• Title/Summary/Keyword: Mind Tools

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A Study on Expressed in Animations - Focused on Incredible - (애니메이션에서 표현되는 공간에 관한 연구 - 인크레더블을 중심으로 -)

  • Jun, Jeon-Sook;Son, Young-Bum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.273-282
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    • 2006
  • The earlier animations aimed to express the characters realistically by making the illustrations look like moving and alive. Since then, animations have been influenced by development of media technology, men's changed mentality and evolvement of diverse social phenomena, while influencing them, too. Among them, the computer which emerged first in 1946 has sewed to more diversify the tools for realistic expressions of animations, and further, enhance the intellectual power of expression media only to expand the new visual expressions and thereby, usher in a multi-media video information environment. Moreover, this technology or computer has urged every discipline to disintegrate its conventional order for the post-modernism characterized by polysemous, diversified, obscure and sometimes, mutually contradicting elements, and as a result, animations had to find a new breakthrough in the conventional reality (cognitive and reflective reality). Thus, animations have been real enough to be perceived impromptu and emotionally, faster than the logical cognitive process beyond the simple technological barrier or the screen image processing. With such backgrounds in mind and by defining such a reality as 'sensuous reality', this study aimed to apply Gilles Deleuze's, reality of space to animation films and interpret it.

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Suggestion and Application of Didactical Principles for Using Mathematical Teaching Aids (수학 교구 활용을 위한 교수학적 원리의 제안 및 적용)

  • Lee, Kyeong Hwa;Jung, Hye Yun;Kang, Wan;Ahn, Byoung Gon;Baek, Do Hyun
    • Communications of Mathematical Education
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    • v.31 no.2
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    • pp.203-221
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    • 2017
  • The purpose of this study is to suggest didactical principles for using mathematical teaching aids and to applicate didactical principles in a relation with curriculum. First, we meta-analyzed related literature to suggest didactical principles for using mathematical teaching aids. And we suggested didactical principles as follows: principle of activities, principle of instruments, principle of learning. Using mathematical teaching aids with didactical principles in mind would help avoiding situations in which mathematical teaching aids are only used as interesting tools. Second, we concretized the meaning to applicate didactical principles and use mathematical teaching aids in a relation with curriculum. We considered domain, key concept, function, achievement standard, which were presented in the curriculum of mathematics, and suggested concrete activities. Third, we produced two designs for lessons on incenter and circumcenter of triangle and linear function's graph using mathematical teaching aids.

Frequency and Social Network Analysis of the Bible Data using Big Data Analytics Tools R (빅데이터 분석도구 R을 이용한 성경 데이터의 빈도와 소셜 네트워크 분석)

  • Ban, ChaeHoon;Ha, JongSoo;Kim, Dong Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.166-171
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    • 2020
  • Big data processing technology that can store and analyze data and obtain new knowledge has been adjusted for importance in many fields of the society. Big data is emerging as an important problem in the field of information and communication technology, but the mind of continuous technology is rising. the R, a tool that can analyze big data, is a language and environment that enables information analysis of statistical bases. In this paper, we use this to analyze the Bible data. We analyze the four Gospels of the New Testament in the Bible. We collect the Bible data and perform filtering for analysis. The R is used to investigate the frequency of what text is distributed and analyze the Bible through social network analysis, in which words from a sentence are paired and analyzed between words for accurate data analysis.

The Effect of Using Zentangle Art Therapy on Improving the Attention Span of People with Developmental Disabilities in Lifelong Education Center (젠탱글 활용 미술치료가 평생교육센터 이용 발달장애인의 주의집중력에 미치는 효과)

  • Kong, Maria;Kwak, Bong-Cheol;Kim, Joon-Soo;Jeong, Yeo-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.419-429
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    • 2019
  • The objective of this study was to look into the effect of using Zentangle art therapy on improving the attention span of people with developmental disabilities in Lifelong Education Center. The 29 people with developmental disabilities in Lifelong Education Center of D-University in K-city were the subjects to reach the primary goal of this study. Nine of the subjects were assigned to the experimental group of the Zentangle art therapy, ten to the control group. As for the study tools, 3.5x3.5 inch paper card, various colors of Deco Markers, and Zentangle cards for the experimental group. The FAIR and MindWaveMobile (MWM) were used to measure the effectiveness. The twelve 30-minute sessions of the program, held from October to December in 2018, has shown the result that the attention span improved on the experimental group using the Zentangle art therapy.

An Experimental Research Study on the Influence Which The Teacher′s Method of Communication has upon The Response of The Student (교사의 의사소통 방법이 학생의 반응에 미치는 영향에 대한 실험적 연구)

  • 심재향
    • Journal of Korean Academy of Nursing
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    • v.4 no.3
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    • pp.1-12
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    • 1974
  • It is the purpose of this study to determine an effective method of communication between teachers and students. This study was done by using the theory, methods and tools of transactional analysis as developed by Borne and Harris. In order to achieve this objective: First; The teacher and student communication process is to be used, noting the student's reaction when the teacher uses "Adult" and "Parent" stimulus. Second; The effectiveness of the reaction toward the "Adult" and "Parent" stimulus is to be determined with these objectives in mind. The problems of this research study are as follows; What influence on the response of the student is brought about by the method of communication used by the teacher? 1) When the teacher uses the "Parent" Stimulus method what response of the student is shown? 2) When the teacher uses the "Adult" Stimulus method what response of the student is shown? 3) What method of communication helps to promote the student′s growth? In order to determine the answers to these questions data was collected from 40 first year students at a school of nursing in Inchon. These students were divided into two groups and the unstandardized interview technique was used to interview each student for ten minutes. A tape recording was made of each interview and the nonverbal communication was recorded by process recording immediately following each interview. The recorded material obtained from the two groups was analysed and then the Borne and Harris transactional analysis method was used in analysing the writer of this thesis undertook. Hypothesis 1. When the teacher used the "Parent" stimulus the student′s response was more frequently "Child" than "Adult", the results showed a significant difference of P〈0.001. Hypothesis 2. When the teacher used the "Adult" Stimulus the student′s response was more frequently of "Adult" than "Child", the results showed a significant difference of P〈0.001, The following conclusions are drawn from this study: 1) There is an indication that the teachers use of "Parent" stimulus communication is not an effective method to increase the growth of the student. 3) Since the teachers use of "Adult" stimulus resulted in an increase in the "Adult" response of the student there is ah indication that use of an effective communication method can help the student to develop. The writer of this research paper suggests for further study the following; 1) A comparison of the differences in response to the giving of both "Adult" and "Parent" stimulus to the same Students. 2) A comparison of the differences in student response to the communication method according to the student′s grade, age, sex and level in school.

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Healing Case Study Applying Cognitive Behavioral Therapy on Mathematics Anxiety (인지행동치료기법을 적용한 수학불안 치유사례)

  • Park, Hae Soung;Cho, Wan Young
    • Journal of Educational Research in Mathematics
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    • v.26 no.4
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    • pp.791-818
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    • 2016
  • This case study is performed to check the validity of cognitive behavioral therapy for high school students with mathematics anxiety. In order to find out whether it is effective or not, one female high school student who suffers physically and mentally from mathematics anxiety was selected and cognitive behavioral therapy was applied. The therapy is applied to her for 30 to 40 minutes, once a week, and for eight weeks. The main themes were: To understand my problem, To write down thinking log, To set up a plan for actions, To experiment actions, To change intermediate confidence, To change core belief. To check the validity, before and after the experiment, revised version of Heo(1996)'s assessment tools for mathematics anxiety was applied. The subject was interviewed and the results of the therapy were compared and analyzed. According to the research, the worst mathematics anxiety of the subject was test anxiety. After the procedure, the anxiety related to mathematics and teachers was lessened. Especially, the subject had changed her mind and become more positive and optimistic on solving difficult mathematics problems. Therefore, the effectiveness of cognitive behavioral therapy on mathematics anxiety was confirmed. It is required to construct special program - about cognitive behavioral therapy, interactions of cognitive-affective causes, and group therapy - and check the validity of it.

A Study on the Psychosocial Stress and Yangseng (Life Nurturing) Level for Residents of a Rural Area in Jeollanam-do Province (전라남도 일부 농촌지역 주민의 사회심리적 스트레스와 양생수준에 관한 연구)

  • Song, Jeong-Min;Lee, Eun-Kyoung;Lee, Gyeong-Jun;Kim, In-Chang;Park, Hyung-Hoon;Lee, Hye-Kyung;Sung, Sun-Heui;Youn, Mee-Kyung;Lee, Ki-Nam
    • Journal of Society of Preventive Korean Medicine
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    • v.14 no.2
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    • pp.27-42
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    • 2010
  • Objectives : This study purposed to survey psychosocial stress and the yangseng level in rural residents using measuring tools, to determine the correlation of the variables with health, and to suggest directions for rural residents' health promotion based on the theories of oriental medicine. Methods : The subjects were sampled from the residents of a rural area through convenient sampling, and the data on their general characteristics, health related life habits, psychosocial stress, and yangseng level were collected using a questionnaire. Collected data were analyzed through t-test, ANOVA, and correlation test using SPSS 12.0 and the significance level was p<0.05. Results : Stress was lower in those who had a job, whose income level was high, and who had breakfast almost every day, and the yangseng level was higher in those who did exercise 3 times or more in a week regularly. In addition, the stress level was in a negative correlation with the yangseng level, and the correlation was stronger with sleeping yangseng, mind yangseng, and activity and rest yangseng. Conclusion : The results of this study suggest that vocational education, regular life habits and a certain amount of income are essential for health promotion, and measures should be prepared for stress control.

A Study on the Preference of Art Media of Cancer Patients: Multidisciplinary Approach of Art Therapy (통원 암 환자의 미술 매체 선호도 연구: 미술 치료요법의 다학제간 접근)

  • Lee, Yun-Hee;Kim, Jee-Eun
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.171-179
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    • 2020
  • This study was attempted to identify the media preferences and the reasons of cancer patients. The data collection was conducted on 76 people. and they are 6 men, 70 women with 38 breast cancer patients, and 38 patients with other cancers. For measuring tools, self-written questionnaires and Mandala paintings were used for single-time art therapy. The data analysis compared the results of technical statistics, independence verification and chi verification using the SPSS WIN ver.25.0 with the Mandala painting. There were no significant differences in media preference by age and duration of the disease, and there were significant differences in media preference by disease. In the Mandala painting, the characteristics of the medium and the factors of specific disease showed that there were reasons and effects of preference media choice. This study is meaningful in that it concentrated on the art therapy access and support in terms of the cancer outpatients, which have been concentrated on inpatients so that they shed light to the support and intervention needed by the outpatients, and can be used as basic data for the development of art therapy programs to help stabilize the mind of cancer patients in the future.

Creative Evolution of Digital Leisure Culture, Serious Games (디지털 레저 문화의 창의적 진화, 시리어스 게임)

  • Lee, Hye Rim;Jeong, Eui Jun
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.48-61
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    • 2013
  • At the dawn of a new digital era, people's way of spending their leisure time and leisure activity preferences changed. Accordingly, Leisure culture is in the midst of change, such as watching movie and performance, enjoy golf etc. Due to its nature as an interactive medium, the digital game offers uniquely different approaches to the leisure activity. Leisure as state of mind is much more subjective in that it considers the individual's perception of an activity. In that regard, we used the digital games for leisure activity. Digital games are powerful environments for fun, including functional nature. For that reason digital leisure culture keep creative evolving. This paper proposes a serious games as a branch of digital games that meaningful digital leisure, and introduced the concept of serious games for a serious purpose other than pure entertainment. Many recent studies have identified the benefits of using serious games in a variety of purposes. Games technology is fun and entertaining for people of all ages. Ultimately, serious games become meaningful and valuable performance tools as the Digital Leisure Culture.

A Case of Alpha Wave Asymmetric Neurofeedback Training of Adolescents having Left and Right Alpha Wave Asymmetry Caused by Traumatic Brain Injury Sequela (외상성 뇌손상 후유증으로 인한 좌 우 Alpha파 비대칭성이 유발된 청소년의 Alpha파 비대칭 뉴로피드백 훈련 1례)

  • Cheong, Moon Joo;Weon, Hee Wook;Chae, Eun Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.8
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    • pp.171-180
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    • 2017
  • The purpose of this study is to determine an effective training method to improve sequela, since traumatic brain injury sequela is a major factor in determining the quality of life. Neurofeedback training was conducted for an adolescent who had experienced traumatic brain injury during his childhood and who had difficulty in cognitive learning and emotional aspects. The assessment of an adolescent was conducted using K-WAIS-IV intelligence test and QEEG brain wave analysis. In the neurofeedback training, T3 alpha wave compensation and T4 alpha wave inhibition training were performed 36 times for 30 minutes three times a week. In addition to the neurofeedback training, respiratory meditation was also made available to the adolescent. As a result, the adolescent showed a stable condition as indicated by taking a good sleep, reducing test anxiety, and satisfaction with final exam results. This study revealed the possibility for hidden physical and psychological problems arising due to childhood brain trauma. It has also recently been discovered that a more diverse set of tools can be found. In addition, these childhood traumatic brain injuries can be improved through brain training and meditation. The study finding is meaningful for its suggestion of a fusion method for developing mind and body therapy in terms of brain science.