• Title/Summary/Keyword: Fast-Time 시뮬레이션

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A Simulation Model for the Application of Concurrent Engineering to Design Phase in Construction (건설공사 설계단계에서의 동시공학 적용을 위한 시뮬레이션 모델)

  • Han, Jin-Taek;Lee, Jae-Seob
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.3
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    • pp.102-110
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    • 2009
  • Although several research efforts have been directed to fast-tracking to reduce the total delivery time, few researches have been studied on concurrent engineering in construction projects. The focus of fast-tracking is primarily on overlapping independent activity pairs. In comparison, the focus of concurrent engineering is on overlapping dependent activity pairs. Dependent activities are much harder to overlap successfully. This paper presents a simulation-based Concurrent Engineering methodology to optimize the overall duration of a set of design activities in a project by modelling key factors that determine the duration of individual activities and overlap between dependent activities. This methodology involves determining how much to overlap activities, how to decide which activities to overlap and the corresponding cost and time tradeoffs using a discrete event model solution. This simulation model, therefore, can be used as a reference on decision-making to define optimum point between time and cost.

Dynamic Remeshing for Real-Time Representation of Thin-Shell Tearing Simulations on the GPU

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.89-96
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    • 2023
  • In this paper, we propose a GPU-based method for real-time processing of dynamic re-meshing required for tearing cloth. Thin shell materials are used in various fields such as physics-based simulation/animation, games, and virtual reality. Tearing the fabric requires dynamically updating the geometry and connectivity, making the process complex and computationally intensive. This process needs to be fast, especially when dealing with interactive content. Most methods perform re-meshing through low-resolution simulations to maintain real-time, or rely on an already segmented pattern, which is not considered dynamic re-meshing, and the quality of the torn pattern is low. In this paper, we propose a new GPU-optimized dynamic re-meshing algorithm that enables real-time processing of high-resolution fabric tears. The method proposed in this paper can be used for virtual surgical simulation and physics-based modeling in games and virtual environments that require real-time, as it allows dynamic re-meshing rather than pre-split meshes.

A Multiple Gain Controlled Digital Phase and Frequency Detector for Fast Lock-Time (빠른 Lock-Time을 위한 다중 이득 제어 디지털 위상 주파수 검출기)

  • Hong, Jong-Phil
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.46-52
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    • 2014
  • This paper presents a multiple gain controlled digital phase and frequency detector with a fast lock-time. Lock-time of the digital PLL can be significantly reduced by applying proposed adaptive gain control technique. A loop gain of the proposed digital PLL is controlled by three conditions that are very large phase difference between reference and feedback signal, small phase difference and before lock-state, and after lock-state. The simulation result shows that lock-time of the proposed multiple gain controlled digital PLL is 100 times faster than that of the conventional structure with unit gain mode.

Hybrid Elastic Model for Volumetric Deformation and Real-time Haptic Simulation (볼륨 변형과 실시간 햅틱 시뮬레이션을 위한 하이브리드 탄성체 모델)

  • Cho, Jae-Hwan;Kim, Seok;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.68-73
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    • 2009
  • As various haptic algorithms and haptic equipments have developed, the computer simulation includes the haptic simulation. Basically, the haptic simulation requires very fast refresh rate approximately 1000 Hz. The traditional haptic simulations have satisfied that requirement by simplifying the target model. In soft body simulation, simplifying the deformation is not good because the visual feedback is important. Separating haptic model from deformable model can be solution of that problem. However, the user may feel a subtle distiction because the relationship between two models are not clear. In this paper, we propose the hybrid model to manipulate haptic rendering and deformation and define the relationship between two models.

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A Fast Time Domain Digital Simulation for the Series Resonant Converter (직렬 공진형 변환기에 관한 시간 영역 디지틀 시뮬레이션)

  • Kim, Marn-Go;Han, Jae-Won;Youn, Myung-Joong
    • Proceedings of the KIEE Conference
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    • 1987.11a
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    • pp.534-538
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    • 1987
  • State-space techniques are employed to derive an equivalent nonlinear recurrent time-domain model that describes the series resonant converter behavior exactly. This model is employed effectively to analyze large signal behavior by propagating the recurrent equation and matching boundary conditions through digital computation. The model is verified with a laboratory converter for a steady-state operation.

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Application of EPON to Wireless Network and Handover Algorithm (EPON의 무선네트워크 적용 및 핸드오버 알고리즘)

  • Cho, Won-Kuk;Chung, Jun-Hoi;Park, Jae-Uk;Choi, Byung-Chul;Park, Young-Il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.7A
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    • pp.666-671
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    • 2007
  • EPON is proposed to be used in an infrastructure of the next generation wireless network. EPON can reduce fiber deployment cost and easily decrease the occurrence of layer-3 handover by introducing group cell concept. An EPON-based layer-2 handover algorithm is suggested for fast handover. The time-delay of the control signals are examined using simulation.

A.C. Servo System Using Fuzzy-Neural Network and PLL (퍼지-신경회로망과 PLL을 이용한 교류서보시스템)

  • 김진식;이현관;엄기환
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.3
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    • pp.139-146
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    • 1998
  • In this paper, we proposed the hybrid intelligent control method for fast response time and precise speed control of the AC Servo system. The proposed system first used the fuzzy-neural network control methods for fast response time and when the error reaches the preset value, used the PLL control method. In order to verify the advantage of he proposed method, the system is implemented. The results of the simulation and the experiment of speed control to use the 3-phase induction motor as a plant, we verified excellency of the proposed control method to compare with the conventional fuzzy-neural network control method.

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Design of a Fast Adder Using Robust QCA Design Guide (강건 QCA 설계 지침을 이용한 고속 가산기 설계)

  • Lee Eun-Choul;Kim Kyo-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.4 s.346
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    • pp.56-65
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    • 2006
  • The Quantum-dot Cellular Automata (QCA) can be considered as a candidate for the next generation digital logic implementation technology due to their small feature sizes and ultra low power consumption. Up to now, several designs using Uh technology have been proposed. However, we found not all of the designs function properly. Furthermore, no general design guidelines have been proposed so far. A straightforward extension of a simple functional design pattern may fail. This makes designing a large scale circuits using QCA technology an extremely time-consuming process. In this paper, we show several critical vulnerabilities related to unbalanced input paths to QCA gates and sneak noise paths in QCA interconnect structures. In order to make up the vulnerabilities, a disciplinary guideline will be proposed. Also, we present a fast adder which has been designed by the discipline, and verified to be functional by the simulation.

A Wavelet based Adaptive Algorithm using New Fast Running FIR Filter Structure (새로운 Fast running FIR filter구조를 이용한 웨이블렛 기반 적응 알고리즘에 관한 연구)

  • Lee, Jae-Kyun;Park, Jae-Hoon;Lee, Chae-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1C
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    • pp.1-8
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    • 2007
  • LMS(Least Mean Square) algorithm using steepest descent way in adaptive signal processing requires simple equation and is used widely because of the less complexity. But eigenvalues change by width of input signals in time domain, so the rate of convergence becomes low. In this paper, we propose a new fast running FIR filter structure that improves the convergence speed of adaptive signal processing and the same performance as the existing fast wavelet transform algorithm with less computational complexity. The proposed filter structure is applied to wavelet based adaptive algorithm. Simulation results show a better performance than the existing one.

Modeling and Implementation of A Dynamic Reconfiguration Framework (동적 형상조정 프레임워크의 모델링 및 구현)

  • 윤태웅;민덕기
    • Journal of the Korea Society for Simulation
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    • v.12 no.3
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    • pp.83-94
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    • 2003
  • For 24 hours-7 days service on distributed systems, a great deal of efforts are investigated on high availability for seamless operation. In this paper, we propose a dynamic reconfiguration framework of distributed systems, called "hot-swapping" framework. This framework allows us to upgrade and exchange a number of modules of a distributed system without stopping running service as well as the system itself. In order to hide the state of service operation, the framework employes the "proxy" design pattern. Our framework provides two types of proxies: a static proxy and a dynamic proxy, Static proxies can achieve fast execution time, but they need to be changed whenever any minor change exists in the related swappable module. Meanwhile, dynamic proxies takes longer execution time, but do not need to be changed under minor changes of swappable modules. We compare performances of static and dynamic proxies and also apply the framework to a real situation with security management modules. management modules.

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