• 제목/요약/키워드: Environment Management Platform

검색결과 521건 처리시간 0.028초

통합 물환경 관리를 위한 개방형 모델링 플랫폼 고찰 (A Review of Open Modeling Platform Towards Integrated Water Environmental Management)

  • 이성학;신창민;이용석;조재필
    • 한국물환경학회지
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    • 제36권6호
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    • pp.636-650
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    • 2020
  • A modeling system that can consider the overall water environment and be used to integrate hydrology, water quality, and aquatic ecosystem on a watershed scale is essential to support decision-making in integrated water resources management (IWRM). In adapting imported models for evaluating the unique water environment in Korea, a platform perspective is becoming increasingly important. In this study, a modeling platform is defined as an ecosystem that continuously grows and provides sustainable values through voluntary participation- and interaction-of all stakeholders- not only experts related to model development, but also model users and decision-makers. We assessed the conceptual values provided by the IWRM modeling platform in terms of openness, transparency, scalability, and sustainability. I We also reviewed the technical aspects of functional and spatial integrations in terms of socio-economic factors and user-centered multi-scale climate-forecast information. Based on those conceptual and technical aspects, we evaluated potential modeling platforms such as Source, FREEWAT, Object Modeling System (OMS), OpenMI, Community Surface-Dynamics Modeling System (CSDMS), and HydroShare. Among them, CSDMS most closely approached the values suggested in model development and offered a basic standard for easy integration of existing models using different program languages. HydroShare showed potential for sharing modeling results with the transparency expected by model user-s. Therefore, we believe that can be used as a reference in development of a modeling platform appropriate for managing the unique integrated water environment in Korea.

플랫폼 서비스 운용환경에서 빅데이터 플로우 관리를 통한 장애 상황 관리 방법 (The Method of Failure Management through Big Data Flow Management in Platform Service Operation Environment)

  • 백송기;임재현
    • 융합정보논문지
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    • 제11권5호
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    • pp.23-29
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    • 2021
  • 최근 글로벌 플랫폼 서비스사업자가 제공하는 플랫폼 서비스의 장애로 전 세계적으로 특정 콘텐츠 서비스가 불가한 상황이 발생하고, 글로벌 서비스 시장에 사회 경제적으로 상당히 큰 문제를 초래하고 있다. 플랫폼 서비스의 안정성 확보를 위해서는 지능화된 플랫폼 운용 관리가 요구된다. 또한, 플랫폼 장애를 사전에 예방하고 대응할 수 있는 지능형 관리 기술이 필요하다. 본 연구에서는 플랫폼 운용 환경에서 비정상적인 서비스 상태 및 장애를 신속하게 감지 대응하기 위한 플랫폼 빅데이터 플로우 관리 기법 및 관리 모듈 구현 방안을 제안하였다. 서비스 및 장애 상황 감시 특성 분석 결과 빅데이터 플로우 관리 기법이 장애 감시 측면에서 전통적인 네트워크 관리 방법에 비하여 비정상적인 장애 상황 감지 및 장애 대응 특성이 30%이상 개선됨을 확인하였다. 빅데이터 플로우 관리 방법의 경우 플랫폼 시스템 장애 및 비정상적인 서비스 상태를 신속하게 감지할 수 있는 장점이 있으며 AI 기반 기술과 연계시 플랫폼 관리를 지능적으로 수행하고 장애 예방보전 능력은 크게 향상될 수 있을 것으로 기대된다.

Ubiquitous Service Platform using Contextual Information

  • Yoon, Hyung-Min;Jeong, Seong-Hun;Kwon, Oh-Young;Han, Tack-Don
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2003년도 Proceeding
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    • pp.231-235
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    • 2003
  • Network infrastructure has spread to an unprecedented extent and is used in various computing devices, such as smart appliances, smart phones, and embedded devices with sensors, which have all been appearing in the computing environment. To accommodate this trend, for a more intelligent service environment, the service platform needs to have abilities that facilitate the operation between services, dynamically share distributed computing resources, and manage appropriate contextual information. We have simulated a service platform to provide intelligent services using contextual information after having implemented the context management service. The context management service gathers raw contextual information from sensors and stores these in the context database. For a consistent basis of contextual information, time and location are used as the key values of the contextual information. The context management service also performs normalization to provide computable contextual information to context-aware applications. In this paper, a service platform based on Jini technology is proposed for constructing an interoperable, dynamic, and . intelligent service environment using contextual information.

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뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향 (The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness)

  • 이정훈;김수경
    • Journal of Information Technology Applications and Management
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    • 제20권4호
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    • pp.315-338
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    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.

멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안 (Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment)

  • 정동훈
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.

Design of Recruitment Management Platform Using Digital Certificate on Blockchain

  • Jeong, Won-Yong;Choi, Min
    • Journal of Information Processing Systems
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    • 제15권3호
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    • pp.707-716
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    • 2019
  • In this paper, we present a certificate management platform for performance assessment during recruitment using blockchain. Applicants are awarded certificates according to a predetermined level of progress based on their performances. All certificates are stored on a recruitment management platform that serves as an environment for storing and presenting all awarded certificates. The hashed information of all the certificates are stored in the blockchain, and once stored, the contents cannot be tampered with. Therefore, anyone can check the validity of the certificates using this blockchain. Our proposed platform will be useful for recruitment and application management, career management, and personal history maintenance.

A Study on Efficient Building Energy Management System Based on Big Data

  • Chang, Young-Hyun;Ko, Chang-Bae
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.82-86
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    • 2019
  • We aim to use public data different from the remote BEMS energy diagnostics technology and already established and then switch the conventional operation environment to a big-data-based integrated management environment to operate and build a building energy management environment of maximized efficiency. In Step 1, various network management environments of the system integrated with a big data platform and the BEMS management system are used to collect logs created in various types of data by means of the big data platform. In Step 2, the collected data are stored in the HDFS (Hadoop Distributed File System) to manage the data in real time about internal and external changes on the basis of integration analysis, for example, relations and interrelation for automatic efficient management.

Identifying Key Factors Affecting Mobile Market-Platform Attractiveness

  • Lee, Jeonghoon;Kim, Sookyung
    • Journal of Information Technology Applications and Management
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    • 제21권1호
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    • pp.137-150
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    • 2014
  • The following study specially aims to market platform in the mobile circumstance. The characteristics of customers and infrastructure are handled by market platform under the new media. These characteristics will be revealed based on the unification of organizational structure and interaction of information structure in the relationship marketing. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on Perceived integratedness and Interactive Accessibility of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized on the base of the market communication. Perceived integratedness and Interactive Accessibility, 2 properties of new media increase the co-creation experience and perceived convenience in the market platform of their customers. Therefore, the structure of market platform that enhance the co-creation experience and perceived convenience has higher attractiveness. They create beneficial experience to the customers and productive values to the producers as well.

Platform Thinking within the Third Generation Science Park Concept: Emerging Cases from Finland and the Netherlands

  • Kakko, Ilkka;Mikkela, Kari
    • World Technopolis Review
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    • 제5권1호
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    • pp.30-46
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    • 2016
  • This paper is intended as an opening of a dialog on how to apply platform thinking in the development of innovation environments. It will briefly describe a new STP (Science and Technology Park) concept called 3GSP (Third Generation Science Park), which is gaining momentum in Finland. The paper explains the fundamental changes that are currently taking place in the global innovation environment and explains why platform thinking is becoming an essential element in ecosystem development. The theoretical background and classifications of platforms are described and the benefits to be gained from STP perspective are highlighted. The paper emphasizes especially the role of so called 'competence platforms' and explains the main characteristics of a fully working competence platform. The role of competence platforms in understanding serendipity and as a fundamental factor in building the team is also highlighted. The paper analyses from STP perspective several practical examples, where platform thinking supports the emergence of new innovation environments, including Urban Mill (Finland) and Meetberlage (Netherlands). The requirements for comprehensive competence platform services are presented and their potential to support community building and therefore ecosystem development is illustrated. This analysis will provide STP practitioners with new models for applying platform thinking and will help to establish co-creation, open innovation and serendipity management practices. The case studies presented will help STP management teams to evaluate the benefits of competence platforms in different contexts.

유비쿼터스 환경에서 개방형 제어 플랫폼에 기반한 무인탐사차량의 재형상 가능 위치제어 (Reconfigurable Position Control of Unmanned Expedition Vehicles under the Open Control Platform based Ubiquitous Environment)

  • 심덕선;양철관;안규섭;이준학
    • 제어로봇시스템학회논문지
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    • 제11권12호
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    • pp.1002-1010
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    • 2005
  • We study on the implementation of reconfigurable position control system which is based on Open Control Platform(OCP) for Unmanned Expedition Vehicles(UEV) in ubiquitous environment. The control system uses hierarchical control structure and OCP structure which contains three layers such as core OCP, reconfigurable control API(Application Programmer Interface), generic hybrid control API. The goal of our research is to implement an UEV control system using advanced software technology. As a specific control problem, we study a transition management problem between PID control and neural network control depending on fault or parameter change of the plant, i.e., UEV. The concept of the OCP-based software-enabled control can provide synergy effect by the integration of software component, middleware, network communication, and control, and thus can be applied to various systems in ubiquitous environment.