• Title/Summary/Keyword: Learner-learner interaction

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An Analysis of Elementary School Teachers' Educational Needs on Designing Interactions for Online Mathematics Lessons (온라인 수학 수업에서 상호작용 설계에 대한 초등교사의 교육요구도 분석)

  • Cho, Mi Kyung;Kim, Seyoung
    • Education of Primary School Mathematics
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    • v.25 no.1
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    • pp.19-41
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    • 2022
  • Online classes have become one of the general teaching and learning method in elementary education, and elementary school teachers are essentially required to design and implement online math classes that reflect the characteristics of online environment and the specificity of the subject. The qualitative improvement of online mathematics lessons can start with examining what difficulties teachers actually have in enacting the online lessons, and this study focused on their educational needs by examining the degree to which elementary school teachers perceive and implement in terms of designing online interactions. The result showed that teacher education on Learner-Content Interaction (LC) and Learner-Learner Interaction (LL) was necessary for elementary school teachers designing online mathematics lessons, and the educational needs of detailed items of interactions were confirmed. Furthermore, it was found that there was a difference in educational needs for the types of online interactions according to the career life cycle of elementary school teachers. The instructional design strategies for online interactions in online mathematics lessons and implications for teacher education necessary for elementary school teachers were derived from the result.

Design and Implementation of a Learner-Tutor Interaction Model in a Virtual Education System (가상교육 시스템에서 학습자-튜터간 상호작용 모형 설계 및 구현)

  • Jeong, Eun-Seon;Song, Hee-Heon;Kang, Oh-Han
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.589-594
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    • 2003
  • In this paper, we exmined the effect of leaner-tutor interaction model implemented in a Web-based virtual education system. Also, we proposed a new tutor model as a strategy for solving problems found in learner-tutor intraction in Web-based virtual education. Then, based on the results of previous research, we derived the roles of the tutor, and using the roles, modeled components of interaction between the tutor based on existing Web-based virtual education systems to demonstrate the effect. The results showed that the proposed model is efficient for improving the learners' achievements and interactive activities.

The Roles of Parents in Science Learning at the Everyday Science Classroom in Gwanak-gu (관악구 생활과학교실의 과학학습에서 나타난 부모의 역할)

  • Lim, Ju-Hee;Lee, Ji-Young;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.29 no.4
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    • pp.373-387
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    • 2009
  • The purpose of the study was to investigate the roles of parents in science learning at the Everyday Science Classroom (ESC). Discourses of 20 parent-child dyads were analyzed to identify the roles of the parents and their significance. Data were also gathered through questionnaires that were made to survey the perception of parents and students of the Everyday Science Classroom (ESC) in Gwanak-gu. The results showed that parents played the role of Guide as well as Learner. Parents as the Guide showed roles of Process guide, Cognitive facilitator, Participation inducer, and Authoritative manager. Parents helped their children to accomplish the experiment successfully (34.5%) and offered cognitive scaffolds (21.3%) and affective scaffolds (8.7%) for children to reach a level of understanding that they could not reach by themselves. However, parents who helped their own children without considering their needs repressed children's autonomous learning (1.6%). The roles of parents as the Learner were categorized into Active learner (16.1%), Collaborative fellow learner (15.1%), and Authoritative leading learner (2.7%). The multiple roles of parents can influence the children's understanding of science in both positive and negative ways. This study can provide basic information on the roles of parents and their interaction with their children. Reflection on positive aspects of parent participation in program development will promote the understanding of science in both parents and children.

Effects of Participation Environmental UCC Making Program on Elementary School Students' Environmental Literacy (초등학생의 환경 UCC 제작 참여가 환경 소양에 미치는 영향)

  • Kim, Sin-Bae;Nam, Young-Sook
    • Hwankyungkyoyuk
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    • v.22 no.2
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    • pp.107-117
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    • 2009
  • The purpose of this study is to find out the effects of participation environmental UCC(User Created Content) making program on elementary school students' environmental literacy. Through the questionnaires and the analysis of students' outcomes, the effects of environmental literacy in both quality and quantity was verified. By applying computer programs to make environmental UCC to elementary students, helped them increase their environmental knowledge, and got them to recognize the importance of the environment that surrounds them. Students can find a solution to solve environmental problem from their interaction between the environment and themselves. It could also improve students' ability to think positively. From this research, I hope we require to develop possible programs for various kinds of educational activities based on UCC ones, since we already verified the effects of computer programs to make environmental UCC. The programs to make environmental UCC with learners participated is a kind of good model to reflect the learner's need who is a educational user. Or it could be teaching materials to help meet learner's viewpoint. It can also offer learner-oriented and creative learning and which teachers and learners work together to make a good result and that they make a new wave, instead of being teacher-oriented, which teachers force learners to do something. We can have a feeling of achievement through this and we can expect to enhance both our professional ability as a environmental teacher and the quality of lesson.

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A CSP based Learner Tailoring Question Recommendation Process using Item Response Theory (문항반응이론을 이용한 CSP 기반의 학습자 중심 문제추천 프로세스)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.145-152
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    • 2009
  • Applications such as study guides and adaptive tutoring must rely on a fine grained student model to tailor their interaction with the user. They are useful for Computer Adaptive Testing (CAT), for example, where the test items can be administered in order to maximize the information. I study how to design learner tailoring question process for recommendation. And this process can be applied the CAT and I use the formal language such as CSP in each process development for efficient process design. I use the item difficulty of item response theory for question recommendation process and learner can choice the difficulty step for learning change to control the difficulty of question in next learning. Finally, this method displayed the structural difference to compare between existent and this process.

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Design and Implementation of a Web Courseware for learning ′Digital Circuit′ (′디지털 회로′ 학습을 위한 웹 코스웨어의 설계 및 구현)

  • 이진아;박연식;성길영
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.343-347
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    • 2002
  • In this paper, we can easily update teaming information by using database built in web server system in implementation of a web courseware that a learner can effectively team the 'Digital Circuits' subject. Also, we offered multimedia elements such as graphics, animations, and voices etc. for increasing understanding and interaction of teaming and designed and implemented a simulation-type web courseware of practice-oriented. In result, it can encourage a learner with a motive of learning and increase effects of teaming. Also, a learner can learn various contents because we can add teaming contents to database according to needs. Furthermore, it can improve understanding for teaming by offering feedback on the result. In future, we need to design and implement circuits with more complex and many functions by adding circuit with function that can store.

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Learner Activity Modeling Based on Teaching and Learning Activities Data (교수-학습 활동 데이터기반 학습자 활동 모델링)

  • Kim, Kyungrog
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.9
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    • pp.411-418
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    • 2016
  • Learning analytic has been utilized to helps us to successfully complete the course by using the interaction of the teacher and the learner data generated from the teaching and learning support system. In other words, Learning analytic is a method in order to understand the activities of learners. In the learning analytic, the data model is needed in order to utilize the more useful for teaching and learning activities data. Therefore, in this study, we propose a user centric data model of learning styles and learning objects. This model is expressed by aggregating of user learning style, learning objects, and learning activities. The proposed model is significant that laid the foundation for analyzing the activities of the learners in course units.

A Case Study on Slow Learners' Mathematization of Trigonometric Functions, Using GSP (GSP를 활용한 삼각함수에서 학습부진아의 수학화 과정에 관한 사례연구)

  • Moon, Hye-Ryung;Choi-Koh, Sang-Sook
    • The Mathematical Education
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    • v.49 no.3
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    • pp.353-373
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    • 2010
  • This research was to help slow learners to be motivated and to make their outcome productive, using GSP based on the mathematization theory for learning mathematics, as a way of encouraging the learner-centered approach. With 2 of the second graders in a high school, who had not yet understood trigonometric functions in their first grade period, 7 units of lesson plans were designed for the research. The results showed that first, understanding real life contexts and analyzing properties by observation, and experiment using GSP, to build the concept of trigonometric functions could be a foothold on which learner's organization and outcome from a horizontal mathematization led to vertical mathematization. Despite the delay during the level-up-stage for a while, the learners could attain the vertical mathematization stage and moreover the applicative mathematization through effective use of GSP and the interaction between the learners or a teacher and the learners. Second, using GSP was a vertical tool of connecting horizontal mathematization with vertical mathematization in forming the concept of trigonometric functions and its meaning could be understood by their verbalizing and presenting the outcomes through their active performance. Using GSP is helpful for slow learners to overcome learning difficulties, based on the instructional materials designed by Realistic Mathematics Education.

Implementation of the Realtime Learning Evaluation System and Interaction for Smart Learning (스마트러닝을 위한 실시간 학습평가 및 상호작용 시스템 구현)

  • Lee, Myung-Suk;Son, Yoo-Ek
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.6
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    • pp.245-252
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    • 2013
  • We developed a system which supports the functions of real-time evaluation and feedback for smart learning. The system is consisted of an application for tablet PC and smart phone and the server, and the client exchanges data with the server through wireless communication. Whereby, the proposed system enabled realtime interaction and feedback between learner and teacher or between learners. As a result, the instruction for each learner's level is available using the system, and then it could enhance the level of academic achievement and learning interest.

Structural Analyses on the Effects of Self-regulated Learning and Learning Motivation on Learner-instructor Interactions and Academic Performance in College Learning Environments with e-Learning Contents (대학 이러닝 콘텐츠 기반 학습환경에서 자기조절학습과 학습동기가 학습자-교수자 상호작용 및 학업성취에 미치는 영향의 구조적 관계분석)

  • Kang, Min-Seok;Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.1014-1023
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    • 2013
  • Rapid developments of Information and Communication Technologies(ICT) have made people learn with online contents allowing learning at onilne universities. The environments of offering educational contents at online universities differ from those at offline-based ones, so that alternative variables need to be considered in order to enhance learning effectiveness in online settings. In this study, the effects of Self-Regulated Learning(SRL) and motivation on learner-instructor interactions and academic performance in an online university were addressed. As a result, SRL and motivation not only directly affected both interactions and achievements, but also indirectly affected achievements via interactions. Also, learner-instructor interactions were directly effective on learning achievements. The implications of the research included comprehensive understandings of the structural relationships of teaching- and learning-related variables on learning. Suggestions were made based on the results.