Browse > Article
http://dx.doi.org/10.14400/JDC.2016.14.7.339

Customizing feature analysis for super mario maker  

Park, Sang-Tae (Dept. of Game & Motion Picture Media Graduate school of Fusion Culture-Technology Woosong University)
Sohn, Jong-Nam (Dept. of Game Multimedia, Woosong University)
Lee, Chang-Jo (Dept. of Game Multimedia, Woosong University)
Publication Information
Journal of Digital Convergence / v.14, no.7, 2016 , pp. 339-345 More about this Journal
Abstract
While a game market has been growing consistently world widely, a market of arcade or video game has been detained. In this stagnation, the latest one in 2015, "Super Mario Maker" of Mario series that's been running in good for 30 years, the notable sale and growth of which are extraordinary. As for a study in customizing, a literature of game customizing and studies that are foregone were mostly handling contents about a game character. In the survey that's done in this thesis about knowledge and needs in customizinge game users have, it was shown they want to customize sides of a rule and a character. I analyzed what the main factors are in this game which uses a main concept of customizing and the reason for high profits and popularity. As a result of the analysis, four features, possibility to customize a game rule, share data among users, collaboration in marketing with NFC figure characters, offering updates with sustained and new customizing features were found out. I am certain a game customizing will be helping to meet users and be used for various industries without limit of existing character.
Keywords
Customizing; design; game; character; map;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Game dong-a, 'sector 4 of game industry crisis report : the game world expect', 2014, - http://game.donga.com/75703/
2 Sukho-Jung, 'Character Customizing System Based on Physiognomy', KCGS., Vol.10, No.6, pp3-14, 2010
3 Eun-ji Kim, Su-jin Park, 'A Study on GUI Design of Online Game Character Customizing', KMMS, Vol.14, No.2 ,pp307-317, 2011
4 soo-hyun Song, 'analysis on the relation between MMORPG [Aion] player types and character customizing', 2009.
5 jung-hwa Yang, 'Customization of the graphical user interface', 2005
6 Yong-han Kim, 'nintendo story', korea economy newspaper, pp103-113, 2009
7 GamesEncyclopedia, 'the game saved nintendo : donkey kong'-http://navercast.naver.com/contents.nhn?rid=2885&contents_id=15167
8 kocca, Japanesecontents industrytrends (2015. 13th)
9 WikiEncyclopedia, 'Mario'-https://en.wikipedia.org/wiki/mario
10 Se-yeon No, 'trend and study report 'Nintendo Wii U', KOTRA, 2011
11 hyuk-jin Jung, thisisgame, 2015, - http://www.thisisgame.com/webzine/news/nboard/4/?n=60123
12 soon-tae kwon, 'Study on Advertising Communication with using NFC', 2013
13 Nintendoof Japanofficial website, Amibo type,- https://www.nintendo.co.jp/amiibo/lineup/index.html
14 UKpublic broadcaster BBC news, 'Nintendo's sales jump in first half of its fiscal year' 2015, - http://www.bbc.com/news/business-34655055
15 yoo-jin Jung, 'planning theory of jung', hanbit media., pp240-242, 2003
16 Dong-Hyuk Yang, Soo-Kyun Kim, "The Design of 2D Side-Scrolling Casual Games in a Multi-platform Environment", Journal of the Korea Convergence Society, Vol. 6, No. 4, pp. 147-152, 2015.
17 Kyoung-Nam Kim, Myoun-Jae Lee, DaeYoung Kim, "A Study on Development Methods of Serious Game", Journal of the Korea Convergence Society, Vol. 2, No. 2, pp. 21-26, 2011.