• 제목/요약/키워드: Learner-centered education

검색결과 297건 처리시간 0.03초

웹 기반 PBL을 적용한 원무관리실무 수업에 관한 사례연구 (A Case Study on Application of Web-based PBL to Practical Health Administrative Affairs)

  • 김민경;신경애
    • 대한통합의학회지
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    • 제2권3호
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    • pp.15-22
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    • 2014
  • Backround : The paradigm of recent education has been shifting from existing style of professor-oriented, passive and rote teaching to learner-centered education. Rather than mere delivery of knowledge, today's idea of education uses various audiovisual media to let learners gain more problem-solving skills, judgment, cognitive thinking ability, and creativity to apply to real practice. Also, while current trends and change in policy ask for related industry to require practice-centered teaching learning model, Problem-Based Learning (PBL) is quite effective that it activates problem-solving skills as well as application of National Competency Standards (NCS). Purpose : The purpose of this study was to suggest a teaching learning model article as an approach to apply web-based PBL for patient & medical charge management practices. Discussion & Conclusion : This paper the cases on PBL and presents the teaching learning model on web-based PBL as an approach to applying web-based PBL, which fits Medical Information System Department that combines health-medical treatment and computer applications, to practical health administrative affairs.

가상학습시스템에서 학습자의 자기주도적 학습을 위한 집중도 강화 방안 -초등학교 수학과 4학년을 중심으로- (In the system of virtual studying, A consolidative scheme for learner's self-centered studying -for 4th grade mathematics in elementary school-)

  • 권재승;설문규
    • 정보교육학회논문지
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    • 제3권1호
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    • pp.125-133
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    • 1999
  • This paper is to provide a provision, in the system of virtual studying on the base of web, that can be used when learners(student) don't feel interesting anymore in the situation of unit studying and wanders in virtual space. No doubt, It's possible to provoke learner's interesting with providing such as fine multi-media, graph, and animation. But This study propose a method for learner who is apt to tired of studying although activity program is developing.

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동기식 온라인창업교육의 학습자만족 모델 개발 (A Study on Developing the Model of Learner Satisfaction in Synchronous Online Entrepreneurship Education)

  • 변영조;이상한;김재영
    • 지식경영연구
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    • 제21권2호
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    • pp.119-135
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    • 2020
  • Owing to pandemic (COVID-19), the traditional face-to-face education method has been changed to the non-face-to-face real-time online education methods. Using a real time-based video conference system, synchronous education can be adopted by face-to-face class easily. Specially, it is very important to minimize the difference in learning effects between face-to-face and non-face-to-face in Entrepreneurship education. In this study, in order to derive the factors that affect the satisfaction of learners in synchronous online education, authors collected data from learners taking a synchronous entrepreneurship course. Through previous research, learned the reality of education and the composition of lessons. Spatiotemporal effectiveness, mentor ability, and educational environment influence learning satisfaction. PLS-SEM results revealed that it was confirmed that only spatiotemporal effects affect learner satisfaction. However, the education environment (fluent operation and convenience of function use of real-time based online conference system) effect teaching presence, class structure, and spatiotemporal effects. Through this research, we hope to provide theoretical and practical support for developing effective teacher activities, proper lesson structure, convenient function of the conference system, and learner-centered online learning environment when developing synchronous online classes.

체계적인 학습자 중심의 교수법 모델 개발 및 구현 - H 대학을 중심으로 - (Design and Implementation of a Systemic Learner-centered Teaching Method Model - Focusing on H University -)

  • 김선희;조영식;김보영;한용수
    • 한국엔터테인먼트산업학회논문지
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    • 제15권5호
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    • pp.163-173
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    • 2021
  • 본 연구는 대학교육에 있어서 학습자 중심의 수업을 운영할 수 있는 교수법을 개인이 아닌 대학 전체의 수업운영에 적용할 수 있는 수업모델을 개발 및 구현하고자 하였다. 수업모델개발은 선행연구 분석, 전문가 검토, 수업모델과 설계원리 도출, 시범운영, 1차 설문분석, 모델 및 설계 전략 수정, 그리고 2차 설문분석을 통해 최종 모델을 도출하였다. Shift_N+1수업은 6개의 모델이며 각 모델은 크게 3가지의 파트로 구분된다. 동영상을 활용한 사전학습, 핵심내용에 대한 질의응답 및 심화학습을 하는 대면 수업, 그리고 학생 개별 피드백 및 과정평가이다. 이를 매주 시행할 수 있도록 자체 전산시스템을 구축하였다. 대학의 모든 수업에 학습자 중심의 교육과정을 적용할 수 있는 교수법 모델을 표준화하였다. Shift_N+1교수법은 교과목의 특성을 반영하여 학습자 중심의 학습효과를 최대화하고, 주차별 학생들의 성취도를 파악하여 교육의 질을 향상시키고자 한다.

국내 공학교육에서의 플립러닝 연구에 대한 체계적 고찰 (A Systematic Review of Flipped Learning Research in Domestic Engineering Education)

  • 이지연
    • 공학교육연구
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    • 제24권3호
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    • pp.21-31
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    • 2021
  • Flipped learning, which involves listening to lectures at home and performing dynamic group-based problem-solving activities in the classroom, is recently evaluated as a learner-centered teaching method, and interest and applications in engineering education are increasing. Therefore, this study aims to provide practical guidelines for successful application through empirical research analysis on the use of flipped learning in domestic engineering education. Through the selection criteria and keyword search, a systematic review of 36 articles was conducted. As a result of the analysis, flipped learning research in engineering education has increased sharply since 2016, focusing on academic journals and reporting its application cases and effects. Most of the research supported that flipped learning was effective not only for learners' learning activities(e.g., academic achievement, satisfaction, engagement, learning-flow, interaction), but also for individualized learning and securing sufficient practice time. It was often used in major classes with 15 to less than 50 students, especially in computer-related major courses. Most of them consisted of watching lecture videos, active learning activities, and lectures by instructors, and showed differences in management strategies for each class type. Based on the analysis results, suggestions for effective flipped learning management in future engineering education were presented.

구성주의 관점에서 각과 삼각형의 분류에 관한 초등 교과서 및 교사용지도서 분석 (Analysis of Elementary Textbooks and Guidebook for Teacher regarding the Classification of Angles and Triangles in the Constructivist Perspective)

  • 노은환;강정기
    • 한국수학교육학회지시리즈E:수학교육논문집
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    • 제29권3호
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    • pp.313-330
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    • 2015
  • 분류 활동은 개념 형성과 직결되는 중요한 활동이다. 따라서 분류는 학습자 중심적인 교수를 통해 의미 충실한 학습이 이루어질 필요가 있다. 하지만 분류와 관련한 교수 학습이 '학습자 중심'이라는 구성주의 철학을 잘 반영하고 있을지 의구심이 제기된다. 이에 본 연구에서는 각과 삼각형의 분류와 관련한 초등 교과서 및 교사용지도서의 내용을 구성주의의 관점에서 비판적으로 분석해 보았다. 그 결과 각의 분류에서는 공동체의 합의에 의한 합리적 기준 설정의 기회가 제공되지 않는 문제점이 있었다. 삼각형의 분류는 다양성의 측면에서 다소 급진적인 형태를 띠고 있다는 문제점이 있었다. 또한 삼각형의 분류는 학생 반응 예측에서 이미 그 지식을 습득한 사람에게나 가능한 반응을 제안하는 경우를 접할 수 있었다. 그리고 계층적 분할적 분류에 대한 선택과 논의의 기회가 제공되지 않는 단점을 지니고 있었다. 이러한 특징을 바탕으로 '학습자 중심' 원칙의 충실한 반영, 학생 반응에 대한 신중한 예측, 결과보다 과정에 주목하는 교수를 지향할 것을 제안하였다.

중국 초등학생의 공학 창의적 문제해결력 향상을 위한 미세먼지 STEAM 프로그램 개발 사례 연구 (A Case Study on Development of Fine Dust STEAM Program for Enhancing Engineering Creative Problem Solving Ability of Chinese Elementary School Students)

  • 권해연;변문경
    • 공학교육연구
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    • 제23권2호
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    • pp.14-23
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    • 2020
  • Based on the constructivist learning environments model and the learner-centered psychological principles, STEAM education program with the theme of eliminating smog was developed. Through the program, senior elementary school students will learn and apply the convergence knowledge of science, technology, engineering, arts and mathematics such as the human body's respiratory system (S), immune system (S), big data (M, T), computer programming(M), and aduino sensor utilization (E) directly to solve the problem. After expert validity testing, we found that developed program meet the standards of STEAM education program development and can develop creative thinking skills to find and solve problems in students' daily lives. In addition, this study is meaningful in providing a reference example for the development of STEAM education programs that enhance convergence knowledge in the future.

과학중심 STEAM 수업을 통한 학습자가 인식하는 21세기 학습자 역량 변화 (A Study on Changes in Learners' Recognition of 21st Century Learner Competencies through Science-centered STEAM Class)

  • 심수민;신영준
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권2호
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    • pp.143-154
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    • 2017
  • The purpose of this study is to examine the educational effects of STEAM class by focusing on $21^{st}$ century learner competencies based on burning and extinguishing unit. Two 6th grade classes were divided into experimental group and comparison group to treat the experimental group with elementary science class using STEAM class. General class according to teacher manual was implemented for the comparison group. Elementary science class applying STEAM class was conducted for 9 lessons throughout the experimental period. The result of this study are as follows. Elementary science class with STEAM class had significant effect on 21st century learner competencies compared to traditional instructor-led classroom. Looking specifically, it was a significant difference in the three domains of the seven domains (problem solving, collaboration, flexibility). The study results indicated that STEAM class was effective in improving learners'recognition of 21st century learner competencies.

제 7차 고등학교 수학과 교육과정 적용의 쟁점과 개선방향 - 2005학년도 대학입학전형제도와 관련하여 - (Issues Related to the Application of the 7th National Mathematics Curriculum and the 2005 College Entrance System : Critical Considerations for the Recent High School Mathematics Education in Korea)

  • 장경윤
    • 대한수학교육학회지:학교수학
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    • 제5권1호
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    • pp.27-42
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    • 2003
  • 학습자의 수준 고려, 학습자에 교과선택권 부여. 학교의 재량활동범위 확대 등으로 그 특징을 요약되는 제 7차 수준별 교육과정이 2003 학년도부터 고등학교 수학과의 선택중심교육과정이 적용되면서 교육과정의 취지와 다른 양상이 드러나고 있다. 본 고에서는 제 7차 수학과 교육과정의 성격과 특징, 교육과정 적용을 고등학교 선택중심 교육과정을 중심으로 예상된 문제점과 새롭게 드러난 국면을 살펴보고 그 원인을 2005 학년도 대학입학 제도와 관련시켜 분석한다. 특히 고등학교 선택중심 교육과정의 구성과 선택교과의 특성, 2003 학년도부터 적용되는 선택교과의 적용 실태, 2005학년도 수학능력시험 수리영역과 대학 입학전형정책이 제 7차 고등학교 수학과 교육과정의 적용에 미치는 영향을 논의하고, 현 상황에서 제 7차 교육과정의 효율적인 적용을 위하여 수능체제, 대학입시정책, 연수 등에 관한 실질적인 제안을 제시한다.

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참여디자인을 통한 학습자중심교육환경 재구조화 방향연구 - '사용자-융합플랫폼 프로젝트' 사례를 중심으로 - (A Study on Restructuring of Learner-Centered Education Environment through Participatory Design - Focusing on the 'User-Integrated Platform Project' Case -)

  • 유명희
    • 교육시설 논문지
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    • 제27권2호
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    • pp.35-47
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    • 2020
  • The need for communication is emphasized in decision making, design methods and processes for the educational environment that contain new curricula and learning methods. In this study, we tried to find the direction and agenda of learner-centered environment restructuring through the 'user-integrated platform' in which various subjects related to school space environment understand each other's position and overcome the barriers and prejudices of each sector. The project was planned in a 'bottom-up process' method that uncovered the singularities of the previous stage and led the main contents of the next stage. The various subjects who participated in the project shared their own experiences and different positions regarding the school space. At the workshop, the topics of the participating teams were divided into two categories. The teams in the category of the 'school culture and space' insisted innovation of 'the school culture' as a premise for the restructuring of the 'school space', and proposed schools with different interpretations of 'authority and rules of school', 'the meaning of learning and play' and 'the main character of school. The teams in the category of the 'school borders and spaces' focused on 'communication' and proposed schools containing 'emotional care of students', 'borders between schools and villages', 'village community schools', and 'interspace and niche time'. After the workshop, we were able to derive the direction and architectural strategy of the school space restructuring by analyzing the works of the participants. Through this study, we confirmed the possibility of translating user's ideas into the professional domain through careful planning, preparation, facilitation, and analysis in Participatory Design.