• Title/Summary/Keyword: Learning Styles

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A Study on the Variables Affecting the Institutional Commitment (대학생의 대학몰입에 영향을 미치는 요인 분석)

  • Kim, Hee-Sungg;Park, In-Ho;Wang, Wenhui;Hwang, Eui-Kyun;Lee, Min-Su;Lee, Gil-Jae
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.179-188
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    • 2022
  • The purpose of this study is to analyze the variables affecting the institutional commitment of college students. Based on the relevant literature review, this study subdivided institutional commitment of college students into three; academic integration, social integration and institutional commitment. To achieve the goals, the hierarchical regression analysis was conducted using KELS(Korea Educational Longitudinal Survey) data collected by KEDI in 2018. Major findings are as follows: factors related to college experiences such as learning styles, negligence of learning, college climate, interaction with faculty members or peer group were found to be associated with the institutional commitment of college students. With regard to students' background, male students revealed lower level of academic integration and institutional commitment. The regression model disclosed that students from medicine demonstrated higher social integration compared to other majors. Based on the findings of the study, policy implications were discussed.

Applications of a Deep Neural Network to Illustration Art Style Design of City Architectural

  • Yue Wang;Jia-Wei Zhao;Ming-Yue Zheng;Ming-Yu Li;Xue Sun;Hao Liu;Zhen Liu
    • Journal of Information Processing Systems
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    • v.20 no.1
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    • pp.53-66
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    • 2024
  • With the continuous advancement of computer technology, deep learning models have emerged as innovative tools in shaping various aspects of architectural design. Recognizing the distinctive perspective of children, which differs significantly from that of adults, this paper contends that conventional standards may not always be the most suitable approach in designing urban structures tailored for children. The primary objective of this study is to leverage neural style networks within the design process, specifically adopting the artistic viewpoint found in children's illustrations. By combining the aesthetic paradigm of urban architecture with inspiration drawn from children's aesthetic preferences, the aim is to unearth more creative and subversive aesthetics that challenge traditional norms. The selected context for exploration is the landmark buildings in Qingdao City, Shandong Province, China. Employing the neural style network, the study uses architectural elements of the chosen buildings as content images while preserving their inherent characteristics. The process involves artistic stylization inspired by classic children's illustrations and images from children's picture books. Acting as a conduit for deep learning technology, the research delves into the prospect of seamlessly integrating architectural design styles with the imaginative world of children's illustrations. The outcomes aim to provide fresh perspectives and effective support for the artistic design of contemporary urban buildings.

A Comparison of Time Use between Korean and the USA Families (한.미 양국간 가족의 시간사용 비교 연구)

  • 이연숙;이기영;김외숙;조희금;주인숙
    • Journal of Families and Better Life
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    • v.20 no.3
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    • pp.139-156
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    • 2002
  • The purpose of this study is to compare the patterns of time use between Korean and USA families. The data for 353 Seoul-based Korean families with two children living in Seoul and 130 USA families with two children living in the State of Utah were collected using a structured questionnaire and time diary. The major findings were as the following: 1. The Korean couples spent more time at personal care, paid work, and travel than the USA couples did, while the USA couples spent more time at housework and social-cultural activities than the Korean couples did. 2. The Korean wives spent more time doing food and clothing related housework than the USA wives did. Compared with the Korean wives, however, the time spent at house cleaning and management, family care and shopping and home management were longer than USA wives. The time U.S. husbands engaged in housework was much greater than by the Korean husbands. 3. Regardless of sex and school level, the Korean children spent less time at sleeping/rest, housework and socio-cultural activities and more time at eating and learning than those of U.S. These time use patterns of the families in both countries may reflect the differences of the cultural contexts, social norms, life styles, and the degrees of urbanization. To fully explain the findings, further study on the differences in social and cultural factors between the two countries is needed.

The Characteristics of Summarized Activities using Science Notebook for Elementary School Science Gifted (초등과학영재의 과학 노트를 활용한 정리활동 특성분석)

  • Cho, Young Seok;Kang, Ho Kam
    • Journal of Korean Elementary Science Education
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    • v.34 no.1
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    • pp.46-57
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    • 2015
  • The purpose of this study was to analyze the writing styles and features of science writing by using science notebook for elementary school science gifted. The subject of this study was 37 sixth grade elementary school science gifted in P city. The preliminary 1 hour instruction was conducted to explain the usage of science notebook. The summarized activity using science notebook was conducted for 20 minutes following 4 hour lesson. These activities were performed for 8 times. As the result of this study, in The content which is learned today (main learning content)' which is one of components of science note, the writing appears the most frequently in external expression types and features of scientific writing, followed by writing+drawing, drawing, cartoon, writing+cartoon, mind map, table. Science writing which uses inductive thinking appears the most frequently in internal expression types and features of scientific writing, followed by deductive thinking, creative thinking. Among the components of science note, 'thinking and feeling', 'question,' 'one's own thinking of question' which are the components of science note promote the reflective thinking of elementary school student gifted for science.

Curriculum Planning for Children's Librarian (어린이전문사서를 위한 교육과정 모형 개발 연구)

  • Park, Hyun-Ju;Lee, Sang-Bok
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.21 no.2
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    • pp.97-110
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    • 2010
  • The purpose of this study was to develop a curriculum model for the professional development of children's librarians at the university level through literature reviews, theoretical studies, survey of children's librarians' needs for their professional development, and investigation of the conditions of operation in the course of library and information sciences. The curriculum consists of five areas: (1) children's librarian, (2) child, (3) materials, (4) service, and (5) library management. There are two tracks: one for refinement in 90 hours, and the other for professional development in 165 hours. Some courses are made up practical activities drawn from theoretical foundations. The courses blend on-line and off-line styles of learning.

A study for classification of students' learning-styles with HMM (Hidden Markov Model을 이용한 학습자 성향 파악에 관한 연구)

  • Jeong Yeong-Mo;Lee Ji-Hyeong;Cha Hyeon-Jin;Park Seon-Hui;Yun Tae-Bok;Kim Yong-Se
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.310-313
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    • 2006
  • 지능형 학습 시스템(ITS, Intelligent Tutoring System)은 학습자의 학습 스타일을 인지하여 학습자에 맞는 학습전략을 세우고 적절한 학습 서비스를 제공하는 시스템이다. 기존의 학습시스템은 학습자의 학습 스타일 보다는 학습 컨텐츠에 중심을 두어 학습자에게 맞는 학습 전략을 적절히 세우는 과정이 부족했다. 이에 본 논문에서는 학습자의 학습과정에서 발생한 데이터를 기반으로 학습자의 학습 스타일을 파악하는 방법을 제안한다. 이를 위해 서양 건축양식 학습을 위한 교육 컨텐츠를 이용하였으며, 수집된 데이터를 분석하여 Folder & Silverman 이 제시한 학습 스타일에 근거한 학습자의 학습 스타일을 추출하였다. 실험에서는 70명의 데이터를 수집하였고, 학습자가 교육 컨텐츠를 학습한 순서에 대한 시계열 데이터를 기반으로 학습자 성향을 알아보기 위하여 은닉 마코프 모델(Hidden Markov Model)을 사용하였다. 은닉 마코프 모델을 적용하여 얻은 분석 결과를 가지고 각 학습자에게 맞는 학습 스타일을 진단하였다. 은닉 마코프 모델에서 얻은 학습 스타일 진단 모델은 향후에 학습자 학습 스타일을 파악하는데 사용할 수 있으며, ITS에 있어 학습자 성향 분석 모듈로 고려해볼 수 있다.

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A Study on the Classification of Knowledge Worker Style for Knowledge Management (지식경영을 위한 지식근로자 유형 분류에 관한 연구)

  • Woo, Sung-jin;Lee, Jong Hun
    • Knowledge Management Research
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    • v.2 no.1
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    • pp.65-81
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    • 2001
  • The aim of this study is classify knowledge work style management for knowledge management. It is based on the knowledge creation model of Nonaka by subdividing types of knowledge workers. It was designed to create a model for application to the actual environment of management. Nonaka suggested the process of socialization, externalization, combination, internalization that the knowledge of a person creates new knowledge through the interaction of implicit knowledge and explicit knowledge. This research demonstrated that knowledge worker of 16 forms by applying SECI model to the main function and the subordinate functions again. This study aims at achieving a higher outcome by applying the ability of existing knowledge worker to subdivided expert field efficiently. Suggested styles of knowledge worker in this research are classified into craftsman style, pragmatic style, combination style, developed style knowledge worker who creates knowledge by selecting socialization as the function and again by selecting externalization combination, internalization as subordinate functions. And they were classified into creation style, insight style, strategy style according to practical application worker and function which is selecting externalization as the main function and socialization as the subordinate functions. They were classified into future style, innovation style, analysis style, judgement style knowledge worker who are selecting combination as the main function and experiment style, intuition style, research style, learning style worker who are selecting internalization as the main function. They suggested the characteristics and cases of each type.

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The Role of Rural Revitalization Support Centers in Facilitating Community Innovation in Korea (지역사회 혁신을 촉진하기 위한 농촌활성화지원센터의 역할)

  • Im, Sang Bong
    • The Korean Journal of Community Living Science
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    • v.25 no.1
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    • pp.39-49
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    • 2014
  • This study identifies the necessity and importance of innovation in rural communities and highlights the role of rural revitalization support centers in facilitating the diffusion of community innovation. The study provides a literature review and employs the survey method to verify the arguments. There is an urgent need for rural communities to be distinct, attractive, and competitive in the wake of globalization. It is clear that they must recognize the need to facilitate innovation under growing trends toward trade liberalization, environment-oriented life styles, diversified consumer needs, and a knowledge-based society. The results provide support for the legitimacy of establishing rural revitalization support centers to help community leaders and local stakeholders develop their communities. More specifically, rural communities should employ R&D outcomes from diverse fields and capacity building by community members, leaders, and local governments to foster sustainable growth by overcoming limitations in spatial access and resources. The results suggest that rural revitalization support centers can be established as intermediary organizations that can be operated to facilitate community innovation in rural development. In addition, these centers should play key roles such as empowering communities, facilitating region-specific rural development policies, motivating R&D applications for rural development, encouraging rural development networks. Further, close attention should be paid to facilitate mutual learning by expanding networks and interactions between these centers.

Few-Shot Image Synthesis using Noise-Based Deep Conditional Generative Adversarial Nets

  • Msiska, Finlyson Mwadambo;Hassan, Ammar Ul;Choi, Jaeyoung;Yoo, Jaewon
    • Smart Media Journal
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    • v.10 no.1
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    • pp.79-87
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    • 2021
  • In recent years research on automatic font generation with machine learning mainly focus on using transformation-based methods, in comparison, generative model-based methods of font generation have received less attention. Transformation-based methods learn a mapping of the transformations from an existing input to a target. This makes them ambiguous because in some cases a single input reference may correspond to multiple possible outputs. In this work, we focus on font generation using the generative model-based methods which learn the buildup of the characters from noise-to-image. We propose a novel way to train a conditional generative deep neural model so that we can achieve font style control on the generated font images. Our research demonstrates how to generate new font images conditioned on both character class labels and character style labels when using the generative model-based methods. We achieve this by introducing a modified generator network which is given inputs noise, character class, and style, which help us to calculate losses separately for the character class labels and character style labels. We show that adding the character style vector on top of the character class vector separately gives the model rich information about the font and enables us to explicitly specify not only the character class but also the character style that we want the model to generate.

Research on Professional Groups through Learning of Professional Game Players (전문가 집단 양성을 위한 프로게이머 발달 및 학습 모형 연구)

  • Kim, Sa-Hoon H.;Park, Sang-Wook W.
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.23-34
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    • 2010
  • The current interests in e-sports is being extended to the fields of education these days. Professional game players, so called as 'Pro-Gamers', therefore, should be recognized as human resource for education, and the theoretical foundation for them needs to be established. This study examines informal learning styles, motivation, and interactions among professional game players in South Korea. The aim of this grounded theory study is to discover the trajectory of professional game players' experiences and explain what properties and interactions they are facing depending on the stage of the trajectory. This study conceptualizes educational meaning within and across the society of StarCraft Pro-Gamers, providing suggestions for the management of human resource using models constructed. Data was analyzed by interviewing 1 consultant, 2 directors and 9 Pro-Gamers. By analyzing the data, this study explored what learning strategies Pro-Gamers construct and apply in their trajectory as Pro-Gamers. It includes how they organize learning, how they formulate their motivation and goals, how they cooperate and compete, what curricula they adapt, how they become one of the ace players overcoming their slump, and how informal education works in practice in the interaction among members of a StarCraft Pro-Gamer team. Finally, in this paper the stage theory was presented. It is argued that when the stage of the players shifts (Stage Shifting). It also brings changes to proficiency properties, emotional properties, interactional properties and educational properties related to each stage. Stages are categorized by five levels: Enjoying, Struggling, Achieving, Slumping, and Recovering. Although each stage has its own properties, the stages are grouped by two main properties, one of which is a Communicative Stage and the other is a Practicing Stage.