• 제목/요약/키워드: Gestalt

검색결과 108건 처리시간 0.026초

외식 상차림의 게슈탈트 시지각 법칙에 따른 분류 (Classification of Restaurant Table Settings with Gestalt's Law of Visual Perception)

  • 주선희;한경수
    • 한국식생활문화학회지
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    • 제28권2호
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    • pp.177-185
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    • 2013
  • This study analyzed restaurant table settings with Gestalt's law of visual perception to obtain basic data for future marketing strategies. The research uses methods that involve applying images of restaurant table settings to Gestalt's law of visual perception, doing content analysis, and conducting a frequency analysis as well as a Chi-square test for classification analysis by visual perception. Results show a significant difference in the laws of visual perception, especially in the laws of nearness and closure, between table settings of different countries and backgrounds, such as Korean, Japanese, Chinese, Western cultures. In terms of the law of nearness, Chinese dishes were low, while other countries' dishes and Korean dishes showed high figures. In terms of the law of closure, Japanese dishes and western dishes had low values, while other countries' dishes and Korean dishes were high in their closure. Further studies on consumer awareness by visual perception classification need to be conducted.

애니메이션의 장면화(framing)에 관한 연구 - 게슈탈트(Gestalt)이론을 중심으로 (The study on framing of animation -Centering on Gestalt theory)

  • 선경희
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.34-71
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    • 2002
  • Animation has been developed as a part of artistry, and maintained a correlation with other various genres such as art, film and music to bring changes in form and to seek new things. Recently, technological advancement also has supported digitalization of producing process with variety in its method. Basic unit of animation production is a frame. A set of frames which has an image of producer's intention comes to life as animation when constructed, connected and transformed. A producer usually goes through a series of trouble when deciding how to express one's intention in images. Framing in animation is a kind of visual information which reflects producer's visual perception. A producer does not simply characterize matters into geometrical figures or give circumstantial explanation, but does framing work that relies on expression. Artistic psychology based on Gestalt Theory does not concentrate on abstract artistic philosophy with conventional beauty as its center, but pursues ambiguity and coherence of formative arts to support on accepting systematic order. Therefore, the purpose of this study is to find theoretical assistance which may be fundamental part in framing of animation. First, ten elements of Rudolf Arnheim centering on Gestalt Theory shall be redefined as concepts. Based on its ground, I will attempt to analyze shape-quality of framing of conventional animation, and make an approach with my personal experimental project. From this research project, I intend to analogize systematic aspect of framing in animation and to make framing of animation possible to assist in actual production of animation.

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Literary Therapeutic Mechanism Analysis in which the Rated Sijo is Encoded as a Battery of Life

  • Park, In-Kwa
    • International Journal of Advanced Culture Technology
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    • 제4권4호
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    • pp.45-50
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    • 2016
  • This is a humanistic study to trace phenomena logically the comprehensive therapeutic mechanism of the human body which is coded by the smart emotion of the rated signal conveyed by the Rated Sijo. The Gestalt, which is structured in the form of therapeutic metastasis conveyed by sentences, is intended to embody the principle of human response. So, this researcher explored the metastatic structure toward Gestalt of original human being through the passage of foreground and background by ergonomic and chemical structure. In the meantime, this researcher focused on revealing the structure of the field of existence by the symbol system in which the therapeutic mechanism of the human body is embodied. As a result, the basic framework of Gestalt literary therapy, which contributes to the improvement of the Quality of Life metaphorized as a mechanism of the symbol system by the metastasis of literary therapy or the electrical operation of the human body. As a result, the human body as a conductor through literature has turned out to be an original Gestalt structure pursued by literature. In addition, it was analyzed that the human body would accept signals such as emotions and Rated Emotions planted in the sentence, and synapse them into the human physiological psycho analytical symbol system. Therefore, it has been confirmed possibility that human existent environment and trauma are separated from the whole universe can push fully implement therapeutic techniques toward totalization by a combination of literary devices, especially appropriate electric signal combination of the Rated Sijo.

부모의 게슈탈트적 언어 중재가 유창성장애인의 유창성 개선에 미치는 영향 (Parent's Gestalt Speech Intervention for Fluency Development of Fluency Disorder he Subject of Essay)

  • 고영옥
    • 한국콘텐츠학회논문지
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    • 제13권11호
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    • pp.269-276
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    • 2013
  • 본 연구는 부모의 게슈탈트적 언어중재를 통한 유창성장애인의 유창성 개선에 미치는 영향을 알아보기 위해 실시하였다. 부모의 게슈탈트적 언어중재 과정은 유창성장애인의 말더듬 행동에 대한 이해, 자각, 변화, 적응 그리고 유지단계로 실시하였다. 연구 대상은 신경학적 손상이나 다른 언어 및 발달 장애가 없는 유창성장애인 6명(여성 2명, 남성 4명)으로 하였다. 연구의 결과는 다음과 같다. 부모의 게슈탈트적 언어중재 후 유창성장애인의 말더듬 빈도는 감소하였다. 대상자 모두 비정상적인 유창성 중 단어부분 반복이 치료 전에는 가장 많이 빈도를 나타내었으나 치료 후에는 가장 적은 빈도를 나타내어 개선을 보였다. 그러므로 부모의 게슈탈트적 언어중재는 유창성장애인의 말더듬 빈도를 감소시키며 행동을 긍정적 방향으로 개선시키데 효과가 있었다.

취약지역생활 여건개조 사업현황과 마을 경관구조의 형태심리학적 연구 - 컨설팅대상 마을을 중심으로 - (A Study on the Rebuilding Existences of Saethul Maul Project and Landscape Composing of Gestalt Psychology in the Vulnerable Villages - Focused on the Vulnerable Villages Consulted by Experts -)

  • 정건채
    • 한국농촌건축학회논문집
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    • 제24권3호
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    • pp.31-38
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    • 2022
  • The purpose of this study is to rediscover the gestalt psychological value of the Landscaping structure and architectural landscape in the vulnerable village consulted by experts in 2021 year. For this study, nine villages called of Saethul Maul were surveyed, and two of them were analyzed for landscape composing of gestalt psychology. The two villages, Yulwon and Jeonchon, included the case where the landscaping structure of residence was viewed from outside the village and the case from within the village. Psychological distance of the villages is analyzed by D/H ratio for the scenery seen from lanes. There are three expected conclusions. First, in terms of gestalt psychology, the buildings mean a figure, and the rice field in front of the village, the mountains behind the village, and the lanes represent a landscape structure consisting a background(ground). It captures the unique landscape aesthetics of the vulnerable village. Second, the landscape seen in the village shows various differences in horizontal distance and vertical height of the lane, so even if the psychological distance gives a sense of closure, it gives a sense of rhythm and change. However, considering the psychological distance (D/H ratio) when the roads are expanded for the fire car, the village landscape can be re-formed by safety and function. Third, the architectural landscape of Yulwon village is characterized by the harmonious arrangement of traditional houses, Narack-Doiji (rice barn), and wooden building (agricultural barn) in the background of chestnut tree hill behind the village. It is necessary to reduce the use of industrial materials and restore the valuable architectural landscape of the vulnerable village.

치료적 매체를 이용한 게슈탈트 심리치료에 나타난 중요사건 및 매체와의 상호작용과정 (Client-identified Significant Events and Interactional Process in Gestalt Therapy Using the Therapeutic Media)

  • 이정숙
    • 한국콘텐츠학회논문지
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    • 제20권11호
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    • pp.472-491
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    • 2020
  • 본 연구의 목적은 치료적 매체를 이용한 게슈탈트 심리치료에서 내담자가 지각한 중요사건과 이 중요사건 내에서 매체와의 상호작용과정을 살펴보는 데에 있다. 연구의 목적을 위해 4명의 연구 참가자를 목적표집 하였다. 이들로부터 치료적 매체를 이용한 게슈탈트 심리치료의 회기 중에 가장 중요했던 장면을 선정하도록 한 뒤에 이 장면에서 매체와의 상호작용에 대해 회기녹음 전사본과 인터뷰를 통해 자료를 수집했다. 자료 분석과 분석적 절차는 종합적 과정분석(comprehensive process analysis)에 따랐다. 그 결과 내담자가 경험한 중요사건은 총 74개의 대화쌍으로 구성되었다. 이들이 경험한 중요사건은 매체를 통해 미해결 감정과 접촉하고 이를 표현하면서 자기 이해가 깊어진 것이었다. 내담자가 지목한 중요사건 내에서 매체와의 상호작용과정은 매체의 이용 양상, 내담자의 경험, 매체와의 상호작용에 따라 분석했다. 분석한 결과 매체와의 상호작용은 총 5개의 주요주제가 드러났다. 5개의 주요주제는 허용, 발견, 인정, 수용, 조망이다. 끝으로 연구 결과에 대해 논의하고, 의의와 한계를 밝히고 추후 연구를 위해 제언하였다.

A Study on the Formal Systematization within the 3D Modeling Designs - Focused on The Law of Grouping -

  • Gu, Ling-Feng;Jeon, Hyung-Jin;Pak, Hong-Sik
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.107-114
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    • 2017
  • As to talk about computer aided 3D modeling, it can be conformed to the popular aesthetics based theory of heightening the organizing useful visual information. This thesis heightens the formativeness of the 3D modeling from the angle of the Gestalt psychology and attempts a finding of a method as also explains among the grouping laws of Gestalt. They are the definitions and the special features of 'The Law of Proximity', 'The Law of Similarity', 'The Law of Closure', 'The Law of Continuity', etc. And, through a logical, theoretical analysis, the relationships between such laws are found out. And the case examples of the uses of such laws in the 3D animation character designs and the situation in which such laws are applied to the things in the actual lives are analyzed. If it is intended to improve the formativeness of the 3D model forms, the rules of the simplicity, the safety, and the symmetry must be pursued according to the visual recognitions of the human beings. Because the actual objects are seen and touched, other than the visual pursuits by the human beings, the functionalities and the practicalities of the objects must be considered.

복식색과 색조합의 이미지 지각(제2 보)-여자 한복의 상.하 색조합 효과를 중심으로- (A Visual Image Perception of Clothing Colors, Color combinations of Korean Traditional Dress for Woman(Part 2))

  • 이혜숙;김재숙
    • 한국의류학회지
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    • 제22권8호
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    • pp.1052-1059
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    • 1998
  • The purposes of the study were to analyse the colors and, color combinations effect on the image perception using gestalt theory. The research method was a quasi-experimental with a between subjects design. The experimental materials developed for the study were a set of stimuli and a response scale. The stimuli was consisted of 17 drawings of females wearing Korean traditional dress, by using CAD simulation. A response scale consisted of semantic differential scales. The subjects were 1138 undergraduate students of Taejon city, Chungnam province and Chungbuk province. Their responses to the semantic differential scales were analyzed using factor analysis, ANOVA, Duncans multiple range test. Results were as follows; 1) The colors effect of blouse was significantly greater than the effect of skirt, and no interaction effect was found between blouse colors and skirt colors. 2) In bi-color combination dress set, the combined image of the two colors were compared to the image of the two mono color sets: No single principle was found, however, salient color (such as yellow) and unattractive color (such as green) seemed to act as central trait colors on the image perception. On conclusion the visual image of Korean traditional dress wearer was affected by central trait colors in bi-color combination, and this results support the gestalt theory with central traits.

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귀신문화에 기반한 일본풍의 캐릭터 디자인 분석 및 캐릭터 제작 연구 - 중국 모바일 게임 <음양사>사례를 중심으로 (A Study on the Japanese-style Character Design combined with Ghosts and Gods Culture and the Development of Contents according to Proposal - Focused on Chinese mobile game 'Onmyoji')

  • 왕혜영;이동엽
    • 한국게임학회 논문지
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    • 제22권1호
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    • pp.119-128
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    • 2022
  • 본 논문은 귀신문화에 기반을 둔 일본풍 캐릭터 디자인을 게슈탈트 시지각 법칙을 사용하여 분석한 연구이다. 중국에서 성공한 일본풍 모바일 게임 <음양사>의 식신(Shikigami) 캐릭터의 디자인 요소를 정리하고 분석하였다. 형태는 부분이 아니라 전체적인 체계화를 통해 지각되며 작은 디자인적 요소가 전체 스토리에 영향을 미치는 방식을 확인하였다. 캐릭터의 디자인적 요소가 시각화 되는지를 분석하고 스토리에 관련성이 있다는 것을 확인 하였다. 디자인적 요소가 이야기에 영향을 미친다는 결과를 통해 새로운 캐릭터 디자인을 제안하고 이를 실증 분석하였다.