• 제목/요약/키워드: Hardware Structure

검색결과 881건 처리시간 0.032초

메모리 전송 효율을 개선한 programmable Fragment 쉐이더 설계 (A Design of Programmable Fragment Shader with Reduction of Memory Transfer Time)

  • 박태룡
    • 한국정보통신학회논문지
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    • 제14권12호
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    • pp.2675-2680
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    • 2010
  • 3D 그래픽을 처리하는 연산 과정에는 고정적인 연산만을 수행하는 영역과 Shader 등과 같은 명령어에 의한 프로그래밍이 요구되는 영역이 구분되어 있다. 이러한 3D 파이프라인의 특성을 고려하여 fixed 구조로 설계한 graphics hardware와 명령어 기반의 programmable hardware를 혼합한 구조로 설계하면 효율적인 그래픽 처리가 가능하다. 본 논문에서는 이러한 혼합 구조에 적합한 OpenGL ES(Open Graphics Library Embedded System) 2.0을 지원하는 Fragment Shader를 설계하였다. fixed hardware와 Shader간 데이터 입출력으로 인해 발생할 수 있는 전체 파이프라인의 지연을 줄일 수 있도록 내부 인터페이스를 최적화하였으며 Shader 내부 레지스터 그룹을 interleaved 구조로 설계하여 레지스터 면적과 처리 속도를 개선하였다.

2진 패턴분류를 위한 신경망 해밍 MAXNET설계 (Neural Hamming MAXNET Design for Binary Pattern Classification)

  • 김대순;김환용
    • 전자공학회논문지B
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    • 제31B권12호
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    • pp.100-107
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    • 1994
  • This article describes the hardware design scheme of Hamming MAXNET algorithm which is appropriate for binary pattern classification with minimum HD measurement between stimulus vector and storage vector. Circuit integration is profitable to Hamming MAXNET because the structure of hamming network have a few connection nodes over the similar neuro-algorithms. Designed hardware is the two-layered structure composed of hamming network and MAXNET which enable the characteristics of low power consumption and fast operation with biline volgate sensing scheme. Proposed Hamming MAXNET hardware was designed as quantize-level converter for simulation, resulting in the expected binary pattern convergence property.

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Behavior Evolution of Autonomous Mobile Robot(AMR) using Genetic Programming Based on Evolvable Hardware

  • Sim, Kwee-Bo;Lee, Dong-Wook;Zhang, Byoung-Tak
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제2권1호
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    • pp.20-25
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    • 2002
  • This paper presents a genetic programming based evolutionary strategy for on-line adaptive learnable evolvable hardware. Genetic programming can be useful control method for evolvable hardware for its unique tree structured chromosome. However it is difficult to represent tree structured chromosome on hardware, and it is difficult to use crossover operator on hardware. Therefore, genetic programming is not so popular as genetic algorithms in evolvable hardware community in spite of its possible strength. We propose a chromosome representation methods and a hardware implementation method that can be helpful to this situation. Our method uses context switchable identical block structure to implement genetic tree on evolvable hardware. We composed an evolutionary strategy for evolvable hardware by combining proposed method with other's striking research results. Proposed method is applied to the autonomous mobile robots cooperation problem to verify its usefulness.

자율이동로봇의 행동진화를 위한 진화하드웨어 설계 (Design of Evolvable Hardware for Behavior Evolution of Autonomous Mobile Robots)

  • 이동욱;반창봉;전호병;심귀보
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.254-254
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    • 2000
  • This paper presents a genetic programming based evolutionary strategy for on-line adaptive learnable evolvable hardware. genetic programming can be useful control method for evolvable hardware for its unique tree structured chromosome. However it is difficult to represent tree structured chromosome on hardware, and it is difficult to use crossover operator on hardware. Therefore, genetic programming is not so popular as genetic algorithms in evolvable hardware community in spite of its possible strength. We propose a chromosome representation methods and a hardware implementation method that can be helpful to this situation. Our method uses context switchable identical block structure to implement genetic tree on evolvable hardware. We composed an evolutionary strategy (or evolvable hardware by combining proposed method with other's striking research results. Proposed method is applied to the autonomous mobile robots cooperation problem to verify its usefulness.

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Virtual Prototyping of Area-Based Fast Image Stitching Algorithm

  • Mudragada, Lakshmi Kalyani;Lee, Kye-Shin;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.7-14
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    • 2019
  • This work presents a virtual prototyping design approach for an area-based image stitching hardware. The virtual hardware obtained from virtual prototyping is equivalent to the conceptual algorithm, yet the conceptual blocks are linked to the actual circuit components including the memory, logic gates, and arithmetic units. Through the proposed method, the overall structure, size, and computation speed of the actual hardware can be estimated in the early design stage. As a result, the optimized virtual hardware facilitates the hardware implementation by eliminating trail design and redundant simulation steps to optimize the hardware performance. In order to verify the feasibility of the proposed method, the virtual hardware of an image stitching platform has been realized, where it required 10,522,368 clock cycles to stitch two $1280{\times}1024$ sized images. Furthermore, with a clock frequency of 250MHz, the estimated computation time of the proposed virtual hardware is 0.877sec, which is 10x faster than the software-based image stitch platform using MATLAB.

얼굴인식을 위한 실시간 하드웨어 설계 (A Realtime Hardware Design for Face Detection)

  • 서기범;차선태
    • 한국정보통신학회논문지
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    • 제17권2호
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    • pp.397-404
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    • 2013
  • 본 논문에서는 Adaboost알고리즘을 이용한 얼굴인식 하드웨어 시스템의 구조를 제안하였다. 제안된 하드에어 구조는 초당 30프레임을 가지며 실시간 처리가 가능하다. 또한 Adaboost알고리즘을 이용하여 얼굴 특징 데이터를 학습하였고, 영상 크기 축소부와 적분 영상 추출부 그리고 얼굴 비교부, 메모리 인터페이스부, 데이터 그룹화, 검출결과 표시부 등으로 구성되었다. 제안된 하드웨어 구조는 사이클당 1포인트를 계산 할 수 있는 구조로 속도의 향상을 가져오며 full HD($1920{\times}1080$)의 경우에는 총 사이클 수 $2,316,087{\times}30=69,482,610$로 약 70MHz의 속도를 가진다. 제안된 하드웨어 구조는 Verilog HDL로 디자인되었고, Mentor Graphics Modelsim을 이용하여 검증하였으며, 합성은 FPGA Xilinx Virtex5 XC5VLX330을 이용하여 칩의 대략 35%인 74,757 Slice LUT와 45MHz의 주파수에서 동작한다.

용접형과 무용접형 하지철물의 수평변위 추종능력에 관한 연구 (A Study on Horizontal Displacement Following Ability of Welded and Non-welded Building Hardware)

  • 이돈우;곽의신;손수덕;이승재
    • 한국공간구조학회논문집
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    • 제16권4호
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    • pp.75-82
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    • 2016
  • Building hardware joints are welded in most cases, which have risks of fire and explosion. Besides, the secondary damage of the destruction of the welded parts can be caused by the horizontal displacement of the structure due to earthquake or wind load. This paper compared the horizontal displacement following abilities of welded building hardware and non-welded building hardware. To do this, We conducted actual formation shake table test, and checked on the horizontal displacement following ability of structure by comparing their responses to earthquake load. We made the 2m-high framework to examine the responses of the actually constructed building hardwares, and analyzed the displacement responses of the welded-typed, non-welded-typed, and cruciform bracket building hardwares. We conducted the test by increasing acceleration rate until displacement reached 40mm corresponding to allowable relative story displacement II. The result of the test showed that the building hardware using welding work made cracking and breakage on welded connections of welded building hardware, but non-welded building hardware with no use of welding work and cruciform bracket building hardware make no problem, and that non-welded building hardware is superior to that of the welded building hardware in the horizontal displacement following ability due to earthquake or wind load.

EHW 칩 아키텍쳐에 관한 연구 (A Study on the EHW Chip Architecture)

  • 김종오;김덕수;이원석
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.1187-1188
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    • 2008
  • An area of research called evolvable hardware has recently emerged which combines aspects of evolutionary computation with hardware design and synthesis. Evolvable hardware (EHW) is hardware that can change its own circuit structure by genetic learning to achieve maximum adaptation to the environment. In conventional EHW, the learning is executed by software on a computer. In this paper, we have studied and surveyed a gate-level evolvable hardware chip, by integrating both GA hardware and reconfigurable hardware within a single LSI chip. The chip consists of genetic algorithm(GA) hardware, reconfigurable hardware logic, and the control logic. In this paper, we describe the architecture, functions of the chip.

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타원곡선 암호연산 IP의 FPGA구현 (FPGA Implementation of Elliptic Curve Cryptography Processor as Intellectual Property)

  • 문상국
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2008년도 춘계종합학술대회 A
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    • pp.670-673
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    • 2008
  • C 프로그램을 사용하여 증명된 최적화된 알고리즘과 수식은 검증을 위해 Verilog와 같은 hardware description language를 통하여 다시 한번 분석하여 하드웨어 구현에 적합하도록 수정하여 최적화하여야 한다. 그 이유는 C 언어의 sequential한 특성이 하드웨어를 직접 구현 하는 데에 본질적으로 틀리기 때문이다. 알고리즘적인 접근과 더불어 하드웨어적으로 2중적으로 검증된 하드웨어 IP는 Altera 임베디드 시스템을 활용하여, ARM9이 내장되어 있는 Altera Excalibur FPGA에 매핑되어 실제 칩 프로토타입 IP로 구현한다. 구현된 유한체 연산 IP들은 실제적인 암호 시스템으로 구현되기 위하여, 193 비트 이상의 타원 곡선 암호 연산 IP를 구성하는 라이브러리 모듈로 사용될 수 있다.

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대형 프로그래머블 콘트롤러의 개발 1 (Development of Large Scale Programmable Controller : Part I(H/W))

  • 권욱현;김종일;김덕우;정범진;홍진우
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.407-412
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    • 1987
  • A large scale programmable controller is developed which adopts a multiprocessor structure. The developed programmable controller consists of the programmer, the system controller, and the input-output unit. The structure and characteristics of the system controller will be described. The PC has a special hardware scheme to solve the Boolean logic instructions of the sequence control programs. The multiprocessor structure and the special hardware enables, the real time operation and the high speed scanning which is prerequisite to the large scale, programmable controller even for many I/O points.

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