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http://dx.doi.org/10.9717/kmms.2016.19.3.603

Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach  

Ramdania, Diena Rauda (Dept. of Information Systems, Pukyong Nat. Univ. (PKNU))
Prihatmanto, Ary Setijadi (School of Electrical Engineering and Informatics, Institute of Technology)
Kim, Myong Hee (Dept. of IT Convergence and Application Engineering, PuKyong Nat. Univ.)
Park, Man-Gon (Dept. of IT Convergence and Application Engineering, PuKyong Nat. Univ.)
Publication Information
Abstract
Educational games offer an opportunity to engage and inspire students to take an interest in every subject material in school. The "fun" obtain when playing games become a trigger for the use of games in learning. However, there are doubts whether the players actually learn while they are having fun. Vidyanusa is an Online Mathematics Education Game being developed by Crayonpedia Education Ecosystem in Indonesia. The learning goal of Vidyanusa is to engage junior high school students in learning mathematics. In this paper, we design the Vidyanusa game material Functions and Relations by using Balanced Design Approach. This approach has three models in succession; the Content Model outlines the purpose of the game, the Task Model maps out the mission, and the Evidence Model outlines student measurement. This paper will then discusses the quality of games produced in term of Usability factor for effective results and objective. The measurement of the game was carried out based on International Standard ISO/IEC 9126-1 FDIS about Software Quality Product.
Keywords
Balanced Design Approach; Educational Game; Mathematic Game; Software Quality Product; ISO/IEC 9126-1 FDIS; Student Assessment;
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