• Title/Summary/Keyword: Learning competence

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The Effects of Science Classes applying Round Robin Strategy on Scientific Communicative Competence, Science Learning Motivation and Academic Achievement of Elementary Students (라운드 로빈 기법을 적용한 과학수업이 초등학생의 과학적 의사소통능력, 과학 학습동기 및 학업성취도에 미치는 영향)

  • Kim, Cheol-hoon;Lee, Hyeong-cheol
    • Journal of Korean Elementary Science Education
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    • v.36 no.4
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    • pp.394-404
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    • 2017
  • This study aimed to investigate the effects of science classes applying round robin strategy on scientific communicative competence, science learning motivation and academic achievement of elementary students. The number of participants were 126, 4 classes of 6th grade in C elementary school in B city. The experimental group, 2 classes including 63 participants, had science classes applying round robin strategy. While the comparative group, 2 classes including 63 participants, took ordinary teacher-driven lessons using teacher's guidebook. Pre and post tests were done before and after intervention to assess the changing in each group's scientific communicative competence, science learning motivation, and academic achievement. The results of this study can be summarized as follows: The science class applying round robin strategy showed significant effect on improving scientific communicative competence and science learning motivation and academic achievement of elementary students.

Effects of Multi-mode Simulation Learning on Nursing Students' Critical Thinking Disposition, Problem Solving Process, and Clinical Competence

  • Ko, Eun;Kim, Hye Young
    • Korean Journal of Adult Nursing
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    • v.26 no.1
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    • pp.107-116
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    • 2014
  • Purpose: The purpose of this study was to identify the effects of multi-mode simulation learning on critical thinking disposition, on the problem solving process and on clinical competence of nursing students. Methods: A non-equivalent control group with pre-posttest was designed. The participants in this study were 65 students who were enrolled in an emergency and critical nursing course at N university. The treatment group consisted of 33 juniors in 2010 and the control group 32 juniors in 2011. Collected data were analyzed using chi-square, independent t-test, and ANCOVA with the SPSS/WIN 18.0 for Window Program. Results: There were significant increases in problem solving process and clinical competence in the treatment group who participated in the multi-mode simulation learning compared to the control group who did not (t=-2.39, p=.020; F=12.76, p=.001). However, there were no significant differences in critical thinking disposition between the treatment and control group (t=0.40, p=.692). Conclusion: Multi-mode simulation is an effective teaching and learning method to enhance the problem solving process and clinical competence of nursing students. Further exploration is needed to develop and utilize multi-mode simulation for diverse scenarios, depending on emergency nursing educational goals and environments and to develop a universal method to measure outcomes.

Affecting Factors on Clinical Competence of Nursing Students (간호학생의 임상수행능력 영향 요인)

  • Kim, Mi-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.3
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    • pp.1884-1893
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    • 2015
  • The purpose of this study was to investigate the level of clinical competence and influencing factors of clinical competence in nursing students. The data was collected using questionnaire from 207 students who running the 2nd grade courses of nursing curricula in college and was performed from August 25 to September 15. In clinical competence, there were significant differences in satisfaction of major, satisfaction of clinical experience. There was a positive correlation among clinical competence and professional self-concept, critical thinking disposition and self-directed learning ability. The most effective factor on clinical competence was self-directed learning ability, followed by professional self-concept and critical thinking disposition. The study findings suggest that to develop the effective learning program with achievement level of clinical competency for nursing students.

Analysis of Dual Mediation Effect of Teamwork Competence and Self-Directed Learning Ability between Daily Creativity and Problem Solving Ability of Engineering Students (일상적 창의성과 문제해결능력의 관계에서 공학계열 대학생의 팀워크역량과 자기주도학습력의 이중매개효과 분석)

  • Bae, Sung Ah;Ok, Seung-Yong;Noh, Soo Rim
    • Journal of Engineering Education Research
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    • v.23 no.6
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    • pp.17-26
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    • 2020
  • In this paper, the effect of daily creativity of engineering students on problem-solving ability is addressed through the dual mediating effect of teamwork competency and self-directed learning ability. To this end, a regression-based statistical mediation analysis has been performed on the dual mediation model in which daily creativity and problem solving ability were treated as independent and dependent variables respectively, and teamwork competence and self-directed learning ability were included as mediation variables. The analysis result confirmed that the daily creativity has direct effect on the problem-solving ability, as well as indirect effects through teamwork competence and self-directed learning ability. In particular, the serial mediating effect of teamwork competency and self-directed learning ability was also confirmed to be statistically significant in the relationship between daily creativity and problem-solving ability. This verifies that problem-solving ability can be improved not only directly by improving daily creativity but also indirectly by improving teamwork competence and self-directed learning ability. In addition, teamwork competency showed greater indirect effect on problem-solving ability than self-directed learning ability, so increasing teamwork competency has a more significant effect on improving problem-solving ability than increasing self-directed learning ability. Therefore, in order to develop better problem-solving ability, it is necessary to identify and improve the learners' teamwork competency first and to strive to create an environment where learners can solve problems based on mutual trust with their teammates.

The Moderating Effect of Learning Strategy Levels on the Relationship between Academic Grit and Career Development Competence Perceived by High School Students (고등학생이 인식하는 학업적 그릿과 진로개발역량 관계에서 학습전략 수준의 조절효과)

  • Kim, Kyu Tae
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.27-33
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    • 2019
  • The purpose of this study was to explore the moderating effect of learning strategy levels on the relationship between academic grit and career development competence perceived by high school students. The sample for this study comprised 573 high school students, and data analysis was conducted mainly using reliability analysis, correlation analysis, K-mean cluster analysis, hierarchical regression analysis. The results of the study showed that the learning strategy levels moderated the relationship between academic grit and career development competence. This study suggest it is necessary to provide grit enhancement programs coupled with learning strategy levels in order to facilitate career development competence. The future studies need to explore the literature review for logical relationship between academic grit and career development competence, the qualitative approach for drawing on the theoretical models among the related variables, and the relational research to explore mediating or moderating effect of the individual backgrounds and related variables on the relationship between academic grit and career development competence.

An Empirical Study on e-Business Competence and Export Performance of the Small and Medium Sized Firms (중소기업의 e-비즈니스 역량 및 수출성과에 관한 연구)

  • Hwang, Kyung-Yun
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.311-332
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    • 2010
  • This study investigate the effects of environmental and organizational characteristics on e-business competence and the influence of e-business competence on export performance in the small and medium sized firms. The development of the research model is based on the literature of e-business and the empirical studies of information technology competence. The data from the survey was analyzed using Partial Least Squares(PLS). The results from the empirical model suggest that e-business competence is affected by environmental uncertainty and market diversity as well as top management support and learning orientation. And, export performance is enhanced by e-business competence.

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A Study on Students' Creativity Thinking, Critical Thinking, Communication, Collaboration, and Digital Competence by Implementing Science Fiction STEAM Program (소설 기반 STEAM 프로그램 적용과 학생 역량 연구: 창의적 사고, 비판적 사고, 의사소통, 협업, 디지털 역량)

  • Park, HyunJu
    • Journal of Engineering Education Research
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    • v.26 no.1
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    • pp.27-36
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    • 2023
  • The purpose of this study was to investigate high school students' competencies of creativity thinking, critical thinking, communication, collaboration, and digital competence by implementing science fiction STEAM program. Based on the story of 'Fritz Haber' and the 'Garden of Dawn', a STEAM program was developed according to the ADDIE model. In the analysis stage, the purpose of the teaching-learning program using novels was set, and learners and learning environments were analyzed. At the design stage, the novels 'Fritz Harbor' and 'Garden of Dawn' were selected, learning goals were set according to the achievement standards of the curriculum, and learning contents and learning activities were sequenced and designed. In the development stage, teaching and learning materials were developed in a module format, implemented to classes, and evaluated. Pre-test and post-tests were conducted to identify the five major competencies such as creativity thinking, critical thinking, communication, collaboration, digital competence. The collected data was verified by paired t-test using SPSS. The results of the study showed statistically significant results in creative thinking, critical thinking, and digital competency.

The mediating effect of learning competence between the entrepreneurship and export performance of international new ventures in global trade environment (국제 통상환경에서 국제신벤처기업의 기업가정신, 수출성과 관계와 학습역량의 매개효과)

  • Cho, Yeon-Sung
    • International Commerce and Information Review
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    • v.16 no.2
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    • pp.23-44
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    • 2014
  • This study examined the relationship between entrepreneurship, learning competence and the export performance of international new ventures that enterprises entering foreign markets immediately after starting their business in Korea, and the mediating effect of learning competence. A research framework was developed with two entrepreneurship factors(risk taking and innovativeness), learning competence factors, and export performance. Six hypotheses were proposed and tested on 115 samples using LISREL. Research findings suggest that the two entrepreneurship factors positively influenced learning competence. However, export performance was affected by only innovativeness. Also, the learning competence positively affected export performance. Learning competence was found to mediate between entrepreneurship and export performance.

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On the study of role play using the strategic methodology: With respect to the communicative competence improvement in language acquisition period (전략적 방법을 활용한 역할극 연구: 언어습득시기의 의사소통능력 향상을 중심으로)

  • Choe, Sook-Hee;Kim, Sung-Hun
    • English Language & Literature Teaching
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    • v.11 no.1
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    • pp.203-224
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    • 2005
  • The purpose of this study is to justify the effects of role play with respect to speaking and listening functions and to provide the strategic methodology for improving English communicative competence of fifth grade primary school students. We can expand role play as a strategic teaching method to develop English learning models, so that English can be more easily acquired to the students who are in the critical language acquisition period. Strategic role play reflects the events and experiences of many kinds of people in everyday life. It is suggested that one of the best methods to improve English communicative competence in the primary classroom is through role play. Students can develop meaning for language patterns by portraying situations in which these instances in language would be used. This study proposes to facilitate English communicative ability using various student-centered role play strategies. It is concluded that the student-centered activities using strategic role play help the students to improve their English communicative competence. This is done by deriving their own creative dialogues and presenting the role play with their interests in learning English and with subsequently positive learning effects.

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Analysis of Learning Competence according to the Contact·Untact Learing in the Team-activity Class based on PBL (PBL기반 팀활동 수업에서 대면·비대면 학습에 따른 학습역량 분석)

  • Lee, Jae-Kyoung
    • Journal of Engineering Education Research
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    • v.26 no.2
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    • pp.45-53
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    • 2023
  • This study conducted and evaluated the PBL-based team activity classes in contact and untact learning. Appropriate subject (Engineering communication) was also selected and evaluation methods were improved. In the qualitative evaluation results, in contact learning, similar score ranges were formed for each task, and the variability of scores for each task was not large. In untact learning, the difference in scores for each task was rather large, and the variability of scores for each task was large, indicating a large difference between teams that performed well and teams that did not. In the quantitative evaluation, contact learning showed a little low grades, but untact learning showed relatively high grades, but there were limitations in showing the conclusion that the untact learning effect was very good. As a result of the survey, there were more positive responses to the degree of understanding of the class conducted online, the degree of help to improve competence, and the team activity. However, if untact learning continues, it was analyzed that it is necessary to prepare appropriate measures to enhance learning effects and efficiently conduct team activities.