• 제목/요약/키워드: Experience of Learning

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Programming Learning Supporting System based on Error Feedback for Novices (에러 피드백 기반의 초보자를 위한 프로그래밍 학습 지원 시스템)

  • Jang, HyeSun;Choi, SookKyoung;Jun, SooJin;Yeom, YongChul;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • 제10권6호
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    • pp.1-10
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    • 2007
  • Programming is emphasized in information(computer science) education course domestically and in foreign countries, and novices are given ample opportunities to experience programming. Programming error is a critical factor which makes it difficult to learn programming for novices. However, if they are given appropriate feedback, it can have positive influence on programming learning. In this paper, we design programming learning supporting system for novice through error feedback and provide some implementations for EPL 'Dolittle'. This system has four features as highlighting, guiding messages, object tree, and step-execution.

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Performance Drivers of Entrepreneurial Restarts (재창업 기업의 성과 결정요인에 관한 연구)

  • Bae, Young Im
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • 제9권3호
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    • pp.13-22
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    • 2014
  • This article investigates the effects of prior firm founding experience, prior firm's performance, same industry matters, entrepreneurship communities or educations on subsequent firm performance. This study also explores whether same industry matters and entrepreneurship communities or educations have interaction effects between entrepreneurial experience and subsequent firm performance. The results show that prior firm founding experience and prior firm's performance have a positive effect on subsequent firm performance. The rest of variables have no significant direct effects on firm performance. However, same industry matters and entrepreneurship communities or educations have interaction effects of entrepreneurial experience on firm performance. Based on results of this empirical study, this study draws some implications that entrepreneurs can become serial entrepreneurs and experience entrepreneurial success.

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Latest Information Technologies in the UK Adults Education System

  • Tverezovska, Nina;Bilyk, Ruslana;Rozman, Iryna;Semerenko, Zhanna;Orlova, Nataliya;Vytrykhovska, Oksana;Oros, Ildiko
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.25-34
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    • 2022
  • Today, further education of adults in the UK is one of the developing areas of continuing education. The Open University with distance learning, in the process of which innovative forms and methods based on computer and telecommunication technologies are used, is particularly successful in the organization of additional education of the adult population. The advantages of distance learning, multimedia - the latest information technologies, which provide the combination of graphic images, video, sound with the help of modern computer tools, are noted. The basic principles and forms underlying the technologies and forms of work with the elderly are defined. The international experience of implementing "Universities of the Third Age" is summarized. The most widespread approach in adult education in Great Britain is informational. The use of computer technologies motivates a new paradigm in educational methods and strategies, which requires new approaches, forms of learning, and innovative ways of delivering educational materials to adult learners. Information technologies have gained great popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, online search for information for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a single scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The information technology of synchronous distance learning "online" has gained considerable popularity in the educational process today. A promising direction is the use of multimedia technologies in educational activities to create a design of a virtual computer environment by decoding audiovisual information.

Study about the Case that the High School Science Club Experience Affected on Students' Career Decision (고등학교 과학 동아리 활동 경험이 학생들의 진로선택에 영향을 준 사례 연구)

  • Choi, Won-Ho;Woo, Kyu-Whan;Park, Hyun-Ju
    • Journal of The Korean Association For Science Education
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    • 제24권6호
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    • pp.1070-1081
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    • 2004
  • This study is the analysis of interview with science major student about the effect of science club experience on career decision. The special interview was planned and arranged to meet students as well as their teacher. Both of the student whose background had experience in the science club activity, field science education during their high school days are majoring in physics and biology. In Summary: 1) science teacher's guidance deeply impressed the student that they respect the teacher as a occupational role model. 2) they really enjoyed the hands-on activities joyful. 3) their experience lasted so long time to keep them to stay in science field. 4) they had an experience of speaking before peer science club students who had similar interest and talent. We found the above four factors were really influential to encourage the subject to major in science career.

Development of a Scenario and Evaluation for Simulation Learning of Care for Patients with Asthma in Emergency Units (SimMan 시뮬레이션 학습 시나리오의 개발 및 학습 수행 평가 - 응급실 내원 천식 환자사례를 중심으로 -)

  • Ko, Il-Sun;Kim, Hee-Soon;Kim, In-Sook;Kim, So-Sun;Oh, Eui-Gum;Kim, Eun-Jung;Lee, Ju-Hee;Kang, Se-Won
    • Journal of Korean Academy of Fundamentals of Nursing
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    • 제17권3호
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    • pp.371-381
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    • 2010
  • Purpose: The purpose of this study was to develop a scenario and evaluate students' performance in simulation learning of care for patients with asthma in emergency units. Methods: Meetings of experts were used to develop a scenario based on actual patients and textbook material. An evaluation protocol was developed to evaluate the simulation learning. The scenario was used in 2006 with six groups of 26 senior nursing students who participated voluntarily. Results: The scenario was developed according to the nursing process for 15 minutes of simulation learning. The nursing students were able to demonstrate their knowledge and skills. The results showed a need to improve problem solving ability. In the self-evaluation, the students reported that simulation learning helped them to integrate their knowledge to practice and recognize their weaknesses and strengths. However, the scores for self-confidence about patient care after the simulation learning were low (4.8/10). Conclusion: The scenario in this study gave the students the experience of providing qualified and secure nursing care under conditions similar to reality. Further development of a variety of scenarios for simulation learning is needed.

Effects of Simulation-Based Learning in the Nursing Care of Children with Asthma (천식아동 간호 시뮬레이션 학습의 효과)

  • Chae, Sun-Mi;Bang, Kyung-Sook;Yu, Juyoun;Lee, Ji-Hye;Kang, Hyun-Ju;Hwang, In Ju;Song, Min Kyung;Park, Ji-Sun
    • The Journal of Korean Academic Society of Nursing Education
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    • 제21권3호
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    • pp.298-307
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    • 2015
  • Purpose: The purpose of this study was to examine the effects of simulation-based learning on the knowledge about and performance confidence in the nursing care of children with asthma. Methods: A one-group pre- and post- study design was used. A total of 70 nursing students participated in the study. In groups of five, the participants experienced simulation-based learning during their child health nursing practicum. The given scenario was about nursing care for children with asthma. The simulation learning was provided for 3 hours, and included a group discussion before the simulation and a debriefing. Results: After the simulation, knowledge about and performance confidence in the nursing care of children with asthma significantly increased. The nursing students reported a high level of satisfaction with the simulation-based learning. There was a significant positive correlation between knowledge and performance confidence. Conclusion: Simulation-based learning was effective for nursing students in the nursing care of children with asthma. Our results suggest utilizing this new way of learning to strengthen the clinical experience of child health nursing in nursing students.

A Study Comparing the Effects of Types of Relative Frequency and Delay Internal of Knowledge of Results on Motor Learning (결과에 대한 지식의 상대적 빈도와 지연간격 유형이 운동학습에 미치는 영향 비교)

  • Kim, Dae-Gyun;Cha, Seung-Kyu;Kim, Bum-Gyu;An, Soo-Kyung;Kim, Jong-Man
    • Physical Therapy Korea
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    • 제4권1호
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    • pp.48-62
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    • 1997
  • Several studies have evaluated the effects of types of relative frequency and delay interval of knowledge of results(KR) on motor skill learning independently. The purpose of this study was to determine more effective types of KR relative frequency and KR delay interval for motor learning. Forty-six healthy subjects (15 female, 31 male) with no previous experience with this experiment participated. The subjects ranged in age from 20 to 29 years (mean=23.9, SD=0.474). All subjects were assigned to one of four groups: a high-instant group, a high-delay group, a low-instant group, and a low-delay group. During the acquisition phase, subjects practiced movements to a target (400 mm) with either a high (83%) or low (33%) KR relative frequency, and with either an instantaneous or delayed (after 8s) KR. Four groups were evaluated on retention (after 3min and 24hr) and transfer (450 mm) tests. The major findings were as follows: (1) there were no between-group differences in acquisition and short-term retention (p>0.05, (2) a low (33%) KR relative frequency during practice was as effective for learning as measured by both long-tenn retention and transfer tests, compared with high (83%) KR practice conditions (p<0.05), (3) delayed (8s) KR enhanced learning as measured by both long-term retention and transfer tests, compared with instantaneous KR practice conditions (p<0.05), and (4) there were no interactions between KR relative frequency and KR delay interval during acquisition, retention, and transfer phases. The results suggest that relatively less frequent and delayed KR are more effective types for motor learning than more frequent and instantaneous KR.

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Design and Implementation of a Lightweight On-Device AI-Based Real-time Fault Diagnosis System using Continual Learning (연속학습을 활용한 경량 온-디바이스 AI 기반 실시간 기계 결함 진단 시스템 설계 및 구현)

  • Youngjun Kim;Taewan Kim;Suhyun Kim;Seongjae Lee;Taehyoun Kim
    • IEMEK Journal of Embedded Systems and Applications
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    • 제19권3호
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    • pp.151-158
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    • 2024
  • Although on-device artificial intelligence (AI) has gained attention to diagnosing machine faults in real time, most previous studies did not consider the model retraining and redeployment processes that must be performed in real-world industrial environments. Our study addresses this challenge by proposing an on-device AI-based real-time machine fault diagnosis system that utilizes continual learning. Our proposed system includes a lightweight convolutional neural network (CNN) model, a continual learning algorithm, and a real-time monitoring service. First, we developed a lightweight 1D CNN model to reduce the cost of model deployment and enable real-time inference on the target edge device with limited computing resources. We then compared the performance of five continual learning algorithms with three public bearing fault datasets and selected the most effective algorithm for our system. Finally, we implemented a real-time monitoring service using an open-source data visualization framework. In the performance comparison results between continual learning algorithms, we found that the replay-based algorithms outperformed the regularization-based algorithms, and the experience replay (ER) algorithm had the best diagnostic accuracy. We further tuned the number and length of data samples used for a memory buffer of the ER algorithm to maximize its performance. We confirmed that the performance of the ER algorithm becomes higher when a longer data length is used. Consequently, the proposed system showed an accuracy of 98.7%, while only 16.5% of the previous data was stored in memory buffer. Our lightweight CNN model was also able to diagnose a fault type of one data sample within 3.76 ms on the Raspberry Pi 4B device.

Development and Perception of a Course on Lifestyle and Health Promotion by Utilizing Blended Learning for University Students (블랜디드 러닝을 활용한 대학생을 위한 생활습관과 건강증진 교양과목 개발과 학생의 인식)

  • Ryue, Sook-Hee;Yo, Ji-Soo;Oh, Jae-Ho;Kim, Hee-Sook
    • The Journal of Korean Society for School & Community Health Education
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    • 제12권3호
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    • pp.17-28
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    • 2011
  • Backgroud & Objectives: The purpose of the study was to develop an innovative blended learning method on life style and health promotion and evaluate the educational effects for university students. Methods: The blended learning was developed to combine face-to-face lecture(off-line lecture) and on-line lecture that applied the subject of life style and health promotion. This course is a coordinated effort towards providing 5 topics of lifestyle such as smoking, alcohol, exercise, diet, and stress management. This has been verified by an expert in the field of nursing, education, e-learning technician and students. Participants were different part of university students (n=28) with major enrolled in a general culture course for 2 credits which composed of 8 sessions of each 2-hour in the first semester of 2010. The study was a one group posttest design. A self-report about health knowledge, attitude, and health behavior was organized by content analysis after the sessions. Results: Positive feedbacks from students were reflected in the outcome. Student regarded good lifestyle as being the most important. Student concerned those on-line lectures are not only available at most time and site, but also good for individualization, visual understanding and interest. Face-to-face lecture provided student a chance to integrate with knowledge and experience and had desire to improve good lifestyle and health promotion. Conclusions: The blended learning method on good lifestyle and health could make a best use of improvement for knowledge, attitude and behavior concerning. It is needed to identify the long term effects of a blended learning for further study.

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The Effect of Nursing Students' Use of Social Media and Information Utilization Skills on Learning Outcomes (간호대학생의 SNS활용, 정보활용능력이 학습성과에 미치는 영향)

  • Hyea Kyung Lee;Ye Jin Keum;Seo Hyeon Kim;So Yeon An;Eun Seo Lee;Jae Hyeck Lee;Min Seo Jang;Ji Hyun Hong
    • The Journal of the Convergence on Culture Technology
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    • 제10권5호
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    • pp.315-322
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    • 2024
  • The purpose of this study is to identify the factors affecting the learning outcomes of nursing students in relation to their use of social media and information utilization skills. The study participants were second to fourth-year nursing students with experience in using social media or information during their learning activities, and a total of 192 responses were analyzed. The study results indicated that the factors influencing learning outcomes included the use of social media, information utilization skills, and university satisfaction, explaining 32.4% of the learning outcomes. The order of influence was as follows: information utilization skills (β=.41, p<.001), use of social media (β=.15, p=024), university satisfaction (satisfied) (β=.31, p=001), and university satisfaction (average) (β=.21, p=018). Based on the results of this study, it is suggested that the findings be used as basic data to improve the learning outcomes of nursing students.