• Title/Summary/Keyword: ICT literacy Education

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Analysis of the Effects of Learners' Visual Literacy and Thinking Patterns on Program Understanding and Writing in Basic Coding Education for Computer Non-majors (컴퓨터 비전공자를 위한 기초 코딩 교육에서 학습자의 시각적 문해력과 사고 유형이 프로그램 이해와 작성에 미치는 영향 분석)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.1-11
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    • 2020
  • As software and artificial intelligence education became more and more important, in December 2019, the Ministry of Science and ICT announced plans to expand software and AI education to mandatory education in elementary and secondary schools by 2022. In addition to elementary and secondary schools, most universities are actively engaged in software education for computer non-majors, but research on coding education for computer non-majors is insufficient. The purpose of this paper is to find an efficient teaching and learning method for coding education for computer non-majors. Nowadays, college students, called Millennial and Generation Z, prefer visual information and are familiar with computers as digital natives. Based on these characteristics, this study examined the visual literacy and thinking styles of college students and then examined whether the students' visual literacy and thinking styles influenced coding-based problem solving in coding subjects. Based on this, this paper proposes an alternative to do programming education more efficiently for students who are new to coding.

A Study on ICT Competency of Preliminary Teachers Based on PISA 2015 Data (PISA 2015 데이터를 기반으로 예비 교사들의 ICT 능력에 대한 연구)

  • Kim, Kapsu;Min, Meekyung
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.239-249
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    • 2018
  • Software education will be implemented in elementary schools in Korea since 2019. Although 17 hours of software education is provided, it is necessary for preliminary teachers to have basic ICT skills in training software education. Therefore, it is necessary to objectively compare the basic ICT literacy of preliminary teachers in Korea. This study examines the ICT of preliminary teachers based on the OECD PISA 2015 questionnaires. The contents of the survey compares and analyzes ICT availability and usability items of students. Comparisons are made with students from OECD countries. ICT usability at school was the highest at 2.56, followed by ICT availability at school at 2.4. The third was high at 2.38 for using school works outside the school. Availability outside the school was low at 2.33, and the lowest at school was very low at 1.79. It is necessary for the preliminary teachers to have the ICT ability for the students who will be the protagonists of the future society and the ICT education which can be utilized in each subject in addition to the ICT education in the curriculum of the education college in order to raise the ability.

The Effects of ICT Education on Aging Adaptation in the 4th Industrial Age (ICT교육이 4차산업 시대에 실버세대들의 적응에 미치는 영향 연구)

  • Lee, Hae-in;Chung, Jong-In;Kim, Chang-Suk;Kang, Shin-Cheon;Kim, Eui-jung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.314-318
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    • 2018
  • This study is influenced by the artificial intelligence based IOT which is emerging in the fourth industrial age. Also, at the time when the elderly population is soaring in the age of aging, the new knowledge and information literacy ability of the elderly population will be focused on the adaptation of the elderly people due to the ICT education effect. The purpose is to find out. The results of this study are as follows. First, it can be concluded that IT education has positive effects on digital capacity and quality of life of elderly generations and on actual IOT - based web mobile use. However, there were differences in competency depending on the existence and duration of information education and the division according to various criteria such as occupation and education, and accordingly, the provision of customized education in the fourth industrial age and quality of life, It also provides a comprehensive discussion and course presentation in the direction.

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A study improvement Plan of computer education in elementary school for Analysis of ict literacy elementary education and ict application elementary education (정보 소양 교육과 정보 활용 교육의 활용 검증과 컴퓨터 교육의 개선 방안)

  • Kwon, Ki-Joe;Han, Sun-Gwan
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.211-219
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    • 2005
  • 체계적인 교육과정의 부재로 인한 학교 현장의 파행적 운영과 컴퓨터를 타 교과의 효율적 학습을 위한 도구로만 인식하는 활용 위주의 컴퓨터 교육은 정보 소양을 등한시 하는 결과를 낳았다. 미국, 프랑스, 영국, 일본 등 교육 선진국은 활용을 위한 컴퓨터교육 뿐 아니라 체계적인 정보 소양 교육을 실시하고 있고 현재 많은 현장의 초등 교사들도 정보 소양 교육의 체계적인 교육 과정의 필요성을 느끼고 있으며 현장에서 초등학생들에게 쉽게 적용할 수 있는 컴퓨터 교육 내용을 원하고 있다. 정보화 사회에서 초등학생에 맞는 교육 내용의 구성은 컴퓨터의 바른 인식과 그 과정에서 얻어질 논리적인 사고력의 자연적 학습이 가능 할 것이며 정보화 시대의 요구에 부응하는 인간 형성에 기여 할 것이다. 그러므로 정보화 시대를 살아갈 우리 아동들에게 초등 컴퓨터 교육의 올바른 방향은 정보 소양 중심의 컴퓨터 교육 과정으로 체계적인 교육과정과 교과로서의 독립적인 운영과 초등 수준에 맞는 교육 내용의 구성이다.

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The Analysis of Elementary School Teacher Cognition on KAIE Computing System Curriculum (KAIE 컴퓨팅시스템 교육과정에 대한 초등교사 인식 분석)

  • Sung, Younghoon;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.131-140
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    • 2018
  • The KAIE computing system curriculum consists of information equipment, operating systems, and information and communication fields, and covers basic understanding and principles of computer science. The role of the teacher is important to achieve the curriculum achievement standards. Therefore, we examined the factors affecting the teaching capacity of the KAIE computing system curriculum. The results of this study show that the teaching methods of teachers through the literacy of information and communication technology have a statistically significant effect on the teaching competency of the computing system curriculum. Also, male teachers perceived higher perceived factors than female teachers. The differences in teaching competency between teacher groups of less than 5 years and less than 5~10 years were significant. Based on these results, it is necessary to develop collaborate SW teaching strategies and mentor - centered training programs that can strengthen ICT and SW professors' competence and encourage participation of low - career teachers and female teachers.

A Study on Information Literacy Standards and the Use of Information Processing Models for Student Learning (정보이용 능력 기준과 정보처리 학습모형에 관한 연구)

  • Yoo, So-Young
    • Journal of Korean Library and Information Science Society
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    • v.35 no.4
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    • pp.251-269
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    • 2004
  • This paper recommends the use of information processing models for student's information literacy education. The author mantions that the proper use of an information processing model help enhance students' self-study, creativity, and academic attainment as psychological tools. An information processing model helps also students reach the Information literacy standards set by AASL and AECT. The author attempts to show the important linkage between the practical application of information technologies during the use of an information processing model and the attainment of the Information literacy standards.

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A Study of Building Digital Capacity of Museum Professionals through the Use of Virtual Museum (가상박물관 활용을 통한 박물관 전문인력의 디지털 역량 강화 방안 연구)

  • Kim, Seon-Mi;Lee, Jong-Wook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.39-46
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    • 2022
  • The overall digital transformation in society is rapidly progressing with the corona virus epidemic. In particular, in the field of cultural heritage and museums, digital transformation is taking place throughout the preservation, management, and utilization of cultural heritage. To respond to this, the importance of cultivating the digital literacy of museum professionals to select and utilize digital cultural heritage information is increasing. However, the current digital capacity education of museum professionals has not reached the cultivation of digital literacy due to one-way theory and one-way practical education. To overcome this, we propose a digital capacity building program using virtual museums. We propose a curriculum based on participatory museums, cooperative learning, and project-based learning theories. Learners experience the entire process of acquiring, selecting, and utilizing digital cultural heritage information through individual, cooperative, constant, exhibitions, and project-based learning programs. We were evaluated by experts in terms of education, museum education, and ICT technology education to prove its usability and derive improvements. This study will contribute to building the digital capacity of museum professionals.

Analysis of the Big6 Skills Model and the Modified Big6 Models (Big6 모델 및 수정 모델 분석 연구)

  • Park, Juhyeon
    • Journal of Korean Library and Information Science Society
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    • v.49 no.3
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    • pp.331-359
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    • 2018
  • The purpose of this study is to analyse the Big6 model and the Big6 modification model to find out the characteristics of the Big6 model and to derive implications for applying the Big6 model in the field. For this purpose, the information literacy standards of the AASL and the ACRL were compared with the Big6 model. The Big6 model, influenced by Bloom's taxonomy was analyzed alongside the Big6+3 model, the Big8 model and the modified Big6 model, provided by LG Science Land. As a result, the Big6 model could be used as an information problem-solving model, metacognitive activation strategy, and scaffolding to improve students' information literacy. In addition, it could be used as a model for constructivism, inquiry-based learning, the integration of curriculum, collaborative education, and ICT technology. How teacher-librarians or librarians apply the Big6 model is related to the improvement of critical thinking skills. Teacher-librarians and librarians need to plan situations, subjects, topics, and methods in a systematic and specific way when applying the Big6 model to the information literacy curriculum.

A New Computer Education Curricula Considering IT Fluency (IT 숙련의 의미를 새로운 컴퓨터교육 과정)

  • Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.8 no.3
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    • pp.9-18
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    • 2005
  • The 7th curricula of computer education as a general subject for secondary schools in Korea has relatively stressed on the application softwares as a learning tools. Such approach might be very successful in terms of ICT literacy education, but it is not enough to teach fundamental concepts and principles of information technologies and computer science and it has also limitation to apply such knowledge to expand students' intellectual capabilities. Therefore, in this paper we first investigates the reason of introducing computer science principle education according to IT fluency and show appropriate direction of computer education curricula for secondary schools.

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Exploring Teachers' Perceptions of Computational Thinking Embedded in Professional Development Program (컴퓨팅 사고를 반영한 교사연수 과정에서 나타난 교사의 인식 탐색)

  • Hwang, Gyu Jin;Park, Young-Shin
    • Journal of the Korean earth science society
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    • v.42 no.3
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    • pp.344-364
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    • 2021
  • The study explored how two elementary school teachers perceived computational thinking, reflected them into curriculum revision, and taught them in the classroom during longitudinal professional developed program (PDP) for nine months. Computational thinking is a new direction in educational policy-making including science education; therefore we planned to investigate participating teachers' perception of computational thinking to provide their fundamental understandings. Nine meetings, lasting about two hours each, were held with the participating teachers and they developed 11 lesson plans for one unit each, as they formed new understandings about computational thinking. Data were collected through PDP program while two teachers started perceiving computational thinking, revising their curriculum, and implementing it into their class for nine months. The results were as follows; first, elementary school teachers' perception of computational thinking was that the definition of scientific literacy as the purpose of science education was extended, i.e., it refers to scientific literacy to prepare students to be creative problem solvers. Second, STEAM (science, technology, engineering, arts, and mathematics) lessons were divided into two stages; concept formation stage where scientific thinking is emphasized, and concept application, where computational thinking is emphasized. Thirdly, computational thinking is a cognitive thinking process, and ICT (informational and communications technology) is a functional tool. Fourth, computational thinking components appear repeatedly and may not be sequential. Finally, STEAM education can be improved by utilizing computational thinking. Based on this study, we imply that STEAM education can be activated by computational thinking when teachers are equipped with competencies of understanding and implementing computational thinking within the systematic PDPs, which is very essential for newly policies.