• Title/Summary/Keyword: Digital Screen

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A study on the effect of the extracurricular activity management system on user satisfaction (비교과통합관리시스템이 사용자 만족에 미치는 영향 분석)

  • Kwon, Youngae;Park, Hyejin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.121-132
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    • 2021
  • This study analyzed the effect of the extracurricular activity management system on user satisfaction. For this purpose, the effects of content, navigation, screen frame, design, interaction, and error handling factors on user satisfaction were analyzed. A survey was conducted on 321 students of K University located in Chungcheongbuk-do, and the research results based on the survey contents are as follows. First, content, navigation, screen frame, interactivity, and error handling, which are major elements of the extracurricular activity management system, showed statistically significant results. Second, interactivity and error handling were found to have the greatest influence on the factors affecting user satisfaction of the extracurricular activity management system. In this study, it was found that the interaction of the whole system including contents is important for continuous improvement of the extracurricular activity management system, and that it has a positive effect on user satisfaction when prompt error handling is possible.

Contarison on the Large-scaled LED Canopy Trend in Korea and other Countries (국내·외 대형 LED캐노피 동향에 관한 고찰)

  • Yang, Woo-Chang;Lee, Hyung-Bok
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.187-197
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    • 2012
  • The purpose of the study is to analyze and to clearly put more understanding on the current LED sky screen structures located not only in some cities of Korea but also in those of other countries which have been running the large-scaled LED sky screen, which is also called the LED canopy. In addition, this research is to also focus on the availability or possibility of the social role for the large-scaled LED sky screen to make great contributions to the local economic development of the relevant cities which are currently running their large-scaled LED sky screens, in terms of facility, contents and strategy, respectively. For this research, 4 large-scaled LED sky screens located in both domestic and foreign countries such as Suzhou Sky Screen in Suzhou city of China, Fremont Street Experience VIVA VISION in Las Vegas of the States, the Palace Sky Screen in Beijing of China, and Yeosu Expo Digital Gallery Sky Screen in Yeosu city of Korea, respectively, have intensively been dealt with for research, in terms of the features of their facility aspects.

Comparison of Image Quality of the Amorphous Silicon DR System and the Film-screen Systems (비정질 실리콘 디지털 방사선 촬영기와 X-ray film과의 영상질 비교 평가)

  • Youn, Je-Woong;Lee, Hyoung-Koo;Suh, Tae-Suk;Choe, Bo-Young;Shin, Kyung-Sub;Mun, In-K.;Kim, Hong-Kwon;Han, Yong-Woo;Nam, Seung-Bae
    • Journal of Radiation Protection and Research
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    • v.24 no.3
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    • pp.161-170
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    • 1999
  • System performances in terms of image quality between an amorphous silicon DR system and a conventional film-screen system were evaluated. Various aspects of image quality MTF (modulation transfer function), NPS (noise power spectrum), SNR(signal-to-noise ratio) and contrast were measured and calculated. The MTF of the DR system was comparable to the film-screen systems. The noise was mainly dominated by the quantum mottle in both systems and the electronic noise was found in the DR system. The contrast of the DR system was better than the film-screen systems by virtue of high sensitivity and image processing. Compared to the film-screen systems in general radiography, the DR system had similar resolution and showed better contrast with the same exposure condition after contrast manipulation. The results of this study provide some useful information about the performance of the DR system in connection with medical applications.

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A Computer-aided Analysis and Model of Human Motion (인체동작의 컴퓨터 분석모델)

  • Kim Yeong-Gil
    • Journal of the military operations research society of Korea
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    • v.9 no.2
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    • pp.45-55
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    • 1983
  • Film data photographed by Motor Drive Camera were gathered and recorded in the FM Tape Recorder via computer-aided Location Analyzer and Voltage Generator. The recorded analogue data are converted into digital voltage values corresponding to the location of 14 landmarks by Analog-to-Digital Converter attached to digital computer. Using these converted values, the human motions were reproduced by CalComp Plotter and computer screen. This author concludes that any human motions can be analyzed by computer and we can find some methods of improvements of motions in work places, sports science, or operations of military equipments.

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Designing Augmentative and Alternative Communication (AAC) Application for Children with Severe and Multiple Disabilities (중도중복장애아동을 위한 보완대체 의사소통(AAC) 앱 설계)

  • Kim, Seul-Gi;Yook, Juhye
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1281-1287
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    • 2018
  • In this study, specific elements and functions in modules of the AAC (Augmentative and Alternative Communication) application for children with severe and multiple disabilities were elicited, and screen interface was designed accordingly. As results, screen configuration, communication display edition, audiovisual output, and switch and scanning modules were defined. Screen configuration module consists of communication category, spelling board, favorites, screen lock, and setting function. The Communication display edition module includes communication categories, symbols, and favorites edition. The audiovisual output module provides the ability to adjust the pitch, intensity, speed, and tone of the voice individually in the form of auditory output. In the form of visual output, the background color and size of the frame, border color and thickness are adjusted. The switch and scanning module provides a function to select by pressing the switch when the symbol cell is highlighted audibly and visually. The development of the AAC application designed in this study is needed.

A System of Authentication and Security threat solution for N-screen services (N-스크린을 위한 인증 및 보안 위협 해결 시스템)

  • Hwang, Deuk-Young;Moon, Jeong-Kyung;Kim, Jin-Mook
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.775-781
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    • 2013
  • N-screen is a Service that can be provide for One Service Multi Device. If the network is changed or if the device is changed after authentication the device fits seamlessly send footage. Security threats that occur here have a problem with user authentication. In this paper proposes available in a multi-device the authentication system. Homomorphic Encryption Algorithm of authentication scheme used. Among the authentication mechanism that already exists is a simple and lightweight authentication mechanism. In addition, N-screen service that uses multiple devices is simple authentication process of the device. Review the results of proposed authentication protocol, encryption algorithm to process a small storage capacity and is easy to work in low processor. And was suitable for use with multiple devices.

Convergence Relationship between Job Stress and Mental Health of Subway Operators after the Installation of Screen Doors (안전문(screen doors) 설치 이후 지하철 기관사의 직무스트레스와 정신건강과의 융복합적 관련성)

  • Choi, Suk-Kyong
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.377-386
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    • 2017
  • This study was conducted to determine the relationship between the job stress levels of 669 subway operators in Seoul after the installation of screen doors and their mental health. Data were collected using a structured questionnaire and via web site. A multiple linear regression analysis was conducted using the SPSS 20.0 statistical program. The total score of job stress turned to be higher than the standard score, and physical environment, job demand, insufficient job autonomy, interpersonal conflict and occupational climate were within the top 50% and organizational system within the top 25%. A correlation analysis revealed that job stress was positively correlated with all sub-domains of mental health. In terms of effects of job stress on mental health, there were significant differences according to job demand, organizational system, lack of reward and occupational climate, with an explanatory power of 36.6%. It is expected that this study can provide foundation for the establishment of organizational measures accustomed to job characteristics to prevent job stress of subway operators and the development and implementation of intervention programs for mental health promotion.

The way of displaying English words to facilitate phonological loops of working memory on the digital screen (디지털 스크린에서 작업기억의 음운고리를 촉진시키는 영어단어 제시 방법)

  • Kwon, Youan
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.99-106
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    • 2014
  • The first purpose of the present study is to investigate the way of displaying English words to facilitate phonological loops on the digital screen, and the second purpose is to test whether or not the more effective display type can increase learning rates equally in both low and high foreign language motivation group. To achieve these aims, two experiments were conducted. Experiment 1 showed that 3 times display condition generated higher performances in recall and recognition test than 1 time display condition did. In Experiment 2, we recruited high motivated group and low motivated group in foreign language learning, and assigned each member into 3 times display condition and self-pace condition. The results of Experiment 2 showed that the performance in the low motivated group was higher in the self-pace condition than in 3 times display condition, while this difference was not found in high motivated group. The present results suggest the display type increasing usage of phonological loops in digital screen environments.

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Implementation of Digital Folding Screen System for Information Visualization Based on Web (웹기반의 정보시각화를 위한 디지털 병풍 시스템 구현)

  • Choi, Jeong-Hee;Yun, Chang-Ok;Lee, Dong-Hoon;Yun, Tae-Soo
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1342-1350
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    • 2009
  • Until today, the uses of digital display system mostly included demonstration, observation, and exhibition of simple images. The strengths were that the images that changes in line with the music played could be reinterpreted as a different work. Also, it could stimulate the sensibility of the users. However, the range of the uses of the system is very limited and users could easily lose their interest. Therefore, it is necessary to develop a system that could continuously induce and motivate user interaction. Therefore, the RSS based digital folding screen system proposed by this paper has an objective of being used as an interactive media system which overcome the limitations of former eight-sided folding screen used for simple observation purposes. It also applied the main function of RSS in which the user could collect and read newly registered messages without visiting the blogs or corresponding websites. Therefore, it is capable of sending the information needed by the user. Generally, we can observe the contents for mere observation purposes and when necessary, it could also be utilized for advertisement or exhibition purposes. It could also be used as a information transfer system in public facilities.

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The Problem and Prospect of Developing a RFID-based Digital Board Game by Initial Developers (초기 개발자를 통해 본 RFID 디지털 보드게임 개발의 문제점 및 전망)

  • Lee, Kyoung-Mi;Lee, Kyung-Ok
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.132-140
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    • 2010
  • RFID-based games, which use a RFID reader and RFID chips, will expand existing computer games, which use a computer screen, a keyboard or a mouse. This paper presents 4 RFID digital board game contents which are conducted by initial developers; the three of them use the screen and control the games with RFID chips and, one is a different attempted game which can exclude the screen and be immersed to the board. While initial developers use object recognition of RFID, we need to develop game contents and game interface which can recognize positions of the objects. According to the initial developer"s developing process, the cooperative system between the game technical developers and the contents developers should be necessary. Also, the interface should be developed for young children to participate and operate.