• Title/Summary/Keyword: Learning Motivation Convergence

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A case study on individual level based-organizational behavior textbooks published in Korea and USA (한국과 미국에서 발행된 개인수준 중심의 조직행동론 교과서에 대한 사례연구)

  • Lee, Won Haeng
    • Journal of Industrial Convergence
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    • v.14 no.1
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    • pp.1-13
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    • 2016
  • I have done a case study on individual level based-organizational behavior textbooks published in Korea and USA. The objects are 'organizational behavior' by Su Yong Jung and 'organizational behavior' by Im Chang Hee in Korea, and 'organizational behavior' by Schermerhorn, Osborn, Uhl-Bien, & Hunt and 'organizational behavior' by Robbins, & Judge. The goal of this study is to identify the differences of the perspectives on the individual level based-organizational behavior between Korean and American textbooks. This research finding shows that it is valid to classify organizational behavior into such categories as individual differences, attitude, emotion & stress, perception & learning, and motivation in the Korean textbooks for the better future study.

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A Comparative Study on e-Learning Satisfaction between Korea and China (한국과 중국의 이러닝 만족도에 관한 비교연구)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.369-377
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    • 2020
  • The purpose of this study is to find out the effect of e-learning quality and learner's usage motivation on e-learning satisfaction in Korea and China. In addition, by comparing and analyzing the factors influencing the satisfaction of learners between the two countries, this study aims to suggest the effective use of e-learning. This study surveyed Korean university students at Y and K universities in Gyeongsangbuk-do and Chinese university students at A university in Henan, China. As a result, for Korean university students, it is showed that learning time, learning space, learning process, usefulness, e-learning information quality, and service quality affect e-learning satisfaction. For Chinese university students, learning time, learning process and e-learning system quality, information quality, and service quality were found to affect e-learning satisfaction. Among them, service quality was an important factor influencing e-learning satisfaction in both countries, but the average score of each factor was very low. In the future, we discussed ways to improve service quality.

Development of Subject-Convergent Teaching-Learning Materials for Core Principles of Support Vector Machines

  • Hwang, Yuri;Choi, Eunsun;Park, Namje
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.42-46
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    • 2022
  • To cultivate talented people with creative and convergent thinking skills to live in the era of the 4th industrial revolution, the national curriculum of Korea is gradually emphasizing convergence education and software education. To meet the demands of the times, this paper suggests subject-convergent teaching-learning materials for educating core principles of Support Vector Machines, especially targeting elementary learners. Based on analysis of the national curriculum, achievement standards of three subjects are integrated. After printable worksheets for traditional face-to-face classes had developed, they were transformed to online interactive worksheets for non-face-to-face classes. The teaching-learning materials are expected to promote the growth of the learners' academic motivation and knowledge.

Effectiveness of Blended Learning Method on Digital Logic Circuit

  • Lim, Se-Young;Lim, Dong-Kyun;Lee, Ji-Eun
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.34-37
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    • 2015
  • An ideal teaching-learning method, such as the blended learning method, is to motivate interests in education and to allow active class participation of students. Students exposed to this method are hypothesized to be dedicated in learning and their school life. A research was conducted on $11^{th}$ graders in Daejeon city high school specialized in industry; the blended learning method was applied to a course, digital logic circuit and the effects on the students' learning were monitored. The result shows that compared with a common leaning method, the blended learning method is very effective in terms of increasing educational interest, class participation, the level of concentration in class and academic achievement of students. Also, it shows positive feedbacks from the students on the educational videos and the usage of the contents. Conclusively, the blended learning method effectively increases academic achievements through improved educational motivation and active class participation which positively affect the overall satisfaction of participants.

The Application of Convergence lesson about Private Finance with Life Science subject in Mongolian University (몽골대학에서 개인 금융과 올바른 삶 교과간 융합수업 적용)

  • Natsagdorj, Bayarmaa;Lee, Kuensoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.872-877
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    • 2018
  • STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics. It is considered important to equip students with a creative thinking ability and the core competences required in future society, helping them devise new ideas emerging from branches of study. This study is about the convergence of instructional design in private finance for the life sciences, which aims to foster talent through problem-based learning (PBL). Skills like collaboration, creativity, critical thinking, and problem solving are part of any STEAM PBL, and are needed for students to be effective. STEAM projects give students a chance to problem-solve in unique ways, because they are forced to use a variety of methods to solve problems that pop up during these types of activities. The results of this study are as follows. First is the structured process of convergence lessons. Second is the convergence lesson process. Third is the development of problems in the introduction of private finance and the life sciences for a convergence lesson at Dornod University. Learning motivation shows the following results: understanding of learning content (66.6%), effectiveness (63.3%), self-directed learning (59.9%), motivation (63.2%), and confidence (63.3%). To make an effective model, studies applying this instructional design are to be implemented.

Effects of Communication Competency, Self-efficacy for group work, and Learning Transfer Motivation of Nursing Students in Psychiatric and Mental Health Nursing Practice Education based on Blended Learning (블렌디드 러닝(Blended learning)을 기반으로 한 정신간호학 실습교육이 간호대학생의 의사소통 능력, 협력적 자기 효능감 및 학습전이동기에 미치는 효과)

  • Suh, Yujin;Han, Eun-Kyoung
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.61-70
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    • 2022
  • The study developed a psychiatric and mental health nursing practice program based on blended learning as nursing students' field practice in psychiatric and mental nursing practice was limited due to the prolonged COVID-19 pandemic. This is a study to evaluate the effect on communication competency, self-efficacy for group work, and learning transfer motivation through a psychiatric and mental health nursing practice program based on blended learning. From October 18, 2021 to December 11, 2021, 64 nursing students participated in the study using a structured Google questionnaire. The collected data was analyzed by descriptive statistics and paired t-test using the SPSS 25.0 program. As a result of the study, based on blended learning, the subjects' communication competency, self-efficacy for group work, and learning transfer motivation were significantly increased after compared to before psychiatric and mental health nursing practice education. Through the results of this study, it was possible to confirm the effect of the psychiatric and mental health nursing practice program based on blended learning.

The Case Study on the Tablet based STEAM G Learning Platform Development (태블릿 기반 G러닝 STEAM 플랫폼 개발 사례 분석)

  • Wi, Jong Hyun
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.69-78
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    • 2014
  • The purpose of this paper is to analyze a developing process of 3D STEAM based G learning contents. STEAM means Science, Technology, Engineering, Art, Mathematics. It is focused on to raise students interest on science and technology through integrating the subjects together. Also it's purpose is to raise students understanding capabilities on technology convergence and problem solving. Therefore, this paper focused on the analysis of the development of 3D STEAM based G learning contents. Science topic, 'solar system and stars' was decided as a G learning based contents. Students showed higher immersion and motivation on the contents.

Structural Equation Model of Self-Regulated Learning among Nursing Students for Convergence Education (융합 교육을 위한 간호대학생의 자기조절학습 구조모형)

  • Song, MiSoon;Cho, Hyekyung
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.533-541
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    • 2019
  • This study was designed to construct and test a structural equation model for related factors that affect to self-regulated learning in nursing students. The nursing students was asked to complete a questionnaire, and 273 data units were analyzed with Structural Equation Modeling. The hypothetical model fit indices for the model revealed a fit at a recommended level, and 5 of the 6 paths were statistically significant explaining 68% of the variance. Therefore, education that improves self-determination, interpersonal competence and achievement goal orientation will promote self-regulated learning of nursing students. Competence programs to build the self-autonomy and relationships should be developed.

Convergence Strategy for Promoting the Admissions of Adult Learning in the College of Lifelong Education (대학의 평생교육체제 성인학습자 입시홍보 융합전략)

  • Kim, In Sook
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.89-94
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    • 2019
  • The purpose of this study was to empirically analyze the motivation of university lifelong education and the factors that are important in selecting it. In the motivation for participation of adult learners, learning new knowledge and skills in the first place and learning new things in the second place were good, so that they could learn together in the third place. Active school investment in faculty and staff will be needed to increase program diversity and quality through professionalism. Adult learners are getting information from the system they are interacting with, and furthermore, they learn the information from the public relations of university professors. Since they are acquiring paths and information through acquaintances, it is necessary to continuously promote the curriculum to unspecified adult learners. Advertisement should take advantage of various convergence strategies such as hanging banners in the area, publicity of the subway, local newspapers, word of mouth, SNS, and the Internet.

Effect of achievement goal directivity and self-regulated learning strategy on the level of learning achievement (성취목표지향성과 자기조절학습전략이 학업성취도에 미치는 영향)

  • Lee, Sook-Jeong;Shin, Kyoung-Hee
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.829-834
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    • 2013
  • This study intended to find out an efficient teaching-learning method by identifying the effect of achievement goal directivity and self-regulated learning strategy on the level of learning achievement in class. This study analyzed the relationship between the achievement goal directivity and the average and standard deviation of self-regulated learning strategy as well as the relationship between the achievement goal directivity and the learning achievement of self-regulated learning strategy and also analyzed the effect of achievement goal directivity and self-regulated learning strategy on the level of learning achievement, based on the result of survey targeting 133 university students attending the Department of Social Welfare. The findings show that the higher the tendency of achievement goal directivity and self-regulated learning ability, the higher the academic performance, which means that it is necessary to resolve any anxiety through motivation control training and mentoring learning for academic achievement of students and inducing their proactive participation in class.