• Title/Summary/Keyword: Hardware Structure

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A Design of Programmable Fragment Shader with Reduction of Memory Transfer Time (메모리 전송 효율을 개선한 programmable Fragment 쉐이더 설계)

  • Park, Tae-Ryoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2675-2680
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    • 2010
  • Computation steps for 3D graphic processing consist of two stages - fixed operation stage and programming required stage. Using this characteristic of 3D pipeline, a hybrid structure between graphics hardware designed by fixed structure and programmable hardware based on instructions, can handle graphic processing more efficiently. In this paper, fragment Shader is designed under this hybrid structure. It also supports OpenGL ES 2.0. Interior interface is optimized to reduce the delay of entire pipeline, which may be occurred by data I/O between the fixed hardware and the Shader. Interior register group of the Shader is designed by an interleaved structure to improve the register space and processing speed.

Neural Hamming MAXNET Design for Binary Pattern Classification (2진 패턴분류를 위한 신경망 해밍 MAXNET설계)

  • 김대순;김환용
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.12
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    • pp.100-107
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    • 1994
  • This article describes the hardware design scheme of Hamming MAXNET algorithm which is appropriate for binary pattern classification with minimum HD measurement between stimulus vector and storage vector. Circuit integration is profitable to Hamming MAXNET because the structure of hamming network have a few connection nodes over the similar neuro-algorithms. Designed hardware is the two-layered structure composed of hamming network and MAXNET which enable the characteristics of low power consumption and fast operation with biline volgate sensing scheme. Proposed Hamming MAXNET hardware was designed as quantize-level converter for simulation, resulting in the expected binary pattern convergence property.

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Behavior Evolution of Autonomous Mobile Robot(AMR) using Genetic Programming Based on Evolvable Hardware

  • Sim, Kwee-Bo;Lee, Dong-Wook;Zhang, Byoung-Tak
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.1
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    • pp.20-25
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    • 2002
  • This paper presents a genetic programming based evolutionary strategy for on-line adaptive learnable evolvable hardware. Genetic programming can be useful control method for evolvable hardware for its unique tree structured chromosome. However it is difficult to represent tree structured chromosome on hardware, and it is difficult to use crossover operator on hardware. Therefore, genetic programming is not so popular as genetic algorithms in evolvable hardware community in spite of its possible strength. We propose a chromosome representation methods and a hardware implementation method that can be helpful to this situation. Our method uses context switchable identical block structure to implement genetic tree on evolvable hardware. We composed an evolutionary strategy for evolvable hardware by combining proposed method with other's striking research results. Proposed method is applied to the autonomous mobile robots cooperation problem to verify its usefulness.

Design of Evolvable Hardware for Behavior Evolution of Autonomous Mobile Robots (자율이동로봇의 행동진화를 위한 진화하드웨어 설계)

  • 이동욱;반창봉;전호병;심귀보
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.254-254
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    • 2000
  • This paper presents a genetic programming based evolutionary strategy for on-line adaptive learnable evolvable hardware. genetic programming can be useful control method for evolvable hardware for its unique tree structured chromosome. However it is difficult to represent tree structured chromosome on hardware, and it is difficult to use crossover operator on hardware. Therefore, genetic programming is not so popular as genetic algorithms in evolvable hardware community in spite of its possible strength. We propose a chromosome representation methods and a hardware implementation method that can be helpful to this situation. Our method uses context switchable identical block structure to implement genetic tree on evolvable hardware. We composed an evolutionary strategy (or evolvable hardware by combining proposed method with other's striking research results. Proposed method is applied to the autonomous mobile robots cooperation problem to verify its usefulness.

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Virtual Prototyping of Area-Based Fast Image Stitching Algorithm

  • Mudragada, Lakshmi Kalyani;Lee, Kye-Shin;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.6 no.1
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    • pp.7-14
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    • 2019
  • This work presents a virtual prototyping design approach for an area-based image stitching hardware. The virtual hardware obtained from virtual prototyping is equivalent to the conceptual algorithm, yet the conceptual blocks are linked to the actual circuit components including the memory, logic gates, and arithmetic units. Through the proposed method, the overall structure, size, and computation speed of the actual hardware can be estimated in the early design stage. As a result, the optimized virtual hardware facilitates the hardware implementation by eliminating trail design and redundant simulation steps to optimize the hardware performance. In order to verify the feasibility of the proposed method, the virtual hardware of an image stitching platform has been realized, where it required 10,522,368 clock cycles to stitch two $1280{\times}1024$ sized images. Furthermore, with a clock frequency of 250MHz, the estimated computation time of the proposed virtual hardware is 0.877sec, which is 10x faster than the software-based image stitch platform using MATLAB.

A Realtime Hardware Design for Face Detection (얼굴인식을 위한 실시간 하드웨어 설계)

  • Suh, Ki-Bum;Cha, Sun-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.397-404
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    • 2013
  • This paper propose the hardware architecture of face detection hardware system using the AdaBoost algorithm. The proposed structure of face detection hardware system is possible to work in 30frame per second and in real time. And the AdaBoost algorithm is adopted to learn and generate the characteristics of the face data by Matlab, and finally detected the face using this data. This paper describes the face detection hardware structure composed of image scaler, integral image extraction, face comparing, memory interface, data grouper and detected result display. The proposed circuit is so designed to process one point in one cycle that the prosed design can process full HD($1920{\times}1080$) image at 70MHz, which is approximate $2316087{\times}30$ cycle. Furthermore, This paper use the reducing the word length by Overflow to reduce memory size. and the proposed structure for face detection has been designed using Verilog HDL and modified in Mentor Graphics Modelsim. The proposed structure has been work on 45MHz operating frequency and use 74,757 LUT in FPGA Xilinx Virtex-5 XC5LX330.

A Study on Horizontal Displacement Following Ability of Welded and Non-welded Building Hardware (용접형과 무용접형 하지철물의 수평변위 추종능력에 관한 연구)

  • Lee, Don-Woo;Kwak, Eui-Shin;Shon, Su-Deok;Lee, Seung-Jae
    • Journal of Korean Association for Spatial Structures
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    • v.16 no.4
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    • pp.75-82
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    • 2016
  • Building hardware joints are welded in most cases, which have risks of fire and explosion. Besides, the secondary damage of the destruction of the welded parts can be caused by the horizontal displacement of the structure due to earthquake or wind load. This paper compared the horizontal displacement following abilities of welded building hardware and non-welded building hardware. To do this, We conducted actual formation shake table test, and checked on the horizontal displacement following ability of structure by comparing their responses to earthquake load. We made the 2m-high framework to examine the responses of the actually constructed building hardwares, and analyzed the displacement responses of the welded-typed, non-welded-typed, and cruciform bracket building hardwares. We conducted the test by increasing acceleration rate until displacement reached 40mm corresponding to allowable relative story displacement II. The result of the test showed that the building hardware using welding work made cracking and breakage on welded connections of welded building hardware, but non-welded building hardware with no use of welding work and cruciform bracket building hardware make no problem, and that non-welded building hardware is superior to that of the welded building hardware in the horizontal displacement following ability due to earthquake or wind load.

A Study on the EHW Chip Architecture (EHW 칩 아키텍쳐에 관한 연구)

  • Kim, Jong-O;Kim, Duck-Soo;Lee, Won-Seok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1187-1188
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    • 2008
  • An area of research called evolvable hardware has recently emerged which combines aspects of evolutionary computation with hardware design and synthesis. Evolvable hardware (EHW) is hardware that can change its own circuit structure by genetic learning to achieve maximum adaptation to the environment. In conventional EHW, the learning is executed by software on a computer. In this paper, we have studied and surveyed a gate-level evolvable hardware chip, by integrating both GA hardware and reconfigurable hardware within a single LSI chip. The chip consists of genetic algorithm(GA) hardware, reconfigurable hardware logic, and the control logic. In this paper, we describe the architecture, functions of the chip.

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FPGA Implementation of Elliptic Curve Cryptography Processor as Intellectual Property (타원곡선 암호연산 IP의 FPGA구현)

  • Moon, San-Gook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.670-673
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    • 2008
  • Optimized algorithms and numerical expressions which had been verified through C program simulation, should be analyzed again with HDL (hardware description language) such as Verilog, so that the verified ones could be modified to be applied directly to hardware implementation. The reason is that the characteristics of C programming language design is intrinsically different from the hardware design structure. The hardware IP verified doubly in view of hardware structure together with algorithmic verification, was implemented on the Altera Excalibur FPGA device equipped with ARM9 microprocessor core, to a real chip prototype, using Altera embedded system development tool kit. The implemented finite field calculation IPs can be used as library modules as Elliptic Curve Cryptography finite field operations which has more than 193 bit key length.

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Development of Large Scale Programmable Controller : Part I(H/W) (대형 프로그래머블 콘트롤러의 개발 1)

  • 권욱현;김종일;김덕우;정범진;홍진우
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.407-412
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    • 1987
  • A large scale programmable controller is developed which adopts a multiprocessor structure. The developed programmable controller consists of the programmer, the system controller, and the input-output unit. The structure and characteristics of the system controller will be described. The PC has a special hardware scheme to solve the Boolean logic instructions of the sequence control programs. The multiprocessor structure and the special hardware enables, the real time operation and the high speed scanning which is prerequisite to the large scale, programmable controller even for many I/O points.

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