• 제목/요약/키워드: Impulsive effects

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쇼핑체험과 충동구매간 관계에서 의류 구매자의 조절초점 역할에 관한 연구 (The Moderating effects of clothing consumers' regulatory focus on the relationship between shopping experience and impulsive buying)

  • 서용한
    • 경영과정보연구
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    • 제32권2호
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    • pp.237-257
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    • 2013
  • 본 연구는 쇼핑체험이 충동구매에 미치는 영향에 있어 소비자의 조절초점이 어떤 역할을 하는지 검토하는데 초점을 맞춘다. 즉 의류매장에서 느끼는 쇼핑체험이 소비자의 조절초점성향에 따라 충동구매에 미치는 영향에 차이가 있는지를 실증한다. 실증연구 결과를 요약하면 다음과 같다. 첫째, 의류매장의 체험요소인 감각적 체험과 감성적 체험은 통계적으로 유의한 수준에서 충동구매에 긍정적인 영향을 미치고 있는 것으로 나타난 반면, 합리적 체험은 충동구매에 부정적 영향을 미치고 있는 것으로 조사되었다. 둘째, 쇼핑체험 요소가 충동구매에 미치는 영향은 소비자의 조절초점성향에 따라 차이가 있음을 확인하였다. 감성적 체험이 충동구매에 미치는 영향은 예방초점 소비자보다는 향상초점 소비자에게서 더 크게 작용하는 것으로 나타났다. 이에 반해 합리적 체험이 충동구매에 미치는 부(-)적 영향은 향상초점 소비자보다는 예방초점 소비자집단에서 더 낮은 것으로 나타났다. 연구결과를 종합하면, 소비자의 쇼핑체험은 충동구매행동에 유의한 영향을 미치며, 이러한 영향은 소비자의 조절초점에 따라 차이가 있음이 확인되었다.

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THREE SOLUTIONS FOR A SECOND-ORDER STURM-LIOUVILLE EQUATION WITH IMPULSIVE EFFECTS

  • HAGHSHENAS, HADI;AFROUZI, GHASEM A.
    • Journal of applied mathematics & informatics
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    • 제38권5_6호
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    • pp.407-414
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    • 2020
  • In this article, a second-order Sturm-Liouville problem with impulsive effects and involving the one-dimensional p-Laplacian is considered. The existence of at least three weak solutions via variational methods and critical point theory is obtained.

PRACTICAL OBSERVER FOR IMPULSIVE SYSTEMS

  • Ellouze, Imen
    • 대한수학회지
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    • 제51권1호
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    • pp.99-111
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    • 2014
  • In this paper, we deal with the problem of practical observer design and the practical stabilization for a class of perturbed impulsive systems. We show that, under the classical conditions of uniform complete controllability and uniform complete observability of the nominal system without impulsive effects, it is possible to design an observer controller for a class of perturbed linear impulsive system when the origin is not an equilibrium point.

심리적 기제가 충동구매 성향에 미치는 영향과 충동구매 성향에 따른 구매 후 평가의 차이: 의류제품 구매 상황을 중심으로 (Antecedents and Outcomes of Types of Impulsive Buying: Focused on Apparel Products)

  • 공문성;정재은
    • Human Ecology Research
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    • 제52권2호
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    • pp.175-188
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    • 2014
  • This study examined the effects of demographic variables and psychological mechanisms (self-efficacy, need for closure, and fashion innovativeness) on each of the four types of impulsive buying, including suggestion impulsive buying, stimulus impulsive buying, pure impulsive buying, and reminder impulsive buying. In addition, the study analyzed the impact these four types had on evaluations after impulsive buying (i.e., diversion in mood, regret for buying decision and a sense of financial loss, and dissatisfaction of products). Data was collected by a marketing research company from five hundreds consumers in seven different cities of South Korea who experienced impulsive buying in the off-line apparel stores within the past three months. The results of regression analyses indicated that self-efficacy and gender significantly affected suggestion impulsive buying. That is, the higher consumers' self-efficacy, the greater their suggestion impulsive buying was. In addition, women had higher Suggestion Impulsive Buying than men did. However, in case of Stimulus Impulsive Buying, gender was the only significant antecedent. That is, women had higher stimulus impulsive buying than men did. In terms of pure impulsive buying, fashion innovativeness was a significant predictor, and for the reminder impulsive buying level, fashion innovativeness and need for closure were significant predictors. Finally, pure and suggestion impulsive buying were correlated with positive consumer evaluations, while both stimulus and reminder impulsive buyings were correlated with negative consumer evaluations. Implications and future studies were discussed.

한미 대학생 소비자의 충동구매성향 비교연구 : 자기조절학습과 자기조절소비를 중심으로 (A Cross Cultural Study of Self-Regulation and Impulsive Buying of College Students from South Korea and United States)

  • 황진주;이은배
    • 한국IT서비스학회지
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    • 제18권5호
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    • pp.183-191
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    • 2019
  • The purpose of this study is to compare the impulsive purchasing tendency of Korean and U.S. college students. In particular, the study examined the effects of self-regulated learning and self-regulated consumption on college students' impulsive buying tendency. A total of 680 valid samples were obtained from online self-reported surveys in Korea and the United States. Both self-regulated learning and self-regulated consumption (self-control and self-supervision) were higher in US college students than Korean students. Self-regulated learning did not influence impulsive purchasing tendency. However, the impulsive purchasing tendency increased as the level of self-supervision among self-regulated consumption decreased. When purchases were made in stores, impulsive purchasing tendency increased in both South Korea and the US. Therefore, it is necessary to make efforts to decrease the impulsive purchasing tendency by fostering self-regulated consumption capacity of college students through consumer education.

수변 공사에 의한 충격음의 특성과 어류에 미치는 영향 (Characteristics of Impulsive Noise of Waterfront Construction Site and Its Effects on Fishes)

  • 배종우;박지현;윤종락
    • 한국소음진동공학회논문집
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    • 제19권9호
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    • pp.928-934
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    • 2009
  • Underwater impulsive sound such as underwater blasting noise, piling noise and stone breaking hammer affects marine animal hearing response and organs. This study describes the characteristics of various impulsive noise from waterfront construction site and their effect on fish. Time constant, peak pressure, energy and SEL(sound exposure level) of four different underwater impulsive sounds are quantified. Auditory and non-auditory tissue damage ranges are derived by comparing their quantities to the exposure criteria for fish. Damage ranges of auditory tissue and non-auditory tissue of underwater boring blast of 150 kg of charge, are about 100 m and 300 m, respectively. Other three impulsive sounds also gives damage effects but less than that of underwater boring blast.

QUALITATIVE ANALYSIS OF A LOTKA-VOLTERRA TYPE IMPULSIVE PREDATOR-PREY SYSTEM WITH SEASONAL EFFECTS

  • Baek, Hun-Ki
    • 호남수학학술지
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    • 제30권3호
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    • pp.521-533
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    • 2008
  • We investigate a periodically forced Lotka-Volterra type predator-prey system with impulsive perturbations - seasonal effects on the prey, periodic releasing of natural enemies(predator) and spraying pesticide at the same fixed times. We show that the solutions of the system are bounded using the comparison theorems and find conditions for the stability of a stable prey-free solution and for the permanence of the system.

청소년의 가족기능과 우울이 충동성에 미치는 영향 (Effects of Family Function and Depression on Impulsive Behavior in Adolescents)

  • 이혜순;옥지원
    • 기본간호학회지
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    • 제19권3호
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    • pp.374-382
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    • 2012
  • Purpose: The study was done to influence of family function and degree of depression on impulsive behavior in adolescents. Method: Using convenience sampling 780 adolescents were recruited from October 29 and November 9, 2011. Data were collected using self-report questionnaires which included items on general characteristics, family function, depression, and impulsive behavior. Data were analyzed using t-test, ANOVA, Scheffe test, Pearson Correlation Coefficient, and hierarchical regression analysis. Results: The major findings of this study were as follow; 1) There was a significant negative relationship between family function and impulsive behavior (r=-.236, p<.001) and a positive relationship between depression and impulsive behavior (r=.342, p<.001). 2) Factors with a significant negative association with impulsive behavior were higher school records (${\beta}$=-.112, p<.001) and family function: positive resolution of family problems (${\beta}$=-.213, p=.008), while a significant positive association was found for unsatisfactory school life (${\beta}$=.103, p=.016), family function: emotional reactivity (${\beta}$=.159, p=.028), and depression (${\beta}$=.301, p<.001). These variables explained 20.1% of variance for impulsive behavior. Conclusion: The results of this study identify a relationship between family function, depression, and impulsive behavior in adolescents indicating variables to be addressed to reduce impulsive behavior. These variables can be used in developing intervention programs.

자아개념이 휴대폰 충동구매와 감정반응에 미치는 영향 (Effects of Self Concept on Impulsive Cellular Phone Purchase and Emotional Response)

  • 손준상
    • 한국컴퓨터정보학회논문지
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    • 제16권7호
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    • pp.173-181
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    • 2011
  • 본 연구에서는 자아개념이 충동구매와 구매 후 감정반응에 어떤 영향을 미치는지 알아보고자 하였다. 이를 위해서 자아개념의 사회의존성-독립성에 따라 2개의 집단으로 나누어 충동구매와 구매 후 감정에 미치는 영향을 분석하였다. 충동구매는 계획성 정도에 따라 충동구매 집단과 비충동구매 집단으로 나누어 구매 후 감정을 비교하였다. 또한 심사숙고성-즉흥성 정도를 이용하여 자아개념과 구매 후 감정과의 관계를 재 검정하였다. 연구결과를 보면, 충동구매집단은 죄책감, 후회, 행복감에서 비충동구매 집단보다 높았고 자긍심에서는 비충동구매 집단이 높았다. 자아개념은 충동구매에 유의적 영향을 미쳤으며, 죄책감, 후회, 행복감에서 충동구매의 구매 후 감정에 미치는 영향을 조절하였다. 그러나 자긍심에 대해서는 조절효과가 나타나지 않았다. 이런 결과는 사회적으로 독립적인 자아개념을 가진 소비자들이 충동구매 후에 높은 부정적 감정(죄책감, 후회)과 함께 긍정적 감정(행복감)을 갖지만, 충동구매자체에 대해서는 바람직한 구매전략으로 보지 않고 있음을(낮은 자긍심) 나타낸다고 할 수 있다.

온라인 게임 중독 특성이 자아통제를 통해 충동성 범죄에 미치는 영향 (Effects of online game addiction on impulsive crime through Self-control)

  • 이지엽;권두순
    • 디지털산업정보학회논문지
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    • 제13권1호
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    • pp.135-145
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    • 2017
  • Distribution of online media sharply accelerated in the modern society, leading to robust increase in the time where individuals spend their leisure time on the Internet. One of the most popular entertainments among this is the video game industry, which gradually came to possess the characteristics like violence, cruelty, gambling, and sexuality, in order to gain attention. This study aims to investigate the addiction characteristics of users of domestic online games and to verify the causal relationship of these factors on the factors that affect impulsive crimes through Self-control. For practical verification of this study, survey was conducted for students of W High School in Incheon. This study is meaningful in that it prepared a theoretical foundation in the process of inferring criminal intent for impulsive crimes based on the effects of online games on impulsiveness, aggression, and addiction. It is also significant in that it presented a new mechanism that ego control, which occurred in the process of presenting a new variable of negative effect of online game on the criminal intent of impulsive crime, affects impulsive crime.