• Title/Summary/Keyword: Furniture design

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A Study on the Identity and Development Direction of Gyeonggi Furniture Design Contest (경기 가구우수디자인 공모전의 정체성 진단과 발전방향 모색)

  • Lim, Kwang Soon;Cheon, Hye Sun
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.485-495
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    • 2012
  • Full-fledged competitions in Korea have been held since 2000, while the competitions have shown a wide variety of chaos in holding, deploying, developing, declining, and suspending them from the context of uncountable needs and demands. At the present time, we have to establish an identity of the competitions, being aware of the importance of it. And positive efforts should be made to prepare the future. "Gyeonggi Furniture Design Contest" that started in 2003 and became 10th in 2012, should be evaluated by the performance and operation seriously. Therefore, as the GFDC related data for 10 years are diagnosed and analyzed thoroughly, its identity will be established. Finally, the competition will be able to create the progressive strategy and concrete measure to develop the steps on an international design competition.

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A Study on Comparing Characteristics of Philippe Starck's furniture design with Ron Arad's (필립 스탁과 론 아라드의 가구디자인 특성 비교 연구)

  • Lee Jin-Young
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.193-204
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    • 2005
  • Design took a radical turn in the 1980's, deconstructing the rigid ideology of the Modernism, often with great humor. Contemporary representable Avant-garde designers, Philippe Starck and Ron Arad brazenly borrowed from the 'historical elements' of previous styles and created bio-morphic forms with whimsical names of furniture. This study is proposed to understand the diversity of contemporary design, by comparing these two furniture designers. It also covers the common factors in contemporary furniture design, and analyzes their individual differences and similarities in design. It helps to plan the foundation of design methods for 21C, and predict and respond to the future as a reference point. Philippe Starck links Romantic Rationalism within Minimal style and Ron Arad links Deconstructivism within High-tech style but both of them pursue of Organic concept design in their furniture through the concept of humanism. They are able to establish a base of contemporary furniture design by adapting new conceptual form, and design process for the general public.

A Study on the User Evaluation of Street Furniture - Focused on the Universal Design Principles - (가로 휴게시설물의 이용자 평가에 관한 연구 - 유니버설 디자인 원리를 중심으로 -)

  • Park, Sung-Jun
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.142-149
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    • 2014
  • The modern public facility has been changed by complexity and diversity. It pursues public facility applying safety and amenity based on universal design. Among public facilities, the importance of street furniture is emphasized currently due to offer for pedestrians rest ares in a city street. However, it is very difficult for pedestrians to use street furniture conveniently and safely, because on the planning street furniture has not been considered thoroughly in aspects of universal design. The Purpose of this study is to evaluate street furniture in aspects of universal design. Also, this study suggests the Improvement plan for considering users of street furnitures. The method of this study is literature review and questionnaire survey. Firstly, we collected the data related to public facility and universal design, analyzed the data. Secondly, the items of questionnaire survey deduced based on analyzed data of literature review. Thirdly, we analyzed the result of questionnaire survey and evaluate the street furniture. Lastly, We discussed the solution to improve the present street furniture for a rest through the results and overseas cases. It has contributed in the improvement plan of street furniture thanks to deal with the evaluation of street furniture for pedestrians in aspects of universal design.

A Study on Roots and Formative World of Minimalism Furniture Design -Focused on furniture design works of Minimal artists- (미니멀리즘 가구디자인의 근원과 조형세계에 관한 연구 -미니멀 아티스트의 가구디자인 사례를 중심으로-)

  • Choi, Byung-Hoon;Kim, Jin-Woo
    • Journal of the Korea Furniture Society
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    • v.17 no.2
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    • pp.89-100
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    • 2006
  • Minimalism describes various movements in art and design, which flourished mainly in the USA in the 1960s. Its popularity, however, was cut short by post-modernism. In the mid-1990s, minimalism was given a second breath of life and became culturally popular, especially in areas such as design and art the minimalist movement launched some trends that supplanted post-modernism and whose influences still cast a heavy shadow on society today. From this point of view, in analyzing the form and characteristics of the artists and their work from the 1960s, which were the first generation of the minimalist furniture designers, it is necessary to understand and analyze contemporary artists and their art. In this study, four American minimal artists in the furniture design field, Donald Judd, Richard Tuttle, Scott Burton, and Richard Artschwager were studied along with their works. The results show the three distinct characteristics of minimalist furniture design featuring strict and simple geometric shapes: the form, which was influenced by early modernism variety and origin, which are formative of the materials and the way they are used as influenced by surrealism and a new concept of art such as aesthetics for the little things, which echoes influences of Dadaism, and especially of earlier artists such as Marcel Duchamp.

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Japanese Aesthetics on Furniture of George Nakashima (조지 나카시마 가구에 나타난 일본의 미학적 특성)

  • Kim-Lee, Seonga
    • Journal of the Korea Furniture Society
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    • v.29 no.1
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    • pp.24-30
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    • 2018
  • George Nakashima (1905-1990) is a second-generation Japanese American who was one of the pioneers of the American Studio Furniture movement. Known for the use of natural timber shape of furniture design, Nakashima's furniture shows the aesthetic characteristics of Japan, which distinguishes it from the furniture of other American studio designers. But Nakashima has been regarded as simply a studio furniture designer, designing furniture that takes its natural form. Therefore, research is needed from a more diverse point of view, and the process of interpreting the cultural backgrounds of a designer becoming a design may be an important subject of study. Thus, this study attempts to interpret the hierarchy of design cultures belonging to a studio designer and to identify cultural characteristics that are not apparent. Therefore, through a process of studying from visible to invisible levels of cultural hierarchy, the study analyzed the aesthetic characteristics of the Nakashima's furniture, his personal experience of Japanese culture, and philosophical background.

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A Study on Design Concepts of Emotional Amenity Furniture for Work Smart (워크스마트를 위한 감성적 '어메니티 퍼니쳐' 특성에 관한 연구)

  • Shin, Eungsun;Song, Eunchung;Na, Heajeong
    • Journal of the Korea Furniture Society
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    • v.24 no.4
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    • pp.309-317
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    • 2013
  • In the recent society of knowledge industry, a changed phenomenon of domestic corporate culture, Work Smart working in creative and various ways beyond time and space is emerged from Work Hard working just hard. Thus, many corporations are trying to configure the emotional space beside the work space to make effective and creative achievements in free work environment out of rigid organizational culture in the past. This space is called Amenity space which enables to implement physical and psychological healings simultaneously and this is not a place for rest like in the past industry society. This research suggests distinctive characteristics of other amenity furniture unlike general furniture by analyzing the variously suggested change of forms of amenity furniture for Work Smart and the changes of configuring key factors such as forms, structures and functions of amenity furniture.

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A Study on Handles of Furniture (가구 손잡이에 대한 연구)

  • Lee Hyun-Jung;Cho Sook-Kyung
    • Journal of the Korea Furniture Society
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    • v.14 no.1
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    • pp.71-78
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    • 2003
  • Handles are very essential element to satisfy function of furniture except for furniture without doors. Moreover, handles of furniture tend to have not only functions for opening and shutting but also decorations for furniture. Among various hardware for furniture, handles are the one who influence furniture's design most. Yet, cases of damages occur due to the fact that there are many copying. Handles have short lives, so that it is economically quiet burden to develop new products in Korea. Therefore, this study aims to inspire necessity of investment for handles and other hardware's development by classifying types of handles, systemizing basic knowledge of design for furniture handles, and realizing the importance of handles within domestic demand.

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A Study on Design Charateristic of Living Room Storage Furniture (거실수납가구의 디자인 특성 분석)

  • Park, Hea-Sook;Kim, Soo-Kyung
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.94-99
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    • 2010
  • The purpose of this study is to develop living room storage furniture with multiple functions and for analyzing living room system furniture that can correspond with lifestyles in the living room. Literature survey was used by collecting data on interior design books and magazines. System furniture is very functional depending on the purpose and spaces, and can be modified effectively with the development of design based on the resident's demand. Living room furniture was mostly arranged by two types. One was lower and slimmer in order to use the space effectively, the other totally occupied one side of the living room wall. Furniture combined with multiple functions of lights and electronics can increase the satisfaction and convenience of users. And furniture maximizes storage space and is systemized so that mixture and arrangement are diversified. Flexible and active way furniture that accept various electronic fixtures and performances in the living room. Furniture forms, materials, and colors will be designed for the functions and atmosphere of living rooms. This results will contribute to develop furniture that has additional features such as lighting and electronic appliances hereafter.

A Study on the Type of Playable Furniture for Emotional Development of Preschool Children (미취학 아동의 감성 발달을 위한 연령별 놀이가구 유형에 관한 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.70-81
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    • 2016
  • Nowadays the preschool children spend much of the day playing indoors. Therefore, it needs the indoor environment that helps a variety of fun activities and physical development, and it requires the space configuration and playable furniture considering the emotional development for mental health. However, the furniture for fast growing preschoolers has not various types because the domestic furniture market for children is mostly baby beds and the furniture for the education of children. Therefore, this study presents the concepts and types of the playable furniture reflecting emotional design for preschool children's healthy emotion and suggests the most appropriate type of playable furniture considering play behavior by age. In this study, we investigated the physical, cognitive, social, emotional and linguistic development characteristics and play behavior of preschoolers, and derived the right type of playground equipment and furniture, and examined the types of playable furniture to help the emotional development. We derived the items to be checked for developing the playable furniture by age for emotional development, and classified preschoolers' playable furniture into the use of learning, relaxation and storage, and suggested its basic type focusing on the cases of various playable furniture developed at home and abroad. As a result, the playable furniture was divided into three types. The first is the self-play type making possible self amusement, the second is module built-up-type that consists of furniture and modules or units and creates various patterns and can be modified through the self-assembly and disassembly, and the third is IT game type grafting IT skills and a variety of electronic games to furniture. We sorted these types into three classes (1-3 years old, 4-5, 6-7) according to age and presented the type of play for each age, the play element and representative image that can be introduced to this furniture. In this study, we provided the basic design types of age-specific emotional playable furniture by analyzing these results.

A Study on furniture Design of craft consilience- Furniture design using embroidery techniques and folk tales (공예적 융합(Craft Consilience)의 가구디자인 연구 -자수기법 및 민화를 이용한 가구디자인-)

  • Song, Yoon-Sup;Choi, Ki
    • Journal of the Korea Furniture Society
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    • v.21 no.4
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    • pp.293-303
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    • 2010
  • With changing systems of wealth creation around the 21st century, crafts(traditional and industrial crafts) are affected by the trend of changes or lead the trend, that is to say, a turning point of paradigm has come. Values of crafts give the value of users, and the tradition and modern coexists in the trend of times changing from the tradition to the modern so crafts artists’ works are diversified and used in design industries. Based on a place of expression showing various beauty of crafts, identity of design is established through ‘Craft Consilience’ of intangible cultural assets, master craftsman, crafts artists, crafts industries, and crafts departments. As master craftsman and furniture designers meet together to mix master craftsman’s idea with designers’ idea, the new Korean crafts furniture is suggested.

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