• Title/Summary/Keyword: Junior engineering education

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Engineering Educations for Creativity and Design in Mind at HIU (공학교육에서의 디자인 및 창의적 설계교육)

  • Han, Byung-Kee;Jee, Hae-Seong
    • Journal of Engineering Education Research
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    • v.9 no.4
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    • pp.19-27
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    • 2006
  • HIU(Hong-Ik University) has inculcated students with values necessary to serve society as independent, creative, and cooperative professionals. In HIU, students are encouraged to foster independent thinking, free from the influence of others, but are forged to cultivate their creativity in harmony with the knowledge and experience of others. In the department of MSDE(Mechanical and System Design Engineering), students are educated via three major courses for targeting engineering design, Creative Engineering Design (freshman), Design Process (Senior), and Creative Product Development (Junior). All these courses are based on personal tool exercises for design software and hardware and team-project group activities of the students with other team members. This paper will briefly discuss the main focuses of these courses and case studies of the teaching results.

Survey of Status of Operation and Students' Perception about the Theory-focused and Practice-focused Online Classes in Engineering Colleges: Based on the Implementation of Online Class in Response to COVID-19 (공과대학의 이론 및 실험·실습 원격수업 운영현황 조사 및 학생 인식 탐색: COVID-19 대응 운영 중심으로)

  • Kim, Dasom;Lee, Young Hee
    • Journal of Engineering Education Research
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    • v.26 no.5
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    • pp.3-16
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    • 2023
  • This study was to investigate the operation status and the students' perception for both theory-focused and practice-focused online class in engineering college that were implemented in responses to COVID-19. For this purpose of the study, the survey including the open-ended questions were conducted to the 147 students in college of engineering in 2021 at one of the universities located in the metropolitan area. The survey were analyzed by SPSS 26.0 and then findings were as follows. First, while the most students were satisfied with the operation of online classes that were implemented in response to COVID-19, many students were unsatisfied with the practice-focused online class. Also, there were some differences in the level of students' satisfaction for some factors of online class operation in terms of the students' background. Second, there were significant differences in some parts of students' satisfaction in terms of the background of students. specifically, males students were more satisfied with the supports of teaching assistant in online classes than female students and the junior and senior levels of students are more satisfied with the teaching strategies of online classes than freshman and sophomore year students. Third, the level of students' satisfaction was different in terms of the types of online platforms as well as the methods of communication between students and professors. Finally, even though the students in the college of engineering understand the benefits in the online classes, they indicated the limitations and difficulties for participating in practice-focused online class and demanded the improvement of the operation for the online lab classes. The further research needs to be conducted to investigate the status of operation for online lab and practice classes in college of engineering.

Analysing Senior and Junior Biometric Abilities for Personalized UX Design (맞춤형 UX 설계를 위한 시니어와 주니어 사용자의 생체능력 비교 분석 연구)

  • So, Aram;Lee, SeolHwa;Hur, YunA;Whang, Taesun;Lim, HeuiSeok
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.135-138
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    • 2018
  • 스마트 시니어란 기존의 고령자 세대와 달리 문화향유 의욕을 가진 계층으로 컴퓨터, 스마트 기기 등 컴퓨팅 기기를 사용할 수 있고, 취미 문화 활동에 적극적으로 참여한다. 또한 고령자의 인터넷이용률도 증가하고 있다. 하지만 고령자들은 신체적 노화에 따른 한계점에 인터넷이용에 불편을 겪기도 한다. 이에 본 논문에서는 시니어와 주니어의 생체능력 비교실험을 통하여 스마트 시니어를 대상으로 하는 인지반응 분석 기술을 개발하는 것을 목적으로 한다. 시니어와 주니어의 비교분석으로 주니어에서 시니어로 변화되는 과정을 파악할 수 있고 이는 스마트 시니어에게 알맞은 UI/UX제공 및 스마트 시니어에게 최적화된 콘텐츠 및 서비스를 제공할 수 있을 것 이라 사료된다.

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Manufacture Research of Gradual Standard Color Chart for the Capacity of Reinforcement of Practical Color Coordinate Education (색채활용교육의 역량강화를 위한 단계별 표준색표집의 제작 연구)

  • Lee, Kyung-Hee
    • Fashion & Textile Research Journal
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    • v.13 no.3
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    • pp.332-345
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    • 2011
  • This research designed usable standard color chart which was planned by hue and tone color system. This research studied 5 types standard color chart by designed tone map and preceding research. "Basic Color Chart 14 Colors" was planned for kindergarteners. "Primary Color Chart 63 Colors" was planned for schoolboys. "Middle Grade Color Chart 114 Colors" was planned for junior high school students. "High Grade Color Chart 152 Colors" was planned for senior high school students. "Hue and Tone 205 Colors" was planned for university students and general publics. These 5 types standard color chart were produced the trial color coordinate card and attached the Munsell notation which could reappear the spare color paper when needed. These 5 types standard color chart would be offered the data base for efficient color coordinate education as school age.

A Study on Effective Management of Design Included in An Experimental Course (실험교과목에 포함된 요소설계의 효과적인 운영에 대한 연구)

  • Yu, Yun Seop;Kim, Sang-Hoon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.51-55
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    • 2011
  • In this paper, it introduce how to operate the design 1 credit (one hour), containing in the experimental courses (2 credits and 3 hours) of "Basic Electronic Circuit Design and Experiment" and "Advanced Electronic Circuit Design and Experiment" in junior grade of Information & Control Engineering Advanced Course in Hankyong National University. The effective procedures, results, and improvements to operate the design 1 credit (one hour) in combination with the experimental one credit (2 hours), according to the engineering accreditation system, are introduced. To learn an effective design method, students have to learn completely the design courses according to a system diagram for completing design courses.

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A Case Study on Learning Satisfaction and Learners' Needs Towards ${\ll}$Public Speaking${\gg}$ Course at Pusan National University (공학인 대상 ${\ll}$공적 말하기${\gg}$ 교육의 만족도와 학습자 요구 분석 사례 연구)

  • Hwang, Soon-Hee
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.47-58
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    • 2012
  • The purpose of this paper is to verify the education effects of program for engineering students and extract the essential components to be included in the learning contents. For this, we investigated the lecture contents critically and analyzed the evaluation result of questionnaire to examine the students' learning satisfaction and learners' needs concerning the effectiveness of course. The survey using two types of questionnaires was conducted with 210 junior and senior students taking lectures of ${\ll}$Presentation and Debate Skills${\gg}$ in the college of engineering at Pusan National University. According to the evaluation result, students experienced various speech education's effects concerning (1) verbal components, (2) non-verbal components, (3) problem solving competence, (4) teamwork skills, etc. On the other side there have been pointed out as problems in the ${\ll}$Presentation and Debate Skills${\gg}$ class, such as (1) a large number of assignments, (2) insufficiency of more refined evaluation method for the individuals and (3) a well-balanced arrangement between 'theory' and 'practice' was needed. However more importantly, the individual students can not do practice sufficiently owing to the large scale of class. Therefore the various and effective ways to help students improve their communicative competence have to be developed further. Finally, there have been extracted several essential components to be included in the class and implications for ameliorating the class were discussed and suggested in detail.

Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

  • Ramdania, Diena Rauda;Prihatmanto, Ary Setijadi;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.603-611
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    • 2016
  • Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.

A Study on Including the ABEEK Activities in the Professor Evaluation System (공학교육인증활동을 교수업적평가에 반영하는 방안)

  • Park, Jin-Won;Baek, Hyun-Deok
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.93-101
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    • 2009
  • Many engineering professors are forced to execute ABEEK activities. Engineering professors are evaluated by their educational, research and service activities, but are mainly by their research papers published in professional journals. The gap between the duties and the evaluation criteria exists among engineering professors. This paper deals with the possible ways of including the ABEEK activities in the engineering professor evaluation system. Among the five ways suggested for a simple survey, tenured professors prefer to reduce the lecture time but junior professors prefer to reduce the research burden for the benefit from executing ABEEK activities. Based on logical reasoning and the preference among the surveyed professors, ABEEK related activities may be included in the educational part for the professor evaluation system before the ABEEK system is matured. However, ABEEK related activities have to be converted to the duties of engineering professors in the long run as in the US universities.

EPL(Education - Programming - Language) for SW education trend analysis and education scheme presented (SW교육을 위한 EPL(Education-Programming-Language)의 동향 분석 및 교육 방안 제시)

  • Kim, Geun-Ho;Seo, Seong-Won;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.321-324
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    • 2015
  • In this study, depending on the sense of increasing interest in the world-SW education, in the country high and high school was supposed to be implemented from junior high school from 2018 fiscal SW education as a compulsory subject. As a result, even in education, for SW education of students, but some of the teaching and learning methods have been presented, Professor utilizing education programming language which - there is a learning method. Education programming language, depending on the subject and level, but the current of more than 40 educational programming language being used, in this paper, the current, compares the programming language of education that are used in the country of education, analysis using how to use what education of the programming language in the middle, and high school, to try to present how the draft you can.

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Community-Based Learning and Capstone Design (지역사회경험학습과 공학설계교육)

  • Lee, Joo-Sung;Jeong, Bong-Ju
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.180-187
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    • 2010
  • Design and management of information and industrial engineering (DMIIE) is a project-oriented junior/senior class that integrates the methodologies of industrial and information engineering in order to solve real-world problems. It examines social issues, engineering approaches to solve the problems and business models that can generate sustainable value for society. This course help students use their engineering knowledge to assess and solve the problems faced by local community. By conducting real-world projects, students get an opportunity to refine their oral and written communication skills. In this paper, the experience of DMIIE course is presented. The effects of the community-based learning for a senior design course are discussed. The possibility of using this blended type of design course to meet the ABEEK outcomes is also stated.

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