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http://dx.doi.org/10.9728/dcs.2017.18.7.1259

A Study on Pedagogy Researches in Serious Game Design  

Ha, Soo-Cheol (Department of Computer Engineering, Daejeon University)
Publication Information
Journal of Digital Contents Society / v.18, no.7, 2017 , pp. 1259-1265 More about this Journal
Abstract
While there is consensus on the educational potential of serious games, there is still a lack of methodology and tools to support analysis and evaluation as well as design. This paper intends to explore the new methodology or design direction by analyzing pedagogy-related research required for serious games. To do this, we analyzed 4DF(Four Dimensional Framework), GOM(Game Object Model), LM(Learning Mechanics)-GM(Game Mechanics) and a framework for teacher. One of the biggest issues faced by educational games is the inadequate integration of education and game principles. This is due to a variety of factors, including the fact that game designers and educational professionals do not share a common vocabulary or work domain perspective.
Keywords
serious game; educational game; pedagogy;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
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