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Depth Scaling Method of DirectX-based Stereoscopic Game Image  

Kim, Jin-Mo (Dept. of Multimedia, Dongguk University)
Cho, Hyung-Je (Dept. of Multimedia, Dongguk University)
Abstract
The development of image technologies in such area as broadcasting and movies has recently increased our attention to 3D stereoscopic images. In addition, the development of stereoscopic image representation technologies in 3D contents becomes more active over time due to the representational limitations of 2D images. Without limitation to the above-mentioned area, stereoscopic image technologies have been developed and studied so that they can be widely accessed in diverse areas including medical services and education. Due to the refined production, however, required to represent a three dimensional effects and the fatigue caused by the perception of a three dimensional effects, the stereoscopic image technologies are not combined into real time systems such as games where environments change unforeseeably. In this study we design a technique to adjust the depth scaling that will enable efficient management of a three dimensional effects and to relieve fatigue through automatic view point interval adjustment in accordance with situations based on the geometrical structure of the DirectX SDK graphic pipeline. Through this, we would like to suggest a new alternative idea to activate the production of games combined with stereoscopic image technologies.
Keywords
Stereoscopic Image; Depth Scaling; DirectX; Game; Anaglyph;
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Times Cited By KSCI : 4  (Citation Analysis)
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