• Title/Summary/Keyword: Difficulties of Programming Learning

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The analysis of learners' difficulties in programming learning (프로그래밍 학습에서 학습자의 어려움 분석)

  • Choi, JeongWon;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.89-98
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    • 2014
  • Programming is excellent tool on realizing ideas. However students often complain of difficulties due to requiring the strict programming grammar and the highly thinking. Although various researches have been conducted to teach the programming easily for students, it should precede the analysis of what and why programming concept is difficult for learners. In this study, we analyzed what and why the programming concept is difficult for novice learners in basic programming education. Based on the results, we suggested: improving problem-solving skills based on accurate understanding and internalization on the programming concept, on reducing error between thought and execution results through the creation of sophisticated algorithms and on offering a variety of troubleshooting experience, establishing strategies to think freely for problem-solving process, and promoting the effectiveness of the learning through the learning procedure design.

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Difficulty Analysis of an Introductory Computer Programming Course for non-Major Students (비전공자 대상의 컴퓨터 프로그래밍 입문 교양 수업에서의 학습자의 어려움 분석)

  • Kim, Jaekyung;Sohn, Eisung
    • Journal of Creative Information Culture
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    • v.7 no.2
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    • pp.69-77
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    • 2021
  • In the past, computer programming was a course taken by students of computing domain majors. With the advent of the fourth industrial revolution, students in all major fields are taking it as the general required course. However, students have difficulties in learning new subject such as unfamiliar computational problem solving approach and general purposed programming language, which can lead to negative phenomena such as learning effectiveness, confidence, and decreased interest. In this paper, the causes of difficulties experienced by non-majors students while learning programming language are analyzed and identified through qualitative and quantitative research on questionnaires, journals, and achievements. Thus, we suggest that designing an educational plan that minimizes difficulties.

Design and Application of an Instructional Model for Flipped learning of Programming Class (프로그래밍 수업의 플립드러닝 학습모형 설계 및 적용)

  • Choi, Sook Young
    • The Journal of Korean Association of Computer Education
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    • v.20 no.4
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    • pp.27-36
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    • 2017
  • The purpose of this study is to design and implement an instructional model for flipped learning of programming class. Because a programming process requires a high level of abstract thinking with a good understanding of a programming language, many students have difficulty in programming. For this characteristic of programming, it is not easy to effectively achieve learning goals of programming lesson by lecturing grammatical elements of a programming language and the following examples in a limited class time. In order to overcome these problems and to make effective programming lessons, we designed an instructional model based on flipped learning. Especially, in this study, we analyzed learners' difficulties in programming learning and errors that occurred in actual programming process for designing the instructional model. As a result of applying this model to the class, it was found that the students were generally satisfied with the lesson by having positive communication with other students in the classroom and actively participating in the learning.

Analysis of Learning Motivation according to Gender in Liberal Arts Programming Lecture (교양 프로그래밍 강좌에서 성별에 따른 학습동기 분석)

  • Choi, Sookyoung;An, Jina;Kim, Semin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.609-611
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    • 2018
  • Recently, in each university, the fourth industry era has begun, and a lot of programming lectures have been added to liberal arts classes in order to nurture the convergence talents needed in society. However, learners often encounter difficulties or negative responses to programming. In this study, we analyzed gender of learners in order to analyze learning motivation in programming learning. Through the pre - test, male and female students were separated and their learning motives were analyzed by each personality type. As a result of this study, we confirmed that female students can have a positive attitude toward programming learning. Also, the deviation was smaller. Future research is expected to contribute to learning motivation through lecture learning in post test.

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Analysis of Error Types occurring on Elementary School Student's Programming Learning (초등학생들이 프로그래밍 학습 시 발생하는 오류유형 분석)

  • Moon Wae-Shik
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.319-327
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    • 2006
  • Higher grade elementary school students who have superior cognitive abilities need education of basic principles of computer or programming rather than computer in education. In this study, all the errors occurring while elementary school students wrote and executed programs were collected. in the method of predicting and dealing with possible-to-occur problems on programming education of the higher grades (4th, 5th and 6th grades) during their optional special activities or during talent aptitude activities after school, classified by type and analyzed. If the errors analyzed are put to practical use, optimal programming curriculums could be written and such curriculums could be a great contribution to induction of learning effect and interest on teaching learning. It was found by analyzing the errors collected for this study that the most of elementary school students during programming felt difficulties in simple errors by poor use of software and in simple coding by poor use of reserved words in English. In the next, students occurred errors by difficulties in understanding grammar. It was exposed that these error types were the opposite phenomena to those analyzed by commercial software developing companies, however, it is predicted that if teaching learning is setting improved, the same phenomena could be found desirably.

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Learning Programming based on Personality Type (성격유형에 따른 프로그래밍 학습 이탈동기 분석)

  • Kim, Semin;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.606-608
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    • 2018
  • Recently, in each university, the fourth industry era has begun, and a lot of programming lectures have been added to liberal arts classes in order to nurture the convergence talents needed in society. However, learners often encounter difficulties or negative responses to programming. In this study, we analyzed the personality type of learners in order to analyze the motivation of learning disengagement in programming learning. Through the pre - test, learners with emotional and thought personality types were identified and analyzed. As a result of this study, it was confirmed that learners with a solid personality type of BS can have a negative gaze in programming learning. Future research is expected to contribute to learning motivation through lecture learning in post test.

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A Study on Coding Education for Non-Computer Majors Using Programming Error List

  • Jung, Hye-Wuk
    • International Journal of Advanced Culture Technology
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    • v.9 no.1
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    • pp.203-209
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    • 2021
  • When carrying out computer programming, the process of checking and correcting errors in the source code is essential work for the completion of the program. Non-computer majors who are learning programming for the first time receive feedback from instructors to correct errors that occur when writing the source code. However, in a learning environment where the time for the learner to practice alone is long, such as an online learning environment, the learner starts to feel many difficulties in solving program errors by himself/herself. Therefore, training on how to check and correct errors after writing the program source code is necessary. In this paper, various types of errors that can occur in a Python program were described, the errors were classified into simple errors and complex errors according to the characteristics of the errors, and the distributions of errors by Python grammar category were analyzed. In addition, a coding learning process to refer error lists was designed to present a coding learning method that enables learners to solve program errors by themselves.

Brain-based Instructional Design for Android Programming Lessons (안드로이드 프로그래밍 수업을 위한 뇌기반 교수학습 설계)

  • Choi, Sook-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.601-603
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    • 2018
  • Studies are under way to understand how the brain learns and how it works most effectively through the development of brain science. The purpose of this study is to apply brain - based learning principles as a way to effectively overcome the characteristics of the programming lesson and the difficulties that arise during the practice. In other words, by applying the brain-based learning principle appropriate to the characteristics of the Android programming class, the teaching and learning is designed so that the learner can effectively learn the programming.

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A Study on Customized Software Education method using Flipped Learning in the Digital Age (디지털시대에 플립드 러닝을 활용한 학습자 맞춤형 소프트웨어 교육 방안 연구)

  • Kim, Kyungmi;Kim, Hyunsook
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.55-64
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    • 2017
  • The purpose of this study is to identify the difficulties of learners who started programming after entering college and to search an effective software education method as university liber arts for non-science major students. In order to do this, we analyzed the difficulties of learners in Python programming classes composed of students from various majors at H University through questioning and taught them using flipped class model with pre-questions. The questions that students submit are collected online before class every time, the data on the degree of the difficulty of feeling and the understanding of feeling were obtained through the questionnaire. As a result, for learners who are new to programming, the learners should allocate the process of making the problem into a logical abstraction at the beginning of the curriculum before learning the basic concept of computer language, each lesson should be practiced through the bottom-up problems enough to provide a logical understanding before actual coding. In addition, detailed curriculum should be developed according to characteristics of learner's major, contents and conducting level.

A Case Study On the 6th Graders' Understanding of Variables Using LOGO Programming (Logo 프로그래밍을 통한 초등학교 6학년 아동의 변수개념 이해)

  • 류희찬;신혜진
    • Journal of Educational Research in Mathematics
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    • v.10 no.1
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    • pp.85-102
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    • 2000
  • The concept of variables is central to mathematics teaching and learning in junior and senior high school. Understanding the concept provides the basis for the transition from arithmetic to algebra and necessary for the meaningful use of all advanced mathematics. Despite the importance of the concept, however, much has been written in the last decade concerning students' difficulties with the concept. This Thesis is based on research to investigate the hypothesis that LOGO programming will contribute to 6th grader' learning of variables. The aim of the research were to; .investigate practice on pupils' understanding of variables before the activity with a computer; .identify functions of LOGO programming in pupils' using and understanding of variable symbols, variable domain and the relationship between two variable dependent expressions during the activity using a computer; .investigate the influence of pupils' mathematical belief on understanding and using variables. The research consisted predominantly of a case study of 6 pupils' discourse and activities concerning variable during their abnormal lessons and interviews with researcher. The data collected for this study included video recordings of the pupils'work with their spoken language.

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