• Title/Summary/Keyword: Media fusion

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A Method of Immersive Media Display using Multi-Gesture Recognition (멀티 제스처 인식을 이용한 실감 미디어 표출 기법)

  • Yang, Ji-hee;Kim, Young-ae;Park, Goo-man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.19-22
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    • 2016
  • 최근 다양한 실감 미디어 기술과 표출 방법이 제시되고 있다. 특히 개인 방송에서 제작자 및 사용자에게 편리성을 제공하고 시청자의 실감성 체험을 극대화할 필요가 있다. 이에 따라 본 논문에서는 멀티 제스처가 필요한 실감 미디어를 멀티 디스플레이, 시점 선택, 3차원 객체 복원으로 정의하였다. 또한 사용자 및 제작자의 편리성을 위해 필요한 제스처에 대한 종류를 분석하였으며, 사용자의 다양한 제스처를 인식하고 실감 콘텐츠를 표출하도록 시스템을 구성하였다.

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Improvement of Solubility of Atorvastatin Calcium Using Self-Microemulsion Drug Delivery System(SMEDDS) (자가미세유화를 통한 아토르바스타틴 칼슘의 난용성 개선)

  • Lee, Jun-Hee;Choi, Myoung-Kyu;Kim, Yun-Tae;Kim, Myoung-Jin;Oh, Jae-Min;Park, Jung-Soo;Mo, Jong-Hyun;Kim, Moon-Suk;Khang, Gil-Son;Lee, Hai-Bang
    • Journal of Pharmaceutical Investigation
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    • v.37 no.6
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    • pp.339-347
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    • 2007
  • SMEDDS is mixture of oils, surfactants, and cosurfactants, which are emulsified in aqueous media under conditions of gentle agitation and digestive motility that would be encountered in the gastro-intestinal(GI) tract. The main purpose of this work is to prepare self-microemulsifying drug delivery system(SMEDDS) for oral bioavailability enhancement of a poorly water soluble drug, atorvastatin calcium. Solubility of atorvastatin calcium was determined in various vehicles. Pseudo-ternary phase diagrams were constructed to identity the efficient self-emulsification region and particle size distributions of the resultant micro emulsions were determined using a laser diffraction sizer. Optimized formulations for in vitro dissolution and bioavailability assessment were $Capryol^{(R)}$ 90(50%), Tetraglycol(16%), and $Cremophor^{(R)}$ EL(32%). The release rate of atorvastatin from SMEDDS was significantly higher than the conventional tablet ($Lipitor^{(R)}$), 2-fold. Our studies illustrated the potential use of SMEDDS for the delivery of hydrophobic compounds, such as atorvastatin calcium by the oral route.

A Study on Multi-resolution Screen based Conference Broadcasting Technology (멀티 해상도 스크린 기반의 컨퍼런스 중계방송 기술 연구)

  • Kim, Young-ae;Yang, Ji-hee;Park, Goo-man
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.253-260
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    • 2018
  • Personalized media broadcasting services can produce their own broadcasting contents with a variety of creative themes if they have just a transmission platform and devices that can obtain videos and voices of producers without the existing expensive equipment. In this paper, we develop and implement a new broadcasting system by applying this service framework to events such as seminars or academic conferences. The devices can be installed at each conference rooms and the integrated system transmitted to users. They can watch via their multi-resolution screen, such as smart-phones, laptops, and tablet PCs. It has the advantage of being able to receive real-time streaming and VOD services as well as additional information related to the conference. It is expected to provide convenience by allowing attendees to access the information via their devices, thereby creating an impact on participation and the underlying technology for the future research.

Effect of Fusion Procedure on the Development of Embryos Produced by Somatic Cell Nuclear Transfer in Hanwoo (Korean Cattle) (한우에서 융합방법이 체세포 핵이식 수정란의 발달에 미치는 영향)

  • Im, G.S.;Yang, B.S.;Park, S.J.;Chang, W.K.;Park, C.S.
    • Korean Journal of Animal Reproduction
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    • v.24 no.4
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    • pp.365-373
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    • 2000
  • The purpose of this study was to investigate the effects of the fusion pulses and fusion media on fusion rate and the development of embryos produced by somatic cell nuclear transfer in Hanwoo (Korean cattle). Nuclear donor cumulus and fetal fibroblast cells were cultured in Dulbecco's modified Eagle medium supplemented with 10% fetal bovine serum at 38.5$^{\circ}C$ in a humidified atmosphere of 5% $CO_2$in air. The in vitro matured oocytes were enucleated and then the isolated donor cells were introduced. The cumulus cell and cytoplast were fused using one pulse of 70 volts for 40$mutextrm{s}$, two pulses of 70 volts for 40$mutextrm{s}$ and one pulse of 180 volts for 15$mutextrm{s}$. The fetal fibroblast cell and cytoplast were fused using one pulse of 180 volts for 15$mutextrm{s}$ or 30$mutextrm{s}$. The cumulus cell and cytoplast were fused using mannitol and Zimmerman cell fusion medium (ZCFM) as a fusion medium. The fused embryos were activated after the fusion with 10 $\mu$M calcium ionophore for 5 min and 2 mM 6-dimethyl- aminopurine for 3 h. The nuclear transfer embryos were cultured in 500 ${mu}ell$ well of modified CR1aa supplemented with 3 mg/$m\ell$ BSA in th $\varepsilon$ four well dish cove red with mineral oil. After 3 days culture, culture medium was changed into modified CRlaa medium containing 1.5 mg/$m\ell$ BSA and 5% FBS for 4 days. The incubation environment was 5% $CO_2$, 5% $O_2$, 90% $N_2$ at 38.5$^{\circ}C$. When the cumulus cells were fused with enucleated oocytes by three different fusion pulses, one pulse of 180 volts for 15 $mutextrm{s}$ yielded the highest fusion rate and developmental rate to blastocyst among the pulses (P<0.05). When the fetal fibroblast cells were fused with enucleated oocytes, one pulse of 180 volts for 30$mutextrm{s}$ yielded significantly higher fusion rate compared with that for 15 $mutextrm{s}$(P<0.05). The present result indicates that the fusion rate between karyoplast and cytoplast was affected by the cell type and the optimal fusion condition was different according to cell type or size. When the fusion was conducted by the use of mannitol and ZCFM, the fusion rate was 71.2% and 65.8%, respectively. The developmental rates to blastocyst were 37.8% and 39.8%, respectively. There was no significant difference between two fusion media in the developmental rate of cumulus cell nuclear transfer embryos. These results indicate that optimal electric current should be selected according to cell type.

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FBX Format Animation Generation System using Depth Image (깊이 영상을 이용한 FBX 형식의 애니메이션 생성 시스템)

  • Choi, Jin-won;Kim, Sang-joon;Park, Seo-yeon;Kwak, Gi-seok;Park, Goo-man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.161-163
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    • 2022
  • 실시간 동작 애니메이션을 생성하는 기술은 게임, 영화, 의료 등 많은 분야에서 활용할 수 있는 기술이다. 기존에는 마커를 부착하는 모션캡처 방식이 사용되어왔지만 비용, 편의성 등의 문제로 쉽게 사용될 수 없었다. 최근 딥러닝 기술의 발전으로 영상을 통해 사람의 신체 관절 좌표를 추정할 수 있게 되면서 여러가지 방식으로 연구되어 왔다. RGB-D 카메라 등을 통해 얻는 깊이 영상으로부터 3 차원 관절 좌표를 추정하는 방식이 연구되고 있으며, 본 논문에서는 이러한 방식을 통해 실시간 동작 애니메이션을 생성하고 가상공간에 표출하는 시스템을 구현한다.

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Camera and LiDAR Sensor Fusion for Improving Object Detection (카메라와 라이다의 객체 검출 성능 향상을 위한 Sensor Fusion)

  • Lee, Jongseo;Kim, Mangyu;Kim, Hakil
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.580-591
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    • 2019
  • This paper focuses on to improving object detection performance using the camera and LiDAR on autonomous vehicle platforms by fusing detected objects from individual sensors through a late fusion approach. In the case of object detection using camera sensor, YOLOv3 model was employed as a one-stage detection process. Furthermore, the distance estimation of the detected objects is based on the formulations of Perspective matrix. On the other hand, the object detection using LiDAR is based on K-means clustering method. The camera and LiDAR calibration was carried out by PnP-Ransac in order to calculate the rotation and translation matrix between two sensors. For Sensor fusion, intersection over union(IoU) on the image plane with respective to the distance and angle on world coordinate were estimated. Additionally, all the three attributes i.e; IoU, distance and angle were fused using logistic regression. The performance evaluation in the sensor fusion scenario has shown an effective 5% improvement in object detection performance compared to the usage of single sensor.

A study of Location based Air Logistics Systems with Light-ID and RFID on Drone System for Air Cargo Warehouse Case

  • Baik, Nam-Jin;Baik, Nam-Kyu;Lee, Min-Woo;Cha, Jae-Sang
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.31-37
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    • 2017
  • Recently Drone technology is emerging as an alternative new way of distribution systems services. Amazon, Google which are global network chain distribution companies are developing an idea of Drone based delivery service and applied for patent for Drone distribution systems in USA. In this paper, we investigate a way to adopt Drone system to Air Cargo logistics, in particular, drone system based on combination of Light ID and RFID technology in the management procedure in stock warehouse. Also we explain the expected impact of Drone systems to customs declaration process. In this paper, we address the investigated limitations of Drone by the Korean Aviation Act as well as suggest the directions of future research for application of Drone to Air logistics industry with investigated limitations.

A Study of 17×17 LED Dot Matrix for offring Various Contents (다양한 콘텐츠 제공을 위한 17×17 LED 도트 매트릭스 제작 및 연구)

  • Bae, Ye-Jeong;Kwon, Jong-Man;Jeong, Sun-Ho;Park, Goo-Man;Cha, Jae-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.197-198
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    • 2016
  • 최근 RGB LED 조명은 다양한 장점으로 이를 활용한 연구가 진행되고 있으며 단순 조명이 아닌 정보전달 및 공간연출의 디자인적 요소의 역할을 이행하기도 한다. RGB의 혼합으로 다양한 색상이 표현 가능한 LED를 사용하여 개별적으로 LED를 제어해 여러 가지 색상 및 모양이 표현 가능한 LED 도트 매트릭스를 제작하였으며, 이를 활용해 다양한 콘텐츠를 출력하고자 한다. 다양한 모양의 콘텐츠에선 개별적으로 LED를 제어하고, 그 외의 콘텐츠에선 원하는 LED를 그룹지어 제어한다. 본 논문에서 제작한 LED 도트 매트릭스는 많은 정보를 전달 할 수 있으며, 다양한 콘텐츠 제공으로 인한 상업화 및 효율성의 확대를 꾀할 수 있다.

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Data Alignment for Data Fusion in Wireless Multimedia Sensor Networks Based on M2M

  • Cruz, Jose Roberto Perez;Hernandez, Saul E. Pomares;Cote, Enrique Munoz De
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.229-240
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    • 2012
  • Advances in MEMS and CMOS technologies have motivated the development of low cost/power sensors and wireless multimedia sensor networks (WMSN). The WMSNs were created to ubiquitously harvest multimedia content. Such networks have allowed researchers and engineers to glimpse at new Machine-to-Machine (M2M) Systems, such as remote monitoring of biosignals for telemedicine networks. These systems require the acquisition of a large number of data streams that are simultaneously generated by multiple distributed devices. This paradigm of data generation and transmission is known as event-streaming. In order to be useful to the application, the collected data requires a preprocessing called data fusion, which entails the temporal alignment task of multimedia data. A practical way to perform this task is in a centralized manner, assuming that the network nodes only function as collector entities. However, by following this scheme, a considerable amount of redundant information is transmitted to the central entity. To decrease such redundancy, data fusion must be performed in a collaborative way. In this paper, we propose a collaborative data alignment approach for event-streaming. Our approach identifies temporal relationships by translating temporal dependencies based on a timeline to causal dependencies of the media involved.

Study on the User Experience Design for Emotional Marketing in an Transmedia Environment (트랜스미디어 환경에서의 감성마케팅을 위한 사용자 경험디자인에 대한 고찰)

  • Huh, Jin
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.194-201
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    • 2012
  • The expansion of media is in close connection with the expansion of awareness. The invention of characters enabled mankind to cross over time and space. Machines led to the development of body functions and electricity led to the expansion of space and time. Computers are the extension of the human brain and the advent of the internet led to the expansion of relationships. Even at this moment, media is unremittingly progressing like a spread of a mutant virus, and has resulted in fusion and complex phenomena such as convergence and hybrid media. Transmedia is a compound word formed by the word "Trans" which means traverse, transcend, penetrate or change, and the word "Media" and has the meaning "media which transcends media" which embraces all of modern day media. However, unlike other fusion or complex media, it is different in that it is not a combination of technologies but a combination of technology and emotion. Thus, transmedia should be recognized as a form of media that carries a significant meaning from the user experience aspect as it must simultaneously satisfy both "emotional awareness", which appeals to the human emotion, and "conscious awareness" of mankind, which arises out of the digital technology considered to be important in the smart-era society. This study first examines the concept of transmedia, and then examines the role of user experience design which triggers conscious thinking and strategies for emotional marketing. This study aims to be recognized as a matter for consideration with respect to the development stage for the establishment of a steady communication relationship between developers and designers, as well as communication with users.