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A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

Depth Scaling Method of DirectX-based Stereoscopic Game Image (DirectX 기반 입체 게임 영상의 깊이감 조절 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.135-146
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    • 2010
  • The development of image technologies in such area as broadcasting and movies has recently increased our attention to 3D stereoscopic images. In addition, the development of stereoscopic image representation technologies in 3D contents becomes more active over time due to the representational limitations of 2D images. Without limitation to the above-mentioned area, stereoscopic image technologies have been developed and studied so that they can be widely accessed in diverse areas including medical services and education. Due to the refined production, however, required to represent a three dimensional effects and the fatigue caused by the perception of a three dimensional effects, the stereoscopic image technologies are not combined into real time systems such as games where environments change unforeseeably. In this study we design a technique to adjust the depth scaling that will enable efficient management of a three dimensional effects and to relieve fatigue through automatic view point interval adjustment in accordance with situations based on the geometrical structure of the DirectX SDK graphic pipeline. Through this, we would like to suggest a new alternative idea to activate the production of games combined with stereoscopic image technologies.

Direct Patterning of 3D Microstructures on an Opaque Substrate Using Nano-Stereolithography (나노 스테레오리소그래피 공정을 이용한 불투명 기판에서의 3차원 마이크로 형상 제작 방법에 관한 연구)

  • Son, Yong;Lim, Tae-Woo;Ha, Cheol-Woo;Yang, Dong-Yol;Jung, Byung-Je;Kong, Hong-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.27 no.10
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    • pp.93-99
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    • 2010
  • A nano-stereolithography is the direct patterning process with a nanoscale resolution using twophoton absorption induced by a femtosecond laser. However, in the majority of the works, the fabrication of 3D microstructures have been done only onto transparent glass due to the use of an oil immersion objective lens for achieving a high resolution. In this work, the coaxial illumination and the auto-focusing system are proposed for the direct patterning of nano-precision patterns on an opaque substrate such as a silicon wafer and a metal substrate. Through this work, 3D polymer structures and metallic patterns are fabricated on a silicon wafer using the developed process.

Analysis of Excavation Speed and Direct Construction Cost Based on the Operating Productivities of TBM Method Site (TBM 굴착 공법 적용 현장의 생산성 분석을 통한 암질별 굴진속도 및 직접공사비 분석)

  • Song, Young Sun;Park, Hong Tae
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.6D
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    • pp.637-643
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    • 2012
  • This research collected work drilling report of TBM method site developed by WRITH company to TBM equipment company in Germany and analyzed work operating productivity. Based Oil the data analyzed TBM operating productivity, This research derived and presented excavation speed (m/day) by TBM diameter (3.0m, 3.5m, 3.8m) and rock. Also, based on the excavation speed (m/day) by TBM diameter, This research estimated a day direct construction cost and total direct construction costs by applying a direct construction cost which spent on per 1m. When we perform a similar geological construction in the future, excavation speed and direct construction cost which were derived by TBM diameter and rock is thinking the effective utilization data to estimate construction cost and plan schedule management before the start of construction.

Development of Innovative Light Water Reactor Nuclear Fuel Using 3D Printing Technology (3 차원 프린팅 기술을 이용한 신개념 경수로 핵연료 기술 개발에 관한 연구)

  • Kim, Hyo Chan;Kim, Hyun Gil;Yang, Yong Sik
    • Journal of the Korean Society for Precision Engineering
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    • v.33 no.4
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    • pp.279-286
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    • 2016
  • To enhance the safety of nuclear reactors after the Fukushima accident, researchers are developing various types of accident tolerant fuel (ATF) to increase the coping time and reduce the generation of hydrogen by oxidation. Coated cladding, an ATF concept, can be a promising technology in view of its commercialization. We applied 3D printing technology to the fabrication of coated cladding as well as of coated pellets. Direct metal tooling (DMT) in 3D printing technologies can create a coated layer on the tubular cladding surface, which maintains stability during corrosion, creep, and wear in the reactor. A 3D laser coating apparatus was built, and parameter studies were carried out. To coat pellets with erbium using this apparatus, we undertook preliminary experiments involving metal pellets. The adhesion test showed that the coated layer can be maintained at near fracture strength.

Immunochemical study on the Role of ${\beta}_2$ Integrin in the Activation of Monocytes Upon Direct Contact with T Lymphocytes (T 세포 접촉에 의한 단핵구 활성화에서 ${\beta}_2$ Integrin의 역할에 관한 면역화학적 연구)

  • Lee, Suck-Cho;Lee, Ho;Oh, Kwi-Ok;Kim, Hyung-Seop
    • Journal of Periodontal and Implant Science
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    • v.29 no.2
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    • pp.333-350
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    • 1999
  • The modulation of leukocyte cell surface adhesion molecules may influence the development of cellular events that determine the course of the inflammatory process. Direct interaction between activated T cells and monocytes resulted in a large production of $IL-1{\beta}$ by monocytes. In this reactions, adhesion molecules play an important part, yet the role of them in Tmonocytes interaction remain unclear. This study was undertaken in an effort to elucidate, 1) the influence of 1.25(OH)$_2D_3-induced$ differentiation on the monocyte responsiveness to direct contact with T lymphocytes, and 2) the role of adhesion molecules on the T-monocyte direct interaction. Initially, I observed that direct contact of monocyte cell line THP-1 with stimulated fixed T cell line HuT78 markedly induces IL-1${\beta}$ production by THP-1. $IL-1{\beta}$ production was higher when THP-1 had been previously exposed to 1.25(OH)$_2D_3$ as compared to control, with ${\alpha}$- 1.25(OH)$_2D_3$ dose-dependent and exposure time-dependent manner. It was shown that 1.25(OH)$_2D_3$ also increased the expression of ${\beta}_2$ integrin adhesion receptor Mac-1(CD11b/CD18) dose- and timedependently, but did not increase the expression of human leukocyte antigen- D(HLA-D) and intercellular adhesion molecule-1(ICAM-1). The $IL-1{\beta}$ producing activity of THP-1 cells correlated well with the ability to induce the Mac-1 expression on THP-1 surface. Monoclonal antibody raised against relevant cell surface glycoproteins on THP-1 were tested for their ability to block the response of THP-1 to T cells. Antibody to Mac-1 only partially blocked $IL-1{\beta}$ production by THP-1, whereas antibodies to ICAM-1 and HLA-D did not. These data indicate that regulation of Mac-1 expression on THP-1 cells can alter the responsiveness of these cells to contact by activated T cells, however other unknown structures on the THP-1 cells may be involved in this process also.

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Proposal of 3D Graphic Processor Using Multi-Access Memory System (Multi-Access Memory System을 이용한 3D 그래픽 프로세서 제안)

  • Lee, S-Ra-El;Kim, Jae-Hee;Ko, Kyung-Sik;Park, Jong-Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.4
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    • pp.119-128
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    • 2019
  • Due to the nature of the 3D graphics processor system, many mathematical calculations are required and parallel processing research using GPU (Graphics Processing Unit) is being performed for high-speed processing. In this paper, we propose a 3D graphics processor using MAMS, a parallel processor that does not use cache memory, to solve the GPU problem of increasing bandwidth caused by cache memory miss and the problem that 3D shader processing speed is not constant. The 3D graphics processor using MAMS proposed in this paper designed Vertex shader, Pixel shader, Tiling and Rasterizing structure using DirectX command analysis, the FPGA(Xilinx Virtex6@100MHz) board for MAMS was constructed and designed using Verilog. We compared the processing time of the developed FPGA (100Mhz) and nVidia GeForce GTX 660 (980Mhz), the processing time using GTX 660 was not constant and suing MAMS was constant.

2D Flat Pattern Development Using Simplified 3D Torso Model (3D 동체 모형을 이용한 2D 전개 패턴 연구)

  • Kim, Myoung-Su;Hong, Kyung-Hi
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.2
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    • pp.85-91
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    • 2005
  • To understand the basic relationship between 3D curved surface model and 2D pattern, simplified torso model was generated by commercial CAD program (IDEAS). 3D torso model was then divided into different blocks and unfolded into a flat pattern as in ordinary works of clothing item design. As results, 2D pattern development of different part of 3D torso model was attempted and analyzed mathematically. It was found that different height, radius and tangent slope of 3D blocks resulted in different 2D pattern. The relationships between the shape parameters of 3D torso blocks and those of 2D patterns were analyzed using regression equations. Direct way of drawing a 2D pattern of corresponding 3D torso block was also illustrated for the convenience of pattern making using conventional measurements of upper/ lower radii and height of 3D torso block.

Evaluation of Modeling Design and Dyeability of DLP 3D Printed Textiles (DLP 3D Printed Textile의 유연성 향상을 위한 모델링 디자인 및 염색성 평가)

  • Shim, Yeon Je;Kim, Hyunjin;Kim, Hye Rim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.3
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    • pp.375-389
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    • 2022
  • 3D printing has been considered a key technology, leading the fourth industrial revolution. However, 3D printed textile still has a lot of limitations to overcome before it can be adopted as a clothing material in terms of design, flexibility and dyeability. This study aims to provide modeling design for imparting the flexibility and post-dyeing process for 3D printed textiles. The modeling types were designed to test the flexibility of 3D printed textiles. The post-dyeing process was evaluated through dye absorption depending on the resin and modeling types, respectively. The results were as follows: two types of modeling (Modeling A and B) were designed with a ring structure to test the flexibility of the 3D printed textiles. The 3D printed textiles with ring-based structure Modeling A had flexibility regardless of the hardness of resin types. In the dyeability test, softening resin (S-Resin) and hardening resin (H-Resin) were found to have good dyeability with acid dye and direct dye, respectively. The condition of S-Resin with acid dye and H-Resin with direct dye was controlled by dye absorption rate.

Comparison of the 3D Digital Photogrammetry and Direct Anthropometry in Unilateral Cleft Lip Patients (일측성 구순열 환자에서 3차원 수치사진측량 스캔과 직접계측 방법의 비교)

  • Seok, Hyo Hyun;Kwon, Geun-Yong;Baek, Seung-Hak;Choi, Tae Hyun;Kim, Sukwha
    • Archives of Craniofacial Surgery
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    • v.14 no.1
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    • pp.11-15
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    • 2013
  • Background: In cleft lip patients, the necessity of a thorough preoperative analysis of facial deformities before reconstruction is unquestioned. The surgical plan of cleft lip patient is based on the information gained from our preoperative anthropometric evaluation. A variety of commercially available three-dimensional (3D) surface imaging systems are currently introduced to us in plastic surgery for these use. However, few studies have been published on the soft tissue morphology of unrepaired cleft infants described by these 3D surface imaging systems. Methods: The purpose of this study is to determine the accuracy of facial anthropometric measurements obtained through digital 3D photogrammetry and to compare with direct anthropometry for measurement in unilateral cleft lip patients. We compared our patients with three measurements of dimension made on both sides: heminasal width, labial height, and transverse lip length. Results: The preoperative measurements were not significantly different in both side of labial height and left side of heminasal width. Statistically significant differences were found on both side of transverse lip length and right side of heminasal width. Although the half of preoperative measurements were significantly different, trends of results showed average results were comparable. Conclusion: This is the first study in Korea to simultaneously compare digital 3D photogrammetry with traditional direct anthropometry in unilateral cleft lip patients. We desire this study could contribute the methodological choice of the many researchers for proper surgical planning in cleft lip reconstruction field.