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http://dx.doi.org/10.7583/JKGS.2014.14.6.69

The Case Study on the Tablet based STEAM G Learning Platform Development  

Wi, Jong Hyun (Dept. of Business Administration, Chung-Ang University)
Abstract
The purpose of this paper is to analyze a developing process of 3D STEAM based G learning contents. STEAM means Science, Technology, Engineering, Art, Mathematics. It is focused on to raise students interest on science and technology through integrating the subjects together. Also it's purpose is to raise students understanding capabilities on technology convergence and problem solving. Therefore, this paper focused on the analysis of the development of 3D STEAM based G learning contents. Science topic, 'solar system and stars' was decided as a G learning based contents. Students showed higher immersion and motivation on the contents.
Keywords
STEAM based G learning; learning platform; convergence learning contents;
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