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주민주도적인 가족친화마을만들기를 위한 기관의 역할 - 살기좋은마을만들기 사례분석을 중심으로 - (The Role of Institution for Family-Friendly Community Initiated by Local People - The Case Study of Livable Community Making Projects -)

  • 차성란
    • 가족자원경영과 정책
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    • 제14권4호
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    • pp.77-100
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    • 2010
  • Locals' initiating the community making projects is considered as a good approach in terms of the effectiveness, sustainability and government's budget. But there are not the local institutions' support, while local people alone may face difficulties in starting and managing the projects. This study is to explore the roles of the institutions for starting and managing the family-friendly communities. For this purpose, 18 secondary source cases from the livable community making projects were analyzed. And the major findings of this study were as follows: The (local) institutions need to gain credibility from the locals before starting the family-friendly community project. In the motivation steps, the institution performs the role of a proposer, a survey researcher, an opinion gatherer and mediator. In the systematization steps, the institution needs to perform as a mentor, a developer of human and non-human resources, a conflict mediator, an education practitioner, an instructor, a networker, and an administrative staff. In the execution steps, the institution needs to perform as a cultural program planner, a public relations personnel, and an assessor. In conclusion, the institution needs to train community coordinator and develop programs to educate local residents for the effective family-friendly community projects.

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Microsoft-Kinect 센서를 활용한 화자추적 시스템 (Microsoft-Kinect Sensor utilizing People Tracking System)

  • 반태학;이상원;김재민;정회경
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.611-613
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    • 2015
  • 멀티미디어 강의실에서는 자동 강의 저장뿐 아니라 카메라의 추적도 자동으로 추적하여 저장되도록 발전하고 있다. 기존의 추적 시스템은 별도의 센서를 몸에 부착하여 추적하거나 전면에 센서를 시공하여 추적하는 불편함이 있었고 동시에 여러명이 전면에 나타나면 에러가 발생하여 추적이 안된다거나 하는 문제점이 있었다. 본 논문에서는 Microsoft-Kinect 센서를 이용하여 화자(강사)의 위치 및 행동을 분석하며, 이를 PTZ 카메라 및 강의 저장 수업녹화 시스템과 연동하여 강의실 수업 녹화시에 효과적인 콘텐츠 생산을 가능하도록 하는 무인화자 추적 솔루션에 대하여 기술하였다.

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신규졸업간호사가 지각한 핵심기본간호술 수행 자신감 (Perceived Confidence in Practice of Core Basic Nursing Skills of New Graduate Nurses)

  • 김연하;황선영;이애영
    • 한국간호교육학회지
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    • 제20권1호
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    • pp.37-46
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    • 2014
  • Purpose: This study was to measure and identify the differences of perceived confidence in practice of core basic nursing skills performed by new graduate nurses in Korea. Methods: The tool used in this study was a questionnaire for measuring the confidence in 20 items of core basic nursing skills which was structured based on Korean Accreditation Board of Nursing Education tool. 231 new graduate nurses participated in this study. The reliability of this questionnaire had Cronbach's ${\alpha}$ .918. Results: Subjects who experienced simulation education and standard patient education were 86.6% and 35.9%, respectively. Item enema intervention, tracheostomy care, and blood transfusion showed low practice confidence level. These items showed significant differences on whether the subjects experienced simulation and clinical practicum or not. Conclusion: Developing and managing clinical education program under deep cooperation between practicum agency and clinical instructor are needed. Simulation practicum will complement insufficient core basic nursing skills between newly graduated nurses before they allocate at the clinical department.

멀티미디어 전문가 양성을 위한 프로젝트식 강의 모형 설계에 관한 실증적 연구 (A empirical study on the design of project-oriented teaching models to bring up the experts in the multimedia industry)

  • 신영일;신건철
    • 디지털콘텐츠학회 논문지
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    • 제7권2호
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    • pp.95-102
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    • 2006
  • 급증하는 멀티미디어 전문가 수요를 충족시키기 위하여 대부분 대학에서 멀티미디어 강좌가 개설되고 있고, 수강자들의 사전학습이 증가하고 있으며, 컴퓨터를 활용한 이미지 편집 등의 분야에서 사전학습은 일반화되었다. 하지만, 대부분의 강좌에서는 전통적인 학습모형을 유지하고 있기에, 사전학습자들을 위한 특화된 학습설계가 이루어지지 않고 있다. 본 논문은 멀티미디어 분야에서의 사전학습자들의 특성을 규명하고, 이들의 학습욕구를 지원하는 강좌의 설계와 교재의 특징을 제안한다. 이를 위하여, 교육공학에서 새로운 패러다임으로 논의되는 구성주의와 문제 중심 학습 개념을 컴퓨터그래픽 분야에 적용하였고, 이를 통한 멀티미디어 전문가 양성을 효율적으로 지원하는 대학 강의의 특징을 밝힌다.

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스마트 교육 환경에서 의사소통교육을 위한 지능형 적응 학습에 관한 연구 (A Study on the Intelligent Adaptive Learning for Communication Education in Smart Education Environment)

  • 구진희;김경애
    • 공학교육연구
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    • 제20권3호
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    • pp.25-31
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    • 2017
  • As the world enters the era of the Fourth Industrial Revolution, which is represented by advanced technology, it not only changes the industrial field but also the education field. In recent years, Smart Learning has enriched learning by using diverse forms and technologies that utilize vast amount of information about learners' individual knowledge through the emergence of realistic and intelligent contents that combine high technology such as artificial intelligence, big data and virtual reality and there is an increasing interest in intelligent adaptive learning, which can customize individual education. Therefore, the purpose of this study is to explore intelligent adaptive learning method through recent smart education environment, beyond traditional writing-based communication education which is highly dependent on the competency of instructors. In this study, we analyzed the various learner information collected in the communication course and constructed a concrete teaching and learning method of intelligent adaptive learning based on the instructor's intended smart contents. The result of this study is expected to be the basis of highly personalized teaching and learning method of digital method in communication education which is emphasized in the fourth industrial revolution era.

흑백게임을 활용한 수학영재들의 R&E 연구 소재 개발 (Developing a Material Topic and some Questions with Blackout Game for the Mathematically Gifted Students'' R&E)

  • 류창우;송영무
    • 대한수학교육학회지:학교수학
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    • 제12권3호
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    • pp.337-351
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    • 2010
  • 게임은 일정한 크기의 체스판 모양의 사각판 위에서 일정한 규칙으로 칸의 색깔을 바꾸어 가면서 모든 칸의 색을 통일하는 것을 목표로 하는 게임이다. 이 게임의 규칙은 단순하지만 그 안에는 다양한 수학적 모델링이 포함되어 있다. 본 연구는 흑백게임을 소재로 S대학부설 과학영재교육원의 R&E 프로그램을 진행하면서 중학교 수학영재학생들이 수학적 모델링을 만들어보고 탐구해가는 소재를 개발하였다. 그 결과 이 게임을 수학영재교육용 수업이나 수학영재들의 연구 소재로 활용할 수 있는 4가지 수학적 모델링(패턴 분석, 대응 관계, 동치류 분석, 선형대수학적 분석)이 가능함을 확인하고 더불어 교사들이 유용하게 활용할 수 있도록 각각의 모델링 유형별로 몇 가지 발문도 제안한다.

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Clark의 통합교육모형(IEM)을 적용한 과학 수업이 초등과학영재반의 학업 성취도와 과학적 태도에 미치는 영향 (The Effects of Science Instruction using Integrative Educational Model(IEM) in Elementary Science Gifted Classes on Academic Achievement and Scientific Attitude)

  • 배진호;김동국
    • 한국초등과학교육학회지:초등과학교육
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    • 제30권4호
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    • pp.490-503
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    • 2011
  • The purpose of this study was to investigate the effects of science instruction using integrative educational model on academic achievement and scientific attitude in gifted classes on elementary science. Integrative educational model (hereafter referred as IEM) was developed by synthesizing the findings from brain research, the new physics, general systems theory, and educational psychology. 77 6th graders of B Metropolitan City's Elementary Gifted Education Center were took part in this study. The experimental group, consisting of 39 students, was applied to the instruction using IEM, while the comparison group, 38 students, was applied to instructor- led instruction. The results of this study were as follows: First, the science instruction using IEM had a positive effect on improving achievement in gifted classes on elementary science. Second, the science instruction using IEM had an influence on inquisitiveness and openness of the lower domains of learners' scientific attitude. Third, the science instruction using IEM had a positive response to learners' interest, comprehensibility about lesson contents, and ability to concentrate on classes.

개인화된 자기조절 학습 시스템 설계 및 구현 (Design and Implementation of an Individualized Self-Regulated Learning System)

  • 황현아;임한규
    • 한국콘텐츠학회논문지
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    • 제5권2호
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    • pp.19-28
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    • 2005
  • 웹 기반 교수-학습 시스템은 학습자 중심의 학습 환경으로 지속적인 변화를 지향해왔으며, 특히 자기 주도적이고 적극적인 학습 형태인 자기조절 학습은 이상적인 학습 형태로서 이에 대한 관심이 증가하고 있다. 본 연구에서는 학습자가 시스템과의 계약과정을 거쳐 자신의 요구와 학습 수준에 따른 개인화된 코스웨어를 구성할 수 있다. 시스템에서 분석된 결과를 통해 자신의 학습 진행과 결과를 인지하고, 학습전략을 수립하여 효과적으로 학습목표에 도달할 수 있는 자기조절 학습 시스템을 설계 구현하였다. 제안된 시스템은 학습자에게 개인의 특성을 고려한 차별화되고 유연성 있는 개인화된 학습 서비스를 자기 주도적으로 진행할 수 있는 학습자 위주의 학습 환경을 제공한다.

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학습자의 경험 분석을 통한 플립 러닝의 재해석 (Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences)

  • 이예경;윤순경
    • 공학교육연구
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    • 제20권1호
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.

과학·공학 융합 수업의 중학교 현장적용을 위한 전문가 제안 (Expert Suggestions for the Implementation of Science and Engineering Integrated Lesson in Middle Science Classrooms)

  • 이효진;남윤경
    • 공학교육연구
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    • 제23권3호
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    • pp.20-31
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    • 2020
  • The purpose of this study is to suggest a meaningful way of implementing science and engineering integrated lessons in school science settings. To this end, two types of science and engineering integrated lesson units (focusing on the physic concepts of light and wave) were developed based on the core elements of science and engineering integrated lesson; object, context, engineering design, and connection with science. These two units were implemented in free semester program in a middle school in a metropolitan city. Throughout the process of program implementation, instructor's reflection and focus group interview with participant students were collected to reveal problems arising from the field implementation. In addition, engineering education experts were interviewed to discuss the potential problems and possible solutions for the problems. As results of the study, five main problems of implementing escience and engineering integrated lessons in a school science setting were revealed and practical solutions for the problems were suggested by the experts.