Browse > Article
http://dx.doi.org/10.18108/jeer.2020.23.2.14

A Case Study on Development of Fine Dust STEAM Program for Enhancing Engineering Creative Problem Solving Ability of Chinese Elementary School Students  

Quan, Hai Yan (Department of Child Psychology & Education, Sungkyunkwan University)
Byun, Moon Kyoung (Department of Applied Artificial Intelligence, Sungkyunkwan University)
Publication Information
Journal of Engineering Education Research / v.23, no.2, 2020 , pp. 14-23 More about this Journal
Abstract
Based on the constructivist learning environments model and the learner-centered psychological principles, STEAM education program with the theme of eliminating smog was developed. Through the program, senior elementary school students will learn and apply the convergence knowledge of science, technology, engineering, arts and mathematics such as the human body's respiratory system (S), immune system (S), big data (M, T), computer programming(M), and aduino sensor utilization (E) directly to solve the problem. After expert validity testing, we found that developed program meet the standards of STEAM education program development and can develop creative thinking skills to find and solve problems in students' daily lives. In addition, this study is meaningful in providing a reference example for the development of STEAM education programs that enhance convergence knowledge in the future.
Keywords
Engineering education program; Constructivist learning environments model; Learner-centered psychological principles; Creativity; Engineering creative problem solving;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
1 강범.맹해양.배기형(2018). 중국 문화콘텐츠산업의 수출경쟁력 강화방안. In Proceedings of the Korea Contents Association Conference (pp. 181-182). The Korea Contents Association.
2 김기용.이상원(2019). 초등 실과 생명과학 영역에 기반한 STEAM 교육프로그램 개발 및 적용. 한국실과교육학회지, 32(2), 1-24.
3 김대현(2017). 교육과정의 이해. 서울: 학지사.
4 김승환(2016). 지능정보사회에 대비한 교육의 미래. 한국교원교육학회 학술대회, 11, 1-12.
5 김은주.이진숙(2018). 2014 개정 교육과정의 '안전한 생활'에 대한 초등학교 교사의 관심도와 실행 형태에 관한 연구. 교육학연구, 56(1), 155-185.
6 김일광.박명섭(2015). 우리나라 교육서비스 수출 활성화 방안에 대한 연구. 무역연구, 11, 347-362.
7 강지연(2016). 융합인재교육의 효과성에 관한 메타분석- 융합인재교육의 정책적 목표를 중심으로. 건국대학교 대학원 박사학위논문.
8 방담이.윤회정(2018). 포커스 그룹 인터뷰를 통한 융합 교육평가틀의 제안. 교과교육학연구, 22, 386-399.   DOI
9 박현주 외(2012). STEAM 교육의 구성 요소와 수업 설계를 위한 준거 틀의 개발. 학습자중심교과교육연구, 12(4), 533-557.
10 손미현.정대홍(2019). 융합 사례 분석을 통한 융합교육의 방향성 모색. 학습자중심교과교육연구, 19(11), 889-916.
11 신문승(2018). 융합인재교육(STEAM) 프로그램의 효과에 관한 메타분석. 학습자중심교과교육연구, 18(11), 345-363.
12 심규헌.이상욱.서태원(2014). 아두이노를 활용한 STEAM 커리큘럼 설계, 적용 및 효과 분석. 컴퓨터교육학회논문지, 17(4), 23-32.   DOI
13 심주은.고주영.심재창(2014). 창의성 향상을 위한 아두이노활용 교육과정 개발과 분석. 한국멀티미디어학회논문지, 17(4), 514-525.   DOI
14 이진숙.김은주(2019). 융합인재교육 실행의 문제점과 개선방안에 대한 초등교사의 인식. 초등교육연구, 32(3), 327-355.
15 한국과학창의재단(2015). STEAM 교수학습 준거. https://steam.kofac.re.kr/?page_id=11267
16 최숙영.김세민(2016). 앱 인벤터와 아두이노를 이용한 피지컬컴퓨팅 교육이 공업계 고등학생의 창의.융합적 사고에 미치는 영향. 컴퓨터교육학회논문지, 19(6), 45-54.   DOI
17 최인수(2000). 창의성을 이해하기 위한 체계모델. 생활과학, 3, 441-464.
18 최인수(2015). 창의성의 발견. 경기도, 쌤앤파커스.
19 Akgun, O. E.(2013). Technologyin STEM project-based learning. In STEM Project-Based Learning. The Netherlands: Sense Publishers.
20 Banzi, M.(2009). GettingStarted with Arduino. O'Reilly Media.
21 Peppler, K.(2013). STEAM-Powered Computing Education: Using E-Textiles to Integrate the Arts and STEM. Computer, 46(9), 38-43.   DOI
22 Fu Qian & Liu Pengfei(2016), From Verification to Creation-A Research on STEM Education Performance Models in Middle and Primary Schools. China Educational Technology, 4, 71-78+105.
23 조은미(2018). 한류문화 콘텐츠 영향 및 한류콘텐츠 산업 마케팅 방안 연구. 경영교육저널, 29(1), 27-53.
24 Capraro, R. M., & Slough, S. W.(2013). Why PBL? Why STEM? Why now? An introductionto STEM project-based learning. In STEM Project-Based Learning (pp. 1-5 ). Sense Publishers, Rotterdam.
25 Dong Zehua(2016). On Dilemma and Solution of STEM Curriculum Implementation in China. Global Education, 12, 36-42+62.
26 Guo Ge(2012). Reflections of Interest-based Teaching Principle. Educational Research, 3, 119-124.
27 Jiang Jiafu, Zhang Jiamin & Kong Jing(2017). Research on STEM Education Ecosystem and the Development Path in Our Country-Based on the Experience of STEM Education in America. Modern Educational Technology, 12, 31-37.   DOI
28 Jonassen, D. H.(1999). Designing constructivist learning environments. Instructional design theoriesand models. A new paradigm of instructional theory, 2, 215-239.
29 Jiang Zhihui et al.(2017). A Study on the Strategies of Cultivating Primary and Middle School Students' Learning Power in the Context of STEM Education. China Educational Technology, 2, 25-32 +41.
30 Krajcik, J. S., & Mun, K.(2014). APA Work Group of theBoard of Educational Affairs (1997). Learner-centeredpsychological principles: A framework for school reform and redesign. Washington, DC: American Psychological Association.
31 Qin Jinruo & Fu Gangshan(2017). STEM Education: a Interdisciplinary Education Based on the Real Problem Situation. China Educational Technology, 4, 67-73.
32 LI Huanhuan & Huang Jin(2018). An Analysis of the Ten-year Development Law of STEM Education in China(2009-2018). Journal of Schooling Studies, 5, 63-79.
33 Ministry of Education of the People's Republic of China(2017). Science curriculum standard of compulsory education in primary school. Beijing: People's Publishing House.
34 Ministry of Education of the People's Republic of China(2016). Notice on Printing and Distributing the Outline of the 13th Five-Year Plan for Educational informatization. Retrieved from http://www.moe.edu.cn/srcsite/A16/s3342/201702/t20170221_296857.html
35 Sousa, D. A., & Pilecki, T.(2018). From STEM to STEAM: Using brain-compatible strategies to integrate the arts. (2nded.). Corwin Press.
36 Yang Xiaozhe & Ren Youqun(2015). STEM Education and Maker Education in the Digital Age. Open Education Research, 5, 35-40.
37 Zhao Huichen & Lu Xiaoting(2016). Implementing STEAM Education and Improving the Students' Innovation Ability: An Interview with the STEAM Education Scholars Georgette Yakman in USA. Open Education Research, 5, 4-10.
38 Zhao Xinglong & Xu Lin(2016). STEM Education: Five Major Controversies and Further Discussion. China Educational Technology, 10, 62-65.
39 Zhang Wenlan et al.(2016). The Design and Practice of Project-based Learning Based on the Curriculum Reconstruction Concept in Network Environment. e-Education Research, 37(2), 38-45+53.
40 Zhang Yi et al.(2018). The Impact of a Design-based Integrated STEM Teaching on Students' Interdisciplinary Attitude. China Educational Technology, 7, 81-89.   DOI
41 Zhong Baichang & Zhang Lifang(2014). CTEq's Functions and Enlightenments to China in STEM Education. China Educational Technology, 4, 18-24+86.
42 Zeng Ning, Zhang Baohui & Wang Qunli(2018). A Comparative Analysis of STEM Education Research at Home and Abroad(2008-2017) Based on Content Analysis. Modern Distance Education, 5, 27-38.
43 Zheng Wei(2019). China STEAM Education Development Report. Beijing: Science Press.