• Title/Summary/Keyword: Educational framework

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The analysis of National Assessment of Educational Achievement items using three dimensional scientific assessment framework (3차원 과학 평가틀을 활용한 국가수준 학업성취도 평가 문항 분석 -초등학교 지구과학교과를 중심으로-)

  • Kim, Eun-Jong;Han, Shin
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.3
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    • pp.248-256
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    • 2010
  • This study analyzed National Assessment of Educational Achievement items surveying to sixth-year student in elementary school utilizing three dimentional scientific assessment framework. Study's findings are as following. Science contents territory of national level study achievements estimation were set a problem energy, substance, life, earth relatively evenly. Action territory was set a problem most 'Comprehension' territory. In the case of science situation area, 'Purity scientific situation' among 5 category appeared the most.

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The development direction of vocational education teachers' fostering of china based on vocational teachers specialization and vocational disciplines (직업교사 전문화 및 직업과학 학과발전에 기반한 중국 직업교육 교사양성 전망 -UNESCO '국제 직업교사 석사 교육과정 구성표준'을 중심으로-)

  • Yin, Zi-Long;Zhao, Zhi-Qun;Nam, Seung-Kwon;Choi, Won-Sik
    • 대한공업교육학회지
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    • v.35 no.2
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    • pp.70-81
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    • 2010
  • The purpose of this study is to introduce formation 'International framework curriculum for a Master Degree for TVET teachers and lectures' to present implications about fostering Chinese vocational teachers and to analyze the contents related to it. In 2004, UNFSCO composed formation International framework curriculum for a Master Degree for TVET teachers and lectures ("framework curriculum") to improve the ability of professionals in the vocational education and training fields including teachers and training leaders as well as to promote international academic exchange. Universities which introduce the framework curriculum should form specialized committee and carry out education considering the specific situation including other universities' situation, students' ability, educational certification system, etc. The framework curriculum should include the latest trends of the development of international vocational education science and carry out united educational learning between several internal or external high schools. UNFSCO tries to promote the development of educational learning and study of basic departments of vocational education such as vocational educational learning theory, vocational science, etc through the framework curriculum and to improve knowledge of vocational educational teachers and realize specialization of them. The number of universities that established the master's degree of vocational education in China is approx. 20 and the number of students that they collect every year. As for the plans of the master's degree of vocational teachers in each university, the courses about the practical problems like educational courses and educational learning are insufficient. But the framework curriculum thinks that educational learning of application theory is more important and emphasizes practice about the specific area and educational learning much more. Utilization of preceding experiences of advanced countries has the important meaning in search of models that foster Chinese vocational teachers and departmental system. The framework curriculum implies several useful points in installment of majors and educational process of the process that fosters Chinese vocational teachers.

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An Educational Robot Game Framework for Programming Leaning in K-12 (프로그래밍 학습을 위한 교육용 로봇 게임 프레임워크)

  • Kwon, Dai-Young;Shim, Jae-Kwoun;Hur, Kyoung;Lee, Won-Gyu
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.89-94
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    • 2010
  • This paper proposes an educational robot game framework for novice students in k-12 to learn concepts of programming through interesting experiences. It is designed to be able to enjoy robot games without technical knowledge of robotics and programming. For this, in the proposed robot game framework, educational robots based on line-tracer are used and the programming APls that can be used for various educational programming languages are offered. And the proposed robot game framework also offers a game board to create several games with easy operations. Additionally, through experiments, it shows that novice students are able to create different games that have several game solutions for various programming using this robot game framework.

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Development and Application of the Framework for Analyzing Forest Education Paradigms (산림교육 패러다임 분석틀의 개발과 적용)

  • Lee, Jae-Young;Kim, In-Ho;Jeon, Jeong-Il;Jung, Sue-Jung;Gwak, Jung-Nan;Song, Seong-Ah;Kwon, Hye-Seon
    • Hwankyungkyoyuk
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    • v.21 no.1
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    • pp.31-44
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    • 2008
  • This study was aimed at developing and providing textbook writers with information and materials required to introduce forest education ideas and paradigm into primary, middle, and high school students, responding to establishment of the new national curriculum. Research methods included interview with school teachers, literature review on forest education and policy, analysis of writings and drawings of elementary school students. As a primary result, the study produced a framework that can be applied to analyze and understand how people think of and put a value on forest, consisting of 1) Resource-Economic Perspective, 2) Environmental-Ecological Perspective, 3) Cultural-Educational Perspective, and 4) Existential-Ethical Perspective. To test its validity, the developed framework was applied to the processes of reorganizing and interpreting the outcomes of teacher interview and writings and drawings of elementary school students. The results of applications showed that current school education mostly focused on ecological-environmental (about 50%) and cultural-educational (about 30%) perspectives on forest. To improve the quality of current forest education in schools, five main directions including integration, balance, interrelatedness, identity, and systematic approaches were suggested.

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A Study on the Educational Meaning of an Undergraduate Student's Environmental Club Experience (대학생 환경동아리 활동의 교육적 의미)

  • Joo, Hyung-Seon;Kim, Jong-Wook
    • Hwankyungkyoyuk
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    • v.18 no.2 s.27
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    • pp.66-75
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    • 2005
  • This study investigates an undergraduate student's environmental club experience by employing a biographical research method. The informant has been member of the environmental club since he is a freshman. The purpose of this study is three points. First, which theoretical framework is suitable to explain the characteristics of environmental club experience ? Second, what is the characteristics of the informant's environmental club experience analysed by means of the theoretical framework ? Finally, what is the educational meaning of environmental club experience ? As a result, I find that environmental identity is very powerful framework to explain the characteristics of environmental club experience. Also, I explain the informant's environmental club experience as the formation of environmental identity by changes in three aspects. In the informant's life, cultural world of environment/environmental movement becomes salient which is closely connected with development of agency in the world and understanding how environmental problems can be solved. It is argued that environmental club experience has educational meaning in the studies and practices of environmental education, as follows. Environmental club experience has implications of redefining the goals of environmental education, and improving environmental problem solving learning. Finally, the informant's environmental identity is considered as reflexive identity which is formed through personal reflection of his experience.

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A Study on Pedagogy Researches in Serious Game Design (기능성 게임 설계에서의 교육학적 연구에 대한 고찰)

  • Ha, Soo-Cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1259-1265
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    • 2017
  • While there is consensus on the educational potential of serious games, there is still a lack of methodology and tools to support analysis and evaluation as well as design. This paper intends to explore the new methodology or design direction by analyzing pedagogy-related research required for serious games. To do this, we analyzed 4DF(Four Dimensional Framework), GOM(Game Object Model), LM(Learning Mechanics)-GM(Game Mechanics) and a framework for teacher. One of the biggest issues faced by educational games is the inadequate integration of education and game principles. This is due to a variety of factors, including the fact that game designers and educational professionals do not share a common vocabulary or work domain perspective.

A study on assessment framework in Mathematics Education (수학과 평가틀에 관한 고찰)

  • 황혜정;최승현
    • Journal of Educational Research in Mathematics
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    • v.9 no.2
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    • pp.459-471
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    • 1999
  • This study is to develop a mathematics assessment framework based on the mathematics assessment framework and content strands suggested by KEDI, NCTM, NAEP, TIMSS, Oregon State, New Zealand. According to the literature review, there has been more emphasis that students themselves 'communicate' what they 'understood' and how they 'thought' during the situation of 'solving problems'. As a result, communication ability is considered one of the most important factors in assessment situation, which always accompany the abilities of understanding, thinking, problem-solving, etc. In conclusion, the framework related to mathematical knowledge consists of content and behavior domains. The content domain is categorized into 6 content areas of the 7th mathematics curriculum, and the behavior domain is divided into computation, understanding, inference, problem-solving, and communication.

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The Necessity and Methods for Introduction of Animal Physical Therapy System in South Korea (한국의 동물물리치료 제도의 필요성과 도입 방법 제언)

  • Lee, Sang-Yeol
    • Journal of Korean Physical Therapy Science
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    • v.22 no.1
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    • pp.37-42
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    • 2015
  • Purpose : The purpose of this study is to introduce the necessity of introduction and to proposal the methods of introduce for animal physical therapy in Korea. Method : This study is a literature study with books, article and the information through every route for introduction of animal physical therapy in Korea. Results : Animal physical therapy should be introduced to Korea with global trend. For this, it should be need academic exchanges of veterinary and physiotherapy. And there is an urgent need for an educational framework and an institutional framework. And physiotherapist requires preparation and understanding of the animal anatomy. Conclusion : There is an urgent need for an animal physical therapy to welfare and medical benefit of Korean animal companion. The physiotherapist should be prepare educational framework, institutional framework and clinical strategy.

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Reflections on Framework for Mathematics Assessment in Realistic Mathematics Education -Focusing on Jan de Lange's Framework- (RME의 수학 학습 평가틀에 대한 고찰 -Jan de Lange의 수학 학습 평가틀을 중심으로-)

  • Chong Yeong Ok
    • Journal of Educational Research in Mathematics
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    • v.14 no.4
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    • pp.347-366
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    • 2004
  • Recently, there have been many assessment researches in Korea. The aim of this study is to reflect on framework for mathematics assessment in RME which is based on Jan de Lange's assessment theory and to induce desirable directions for our mathematics assessment in nation-level and class-level. In order to attain these purposes, the present paper reflects the philosophy of RME, Jan de Lange's framework for mathematics assessment, assessment framework of the unit 'Side Seeing', one of Mathematics in Context textbook series, as an exemplar to which Jan de Lange's framework is applied. Based on these reflections, it is discussed that it needs to specify achievement standards presented in mathematics curriculum more particularly in order to have framework including mathematical abilities of level 2 and level 3 in Jan de Lange's framework appropriate to our situations, to apply the framework to nation-level and class-level consistently, and to enhance abilities of teachers and student teachers for mathematics assessment.

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Design Framework for Math Educational Serious game Based on Cognitive Psychology (인지 심리적 모형을 기반으로 한 초등 수학 교육용 기능성게임 디자인 설계전략)

  • Choi, Eun young
    • Cartoon and Animation Studies
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    • s.45
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    • pp.299-320
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    • 2016
  • The interests of education methods using Serious games have been increasing recently. But resu,lt-oriented game design framework have not been reflected intrinsic motivation. To increase usage of educational serious game as resource, it is needed game design framework for providing the immersion and collaborative active learning that cognitive Psychologic theories recommend. By outlining the background of the serious game design framework and exemplifying its use, a constructive structure to examine purposed based games is introduced.