routing Algorithm in Ad-hoc Network Environment (Ad-hoc 네트워크 환경에서 DSDV 라우팅 알고리즘을 이용한 위치 정보 시스템 및 사용자 맵핑 시스템의 설계 및 구현)

  • Kwak, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.3
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    • pp.1-9
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    • 2014
  • In this paper, we design and implement location information system and user mapping system using DSDV(Destination Sequenced Distance Vector) routing algorithm in ad-hoc network environment to efficient manage a number of mobile devices. The software part in proposed system construct ad-hoc network using DSDV routing algorithm and it activate alarm system, such as vibration, when one of devices disappears in the network. The hardware system, called u_LIN (User Location Information Node) construct ad-hoc network and it helps to find a disappeared device by using warning system. When we evaluate the performance of our prototype system, we have checked a correct operation, within the range of 250m in case of 1:1 communication and within the range of 100m in case of 1:N communication. The implemented system in this paper is highly expected to flexibly use in juvenile protection system, stray-child protection system, tourist guide system and so on.

A Study on Enhancing Efficiency for Feeling-of-Hit in Games (게임의 타격감에 대한 효율 향상 연구)

  • Moon, Sung-Jun;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.3-14
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    • 2012
  • As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.

A Study on the Design of DICOM Integration Engine in the Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서의 DICOM 설계에 대한 연구)

  • Im, In-Chul;Ha, An-Rye;Kim, Chang-Soo;Hwang, In-Chul;Ok, Chi-Sang
    • Journal of radiological science and technology
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    • v.28 no.4
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    • pp.307-315
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    • 2005
  • In the ubiquitous computing environments, ICT industries of current society are developed in enormous growth. Medicine or patients with mobile devices can access at any time, any place. The medical procedures at the patient bedside are out of the scope of current systems, which means that patient record and image data access during the medical visit or the execution, recording and confirmation of the medicine prescriptions, still do not enjoy computerized support. Today, the exchange of medical images and clinical information is well defined by DICOM and HL7 standards. The DICOM independent terminal equipment image access system was developed in which a DICOM Engine acts as the gateway between a PACS DB and user's terminal. Implementation system is compatible with most currently available Integration system models. This paper presents a software technology where the medical and nursing staff will be equipped with any device connected by wire and wireless to a central server that provides access to the electronic patient records and that will actively inform about tasks pending distribution. The prototype described in this article implements a medical images and structured reports server that makes the search and recovery of data stored in the DICOM standard possible.

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Study on the energy-saving constant temperature and humidity machine operating characteristics (에너지 절감형 항온항습기 운전 특성에 관한 연구)

  • Cha, Insu;Ha, Minho;Jung, Gyeonghwan
    • Journal of Energy Engineering
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    • v.25 no.3
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    • pp.27-33
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    • 2016
  • The heat recovery system that was applied in this study, is the energy-saving type that can produce the maximum cooling capacity less power in use. In order to have a more precise control function the temperature and humidity of the constant temperature and humidity machine, control algorithm is applied to designed a fuzzy PID controller, and the outside air compensation device (air-cooled) demonstrated excellent ability to dehumidify the moisture, $-20^{\circ}C$ in winter. High efficiency and the low-noise type sirocco fan operate quitely and designed to fit the bottom-up and top-down in accordance with the characteristics of equipment. as a result of experiment data, the conversion efficiency is 95% or more, power recovery time is within 5sec, stop delay time is within 30sec, pump down time is 10sec, pump delay time is 5sec, heating delay time is 5sec, temperature deviation is ${\pm}2^{\circ}C$ (cooling deviation: $2^{\circ}C$, Heating deviation : $2^{\circ}C$), humidity deviation is a ${\pm}5%$ (humidification deviation 3.0%, dehumidification deviation 3.0%). Recently, ubiquitous technology is important. so, the constant temperature and humidity machine designed to be able to remotely control to via the mobile phone, and more scalable to support MMI software and automatic interface. Further, the life of the parts and equipment is extended by the failure.