Browse > Article
http://dx.doi.org/10.7583/JKGS.2012.12.2.3

A Study on Enhancing Efficiency for Feeling-of-Hit in Games  

Moon, Sung-Jun (Dept. of Multimedia, The Graduate School of Digital Image and Contents, Dongguk University)
Cho, Hyung-Je (Dept. of Multimedia, The Graduate School of Digital Image and Contents, Dongguk University)
Abstract
As one of elements to be able to endow more exciting and higher degree of completion for game, the feeling of hit is realized by image, sound and body-sensing (vibration) effects. When the feeling of hit is realized by game developer, most proper effects will be chosen with regard to genre, system and standpoint of world for the game. In general, most of choices for the effects are performed by the experience of game developer or referring the other games. Nevertheless the related studies are not significant in comparison with the importance for the feeling of hit, and the fundamental studies are mostly not accomplished. This paper introduces a study on efficiency and important factors for the feeling of hit by analyzing the properties and degrees of feeling for all effects to represent the feeling of hit through experiments. For this, a software simulator was implemented to test all effects and therewith the final results are presented through questionnaires for the feeling of hit sent to gamers. Our results are expected to be used to accomplish higher degree of completion for mobile games or web games with limited resources.
Keywords
feeling-of-hit; effect; efficiency;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 조상훈, '모바일 대전액션 게임에서의 타격감과 조작감 향상을 위한 구현 기법에 관한 연구', 석사학위논문, 상명대학교 디지털미디어대학원, 2006.
2 백승철, "지적학문의 체계화에 관한 연구", 한국지적학회지, 사단법인 한국지적학회, 24권 제1호, pp.230, 2008.
3 두산백과, '두피디아', http://www.doopedia.co.kr/
4 서울대사범대학교육연구소, '교육학용어사전', 하우기획출판, 1995.
5 J.Song, 'Improving the Combat Impact of Action games', Gamsutra, April 28, 2005.
6 김계수, 'AMOS 구조방정식 모형분석', 데이터 솔루션. 2004.
7 노형진, 'SPSS 12.0에 의한 조사방법 및 통계 분석', 형성출판사, 2005.
8 한국콘텐츠진흥원 산업정책팀, '2010 대한민국 게임백서', 한국문화콘텐츠진흥원, 2010.
9 국립국어원, '표준국어대사전', http://www.korean.go.kr/
10 서진석; 김남규, "2차원 슈팅 게임에서의 타격감에 대한 실험적 분석", 한국컴퓨터정보학회논문지, vol.15, no.2, pp.75-81, 2010.
11 김남훈; 김태완, "슈팅게임에서 타격감 향상 효과에 관한연구 - '비틀윙'과 '1945플러스'를 중심으로", 한국멀티미디어학회, vol.7, pp.223-230, 2004.