• Title/Summary/Keyword: Image Contents

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Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.658-670
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    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

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Application and Analysis of Handheld Camera Technique in 3D Animation (3D애니메이션에서 핸드헬드 카메라 기법의 적용 및 분석)

  • Gu, Jing;Jeon, Hyung Jin;Pak, Hong Sik
    • Journal of Korea Multimedia Society
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    • v.20 no.11
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    • pp.1820-1827
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    • 2017
  • With the development of 3D technology, image expression has been widely used in the field of 3D animation these days for the purpose of illustrating a certain image, feeling or status. In this paper, we examine how it affects to audiences' feelings and senses when we applied the handheld camera technique to other kinetic characteristics. In addition, we analyze the scenes which the handheld camera technique is applied into each characteristic from movie contents, present the kinetic characteristics of the handheld camera technique, and study the scenes that can apply this technique with 3D animation and its influence.

EPD File Generation System Based on Template for Choosing E-paper Contents Layout

  • Son, Bong-Ki
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.12
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    • pp.107-114
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    • 2018
  • We propose EPD(Electrophoretic Display) file generation system based on template that enable users to choose contents layout for E-paper display. And also we show implementation results that apply the proposed system in digital doorsign management field adopting E-paper display. Template includes information for contents layout which is composed of standard form image to be used as background image, coordinates of area for dynamic data to be inserted, data source about dynamic data, and characteristic data of EPD panel for displaying contents. System administrator registers templates in Forms Server. When user chooses a contents layout, Forms Server automatically generates EPD file for displaying contents in E-paper by using information of the template and sends EPD file into doorsign. Strength of the proposed system lies in reflecting user preference about contents design and adding personal data into E-paper contents by smartphone application.

Study on AI-based content reproduction system using movie contents (영화를 이용한 AI 기반 콘텐츠 재생산 시스템 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.336-343
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    • 2021
  • AI technology is spreading not only to industrial fields, but also to culture, art, and content fields. In this paper, we proposed a system based on AI technology that can automate the process of reproducing contents using characters for movie contents. After creating the basic appearance of the character by using the StyleGAN2 model from the video extracted from the movie contents, analyzing the character's personality and propensity using the extracted dialogue data, it was determined from the contemplative appearance based on the yin-yang and five elements to the character's propensity. Accordingly, the external characteristics are reflected in the character. Using the OpenPose model, a character's motion is created, and the finally generated data is integrated to reproduce the content. It is expected that many movie contents can be reproduced through the study of the proposed system.

A Design and Implementation of algorithm choosing Context-based Image used Multimedia Communication (멀티미디어 통신을 이용한 내용기반 이미지 추출 알고리즘 설계 및 구현)

  • 안병규
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1421-1426
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    • 2001
  • Nowadays, as the quantity of multimedia information increases rapidly, an efficient management for multimedia has become more important. In this paper, to index and search multimedia contents efficiently, we designed the algorithm searching specific image and saving the extracted image using the semantic information extraction scheme based on contents and it is one of the schemes to indexing and searching of video data. After extracting the RGB information from input image, while all frames of video is inspected sequentially, the specific image is saved through referring to the position and distribution of contents from the collection scheme of RGB range. In case of using the proposed image extraction algorithm, because only saved video is searched instead of the whole the searching time can be reduced.

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Improving Image Quality of MRI using Frequency Filter (Frequency Filter를 사용한 MRI 영상 화질의 향상)

  • Kim, Dong-Hyun
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.309-315
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    • 2009
  • Image reconstruction of Inverse Fourier Transform after Frequency Domain Data is filtered applies to Image signal acquired from MR. There are various kinds of image processing techniques; image preprocessing, image reconstruction, image compression, image restoration image mixture, noise and artifact elimination, and image quality improvement. In this paper, optimum filter applicable to diagnosis in clinic by comparing and analyzing the characteristics of the filter will be explained. Fermi-Dirac filter will improve the image quality better than the previous MR image.

An Image Resolution Enhancement Algorithm Using Low Level Interpolation (하위 레벨 보간을 이용한 영상 해상도 향상 기술)

  • Kim, Won-Hee;Kim, Jong-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.865-869
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    • 2009
  • An image resolution enhancement is mainly utilized as pre-processing technique for various image processing application. It requires to decrease image quality deterioration such as blurring. In this paper, we propose an image resolution enhancement algorithm using low level interpolation. In the proposed algorithm, we calculate an error using low level interpolation, estimate an error image from the calculated error. The estimated error image is added interpolated high resolution image, it become lastly reconstruction image. Our experiments obtained the average PSNR about 1dB which is improved results better than conventional method for sensitive image quality. Also, subjective image quality with edge region is more clearness. The proposed method may be helpful for applications in various multimedia systems such as image restoration.

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Real-time Montage System Design using Contents Based Image Retrieval (내용 기반 영상 검색을 이용한 실시간 몽타주 시스템 설계)

  • Choi, Hyeon-Seok;Bae, Seong-Joon;Kim, Tae-Yong;Choi, Jong-Soo
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.313-322
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    • 2006
  • In this paper, we introduce 'Contents Based Image Retrieval' which helps a user find the images he or she needs more easily and reconfigures the images automatically. With this system, we try to realize the language of (motion) picture, that is, the Montage from the viewpoint of the user. The Real-time Montage System introduced in this paper uses 'Discrete Fourier Transform'. Through this, the user can find the feature of the image selected and compare the analogousness with the image in the database. This kind of system leads to the user's speedy and effective retrieving, Also, we can acquire the movement image of the user by Camera Tracking in Real-time. The movement image acquired is to be reconfigured automatically with the image of the user. In this way, we can get an easy and speedy image reconfiguration which sets to the user's intention. This system is a New Media Design tool(entertainment) which induces a user enjoy participating in it. In this system, Thus, the user is not just a passive consumer of one-way image channels but an active subject of image reproduction in this system. It is expected to be a foundation for a new style of user-centered movie (media based entertainment).

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Subject Test Using Electroencephalogram According to Variation of Autostereoscopic Image Quality (무안경 입체영상의 화질변화에 따른 뇌파 기반 사용자 반응 분석)

  • Moon, Jae-Chul;Hong, Jong-Ui;Choi, Yoo-Joo;Suh, Jung-Keun
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.4
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    • pp.195-202
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    • 2016
  • There have been many studies on subject tests for 3D contents using 3D glasses, but there is a limited research for 3D contents using autostereoscopic display. In this study, we investigated to assess usability of electroencephalogram (EEG) as an objective evaluation for 3D contents with different quality using autosteroscopic display, especially for lenticular lens type. The image with optimal quality and the image with distorted quality were separately generated for autostereosopic display with lenticular lens type and displayed sequentially through lenticular lens for 26 subjects. EEG signals of 8 channels from 26 subjects exposed to those images were detected and correlation between EEG signal and the quality of 3D images were statistically evaluated to check differences between optimal and distorted 3D contents. What we found was that there was no statistical significance for a wave vibration, however b wave vibration shows statistically significant between optimal and distorted 3D contents. b wave vibration observed for the distorted 3D image was stronger than that for the optimal 3D image. This results suggest that subjects viewing the distorted 3D contents through lenticular lens experience more discomfort or fatigue than those for the optimum 3D contents, which resulting in the greater b wave activity for those watching the distorted 3D contents. In conclusion, these results confirm that electroencephalogram (EEG) analysis can be used as a tool for objective evaluation of 3D contents using autosteroscopic display with lenticular lens type.

A Study on Visual and Auditory Inducement of VR Image Contents and the Inducement Components of for Immersion Improvement (몰입감 향상을 위한 VR 영상 콘텐츠의 시청각 유도와 구성요소에 관한 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.495-500
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    • 2016
  • Since 2016, the VR market has been on the rapid growth. The most critical and arising issue in the VR market is VR contents. That is because it is necessary to develop making techniques and various VR contents to satisfy users' immersion and interaction as much as possible. Therefore, this study focused on VR image contents, conducted domestic and foreign cases of the components of visual and auditory inducement to keep and improve immersion, and thereby tried to find a right direction of visual and auditory inducement. As a result, the visual and auditory components of visual and auditory inducement were found to be photographing, edition, lighting, stitching, graphics, effect, voice actor's narration, dubbing, character voice, background sound, and sound effect; its technical and content components were found to be photographing technique, edition technique, lighting, stitching, graphics and effect, sound and sound effect, and theatric direction based on Mise-en-Scene, lines and narration of characters, and movements of characters and objets. For VR image contents, not only visual and auditory components, but technical and content components are necessary to improve immersion. In the future, it will be necessary to continue to research them.