• Title/Summary/Keyword: Growth characters

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Effects of Number of Seeds per Hill in Dibbling on Growth Character, Yield and Feeding Value in Jeju Native Sorghum (제주재래수수의 점파립수에 따른 사료수량 및 조성분 분석)

  • 조남기;강영길;송창길;전용철;오장식;조영일;박성준
    • Journal of The Korean Society of Grassland and Forage Science
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    • v.24 no.2
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    • pp.129-136
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    • 2004
  • Jeju native sorghum was grown at six spot seeding rates (1, 2, 3, 4, 5 and 6) from April 3 to september 6, 2000 in Jeju island to determine influence of number of seeds per hill in dibbling on agronomic characters, forage yield and qualities. Days to heading was increased as number of seeds per hill was increased. Plant height with three seeds per hill (206.7 cm) was the longest, while with six seeds per hill (175.2 cm) was the shortest. Fresh forage, dry matter and crude protein yield and total digestible nutrient (TDN) were the greatest at the three seeds per hill (48.1, 10.1, 0.9, 5.1 MT/ha). Crude protein, crude fat and nitrogen-tree extract (NFE) increased with the number of seeds per hill increased but crude fiber and crude ash decreased.

Breeding of Ethanol-producing and Ethanol-tolerant Saccharomyces cerevisiae using Genome Shuffling (Genome shuffling을 이용한 에탄올 생산 및 내성 효모 균주의 육종)

  • Park, A-Hwang;Kim, Yeon-Hee
    • Journal of Life Science
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    • v.23 no.10
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    • pp.1192-1198
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    • 2013
  • To improve yeast strains for bioethanol production, yeasts with ethanol tolerance, thermotolerance, and ${\beta}$-1,3-glucanase activity were bred using yeast genome shuffling. Saccharomyces cerevisiae $BY4742{\Delta}exg1$/pAInu-exgA, which has extracellular ${\beta}$-1,3-glucanase activity, and the Aspergillus oryzae and S. cerevisiae YKY020 strains, which exhibit ethanol tolerance and thermotolerance, were fused by yeast protoplast fusion. Following cell fusion, four candidate cells (No. 3, 9, 11, and 12 strains) showing thermotolerance at $40^{\circ}C$ were selected, and their ethanol tolerance (7% ethanol concentration) and ${\beta}$-1,3-glucanase activity were subsequently analyzed. All the phenotypes of the two parent cells were simultaneously expressed in one (No. 11) of the four candidate cells, and this strain was called BYK-F11. The BYK-F11 fused cell showed enhanced cell growth, ethanol tolerance, ${\beta}$-1,3-glucanase activity, and ethanol productivity compared with the $BY4742{\Delta}exg1$/pAInu-exgA and YKY020 strains. The results prove that a new yeast strain with different characters and the same mating type can be easily bred by protoplast fusion of yeasts.

A Study on Element Features and Research Frames of Game Trailers (게임 트레일러의 유형 및 산업적 연구 프레임에 관한 고찰)

  • Kwon, Jae-Woong
    • Cartoon and Animation Studies
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    • s.41
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    • pp.187-222
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    • 2015
  • The quantitave increase and qualitative development in the game industry leads to bitter competition and makes game companies struggle to find better ways promoting their own games. The game trailer is one of the critical ways to publicize diverse games by showing visual images directly. There are three reasons why the game trailer comes into the spotlight these days; the rapid growth of the Internet speed handling the large size of files, the remarkable development of visual image quality just like digital movies, and the advent of video websites such as You Tube that shows huge amount of videos regardless of the type and size. However, there are not enough amount of research on the game trailer because using game trailers as the marketing source is still at an early stage. Therefore, this research focuses on providing characteristics of game trailers that are available for practical market analysis. First, this research shows that game trailers can be divided by the category of display, style, and contents type. Second, this research provides the component parts of game trailers that are divided into contents factors such as characters, backgrounds, events and promotional factors such as title, production company name, distribution company name. Third, this research explores research frames that would be needed to analyze marketing strategies, effects of game trailers, production pipelines and so on. These categorizations would be useful for producing game trailers efficiently and utilizing them effectively.

The Reinterpretation of Comic-Animation by Content Users - The Reproductions in Korean Cosplay Culture (콘텐츠 유저에 의한 만화-애니메이션의 재해석에 관한 연구 - 한국 코스프레 문화에서의 재생산)

  • Yoon, Wn-Ho
    • Cartoon and Animation Studies
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    • s.41
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    • pp.487-510
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    • 2015
  • In recently, thanks to the development of computer and internet, and reinforcement of digital media literacy of ordinary people, many users of comics and animations recombine contents into various ways, including UCCs. In a glance, it seems these outputs violates the copyrights of contents. But in reality, they helps the growth of the ecosystem of contents market, with increase of contents users. The reason of these reproductions inclines the characteristics of animation media. Animation, which are constituted by plastic symbols, auditory symbols, and narrative symbols, and Comic, which supports stories of Animations, affects as 'Imaginary signifier'. These signifiers helps users of contents to dismantle and reassemble stories. These aspects are seen in doujin culture, animation soundtrack fandom, and voice actor fandom. But In this article, we will concentrate into cosplay culture. Cosplay culture shows more active appearances than another fandoms. In especially, cosplay stage and daily cafe show more active reproductions of characters and communications. However, they are done by youth fans, which has not enough financial abilities: therefore, events are not sustainable and discontinued. And they have another limits, like lack of opportunity of performance. In the reality of Korean society, which needs of community making by community member, and hybrid culture, comics and animation productions in Korea are in need of access positively and encourage reproductions of active receivers of animations.

Identification and Physiological Characters of Intestinal Bacteria of the Black Soldier Fly, Hermetia illucens (아메리카동애등에 장내세균 동정과 생리적 특징)

  • Kim, Eunsung;Park, Jiyeong;Lee, Sanghoon;Kim, Yonggyun
    • Korean journal of applied entomology
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    • v.53 no.1
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    • pp.15-26
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    • 2014
  • The black soldier fly, Hermetia illucens, larvae may depend on indigenous bacteria in the intestine to feed and digest diverse food sources. To prove this hypothesis, we isolated and identified the intestinal bacteria of the black soldier fly for their digestive and antimicrobial abilities. The last instar larvae had long digestive tracts, which were about seven times longer than its body length. An individual of H. illucens larvae possessed a total of $5.0{\pm}10^6$ bacteria in the whole intestine, of which more than 98% bacteria were located in the hindgut. Three different bacterial isolates cultured on nutrient agar (NA) medium were detected in the intestine and identified as Morganella morganii, Providencia rettgeri and Bacillus halodurans by Biolog microbial identification system. Analysis of 16S rDNA sequences of the intestinal bacteria detected the additional bacteria of Proteus mirabilis, Providencia alcalifaciens, and Providencia sp. These intestinal bacteria cultured on NA medium exhibited high resistance to 4 antibiotics and inhibited growth of other microbes which are mainly plant pathogens. Also, these bacteria exhibited catalytic activities to degrade cellulose, lipid, proteins, and carbohydrates. These results suggest that H. illucens larvae possess intestinal bacteria that may play crucial roles in their digestive physiology.

Comparison of Labour and Growth Characters of Grape cv. 'Campbell Early' between Wakeman and Modified-T Trellis Training Systems (포도 '캠벨얼리'의 웨이크만과 개량일자형 수형에서의 노동력과 생장특성 비교)

  • Park, Seo-Jun;Cho, Eun-Kyung;Kim, Su-Jin;Hur, Youn-Young;Nam, Jong-Chul;Park, Jeong-Kwan;Hwang, Hae-Sung;Jung, Sung-Min
    • Journal of Bio-Environment Control
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    • v.25 no.3
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    • pp.206-211
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    • 2016
  • Modified T trellis (MT) and Wakeman trellis (WT) were widely used Korean vineyard because they had an advantage for spur pruning type cultivar such as Campbell Early. In this experiment, we compared labor time and intensity for bunch management between MT and WT trellis systems in 'Campbell Early' grapes. As a result, berry thinning was required 17.3 hours (10a) on the WT trellis but was required 12.3 hours (10a) on the MT trellis. In like manner, bagging was required 10.1 hours (10a) on the WT trellis but was required 8.2 hours (10a) on the MT trellis. On the other hand, labor intensity measured on berry thinning and bagging practices using REBA (Rapid Entire Body Assessment) index, then WT trellis was scored 13.0, but MT trellis was scored 8.6. Meanwhile, MT trellis reduced vigorous growing of internodes length and width on grapevine shoots. Consequently, MT trellis is more convenience trellis for working ergonomically in Korea vineyard.

Studies on the Wilt of Strawberry Caused by Fusarium oxysporum f. sp. fragariae in Korea (딸기 시들음병에 관한 연구)

  • Cho Chong Taik;Moon Byung Ju
    • Korean journal of applied entomology
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    • v.23 no.2 s.59
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    • pp.74-81
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    • 1984
  • The experiments were conducted to study the distribution of wilt of strawberry caused by Fusarium in Korea, the characters of the causal fnngus and its control. The results obtained are summarized as follows. 1. Wilt of strawberry has been found in Gimhae and Samrangjin, Gyeongnam province a few years ago. This disease has been spreading year after year, and observed on farms in most of the strawberry-growing areas in Korea. 2. The fungus was isolated frequently from the crowns and petioles of diseased straw berry plants, and the fungus belonging to Fusariun oxysporum in terms of the morphological characteristics of macroconidia, microconidia, chlamydospore and conidiophore on V-8 Agar. 3. The macroconidia formation of the fungus varied remarkably with the Isolates and kinds of medium tested. However. all isolates abundantly produced macroconidia on V-8 Agar. 4. The cross-inoculation tests with several forma specialis of F. oxysporum to cucumber, tomato, watermelon, luffa, cabbage, melon and strawberry were carried out. The isolates from strawberry viz. Kodama's F. oxysporum f. sp. fragariae and S-1 of the authors were pathogenic to only strawberry. The fungus was also similar in morphology and symptoms to Kodama's and Winks' isolate of F. oxysporum f. sp. fragariae. Therefore, the fungus is identified as Fusarium oxysporum Schl. f. sp. fragariae Winks & Williams. 5. The most effective fungicides were Benomyl and Homai for inhibiting sporulation and mycelial growth of the fungus. 6 The cultivar Kurumae 35, Himiko, Senga gigana and Daehak I were resistant, whereas Hokowase, Instiate Z4, Juspa, Puget beauty and Marshall were susceptible to the fungus with artificial inoculation.

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Customizing feature analysis for super mario maker (슈퍼마리오 메이커의 커스터마이징 특징 분석)

  • Park, Sang-Tae;Sohn, Jong-Nam;Lee, Chang-Jo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.339-345
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    • 2016
  • While a game market has been growing consistently world widely, a market of arcade or video game has been detained. In this stagnation, the latest one in 2015, "Super Mario Maker" of Mario series that's been running in good for 30 years, the notable sale and growth of which are extraordinary. As for a study in customizing, a literature of game customizing and studies that are foregone were mostly handling contents about a game character. In the survey that's done in this thesis about knowledge and needs in customizinge game users have, it was shown they want to customize sides of a rule and a character. I analyzed what the main factors are in this game which uses a main concept of customizing and the reason for high profits and popularity. As a result of the analysis, four features, possibility to customize a game rule, share data among users, collaboration in marketing with NFC figure characters, offering updates with sustained and new customizing features were found out. I am certain a game customizing will be helping to meet users and be used for various industries without limit of existing character.

A Study on the mobile Augmented reality of game Pokemon Go (모바일 증강현실 게임 포켓몬Go의 특성 연구)

  • Joo, Eun-Ryeong;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.473-480
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    • 2019
  • Recently, local game companies have been increasingly producing PC-based game that were popular with users among the existing commercialized games into mobile games through remakes. In this paper, we studied how console-based game influenced mobile augmented reality game . Through this process, we extracted five characteristics of mobile augmented reality, then interpreted and classified the meaning of this. Based on released in 2016, the scope of research is limited to console and mobile games previously released. According to the analysis, showed 50 characteristics and borrowed 78% from its existing Pokemon, 22% from its new production, and contained 24% reality. We also found that the Pokemon game series , and the exotic series had much influence on production. Based on this research data, we hope that augmented reality games for mobile will be made more active using existing game contents. It is also hope that such activities will lead to the growth of the home and abroad game industry.

Classification of Korean Polygonatum Collections Based on Cluster Analysis (군집분석에 의한 한국 자생 둥글레속 수집종의 분류)

  • Yoon, Jong-Sun;Son, Seok-Yong;Hong, Eui-Yeon;Kim, Ik-Hwan;Yoon, Tae;Lee, Chul-Hee;Lee, Chul-Hee
    • Korean Journal of Plant Resources
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    • v.15 no.3
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    • pp.260-268
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    • 2002
  • Morphological characteristics and growth patterns of 20 Polygonatum collections indigenous to Korea were examined and the collections were classified to obtain the basic data for practical use of Polygonatum genetic resources. Based on the cluster analysisi 20 collections were distinctly classified into seven groups with average distance greater than 0.6 between groups. Group I was p. sibiricum Delar, and group II included p. odoratum var. pluriforum Ohwi, P. odoratum var. pturiforum Ohwi 'Variegata' and P. odoratum var. maximowiczii Koidz.. Group III was P. odoratum var. thunbergii Hara, group IV included P. lasianthum var. coreanum Nakai, and group V was P. involucratum Maxim. and P. desoulavyi Komarov. group Ⅵ was P. inflatum Komarov and group Ⅶ was P. humile Fischer ex. Maxim. Morphologically, group I was larger than the other groups, group II and III were medium, and group IV to Ⅶ were small. In the classification of genus Polyognatum, stem length, stem habit, phyllotaxis, stem angularity, petiole, inflorescence, perianth, bract and rhizome were particularly important characters. Group I to III were thought to be useful as the edible and medicinal resources plants, and group IV to Ⅶ were thought to be useful as ornamental plants.